Searched refs:rbFormat (Results 1 – 2 of 2) sorted by relevance
1082 GLuint createAndAttachRenderBuffer(GLenum rbFormat, GLenum fbAttachment);1413 GLuint RenderbufferCase::createAndAttachRenderBuffer(GLenum rbFormat, GLenum fbAttachment) in createAndAttachRenderBuffer() argument1421 gl.renderbufferStorage(GL_RENDERBUFFER, rbFormat, m_renderWidth, m_renderHeight); in createAndAttachRenderBuffer()
2990 GLenum rbFormat; in decompress_texture_image() local3001 rbFormat = GL_RGBA32F; in decompress_texture_image()3005 rbFormat = GL_RGBA; in decompress_texture_image()3067 _mesa_renderbuffer_storage(ctx, decompress_fbo->rb, rbFormat, in decompress_texture_image()