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Searched refs:reducedShaderMode (Results 1 – 9 of 9) sorted by relevance

/third_party/skia/src/gpu/
DGrGeometryProcessor.cpp338 if (matrix.isScaleTranslate() && !shaderCaps.reducedShaderMode()) { in SetTransform()
372 if (matrix.isIdentity() && !shaderCaps.reducedShaderMode()) { in write_vertex_position()
378 bool useCompactTransform = matrix.isScaleTranslate() && !shaderCaps.reducedShaderMode(); in write_vertex_position()
DGrCaps.h162 bool reducedShaderMode() const { return this->shaderCaps()->reducedShaderMode(); } in reducedShaderMode() function
DGrShaderCaps.h100 bool reducedShaderMode() const { return fReducedShaderMode; } in reducedShaderMode() function
DGrGeometryProcessor.h366 if (!caps.reducedShaderMode()) { in ComputeMatrixKey()
/third_party/skia/src/gpu/effects/
DGrGaussianConvolutionFragmentProcessor.cpp49 return caps.reducedShaderMode() ? LoopType::kVariableLength : LoopType::kFixedLength; in loop_type()
164 bool alwaysUseShaderTileMode = caps.reducedShaderMode(); in Make()
/third_party/skia/src/gpu/v1/
DSurfaceDrawContext.cpp657 if ((this->alwaysAntialias() || this->caps()->reducedShaderMode()) && aa == GrAA::kYes) { in drawTexture()
757 !this->caps()->reducedShaderMode()) { in drawRect()
792 if ((fContext->priv().caps()->reducedShaderMode() || this->alwaysAntialias()) && in fillRectToRect()
1089 !this->caps()->reducedShaderMode() && in drawRRect()
1390 !this->caps()->reducedShaderMode() && in drawOval()
1762 !this->caps()->reducedShaderMode()) { in drawSimpleShape()
/third_party/skia/src/core/
DSkGpuBlurUtils.cpp187 !rContext->priv().caps()->reducedShaderMode() && // this mode always uses shader tiling in convolve_gaussian()
557 !rContext->priv().caps()->reducedShaderMode()) { in GaussianBlur()
/third_party/skia/src/gpu/ops/
DStrokeRectOp.cpp944 SkASSERT(!context->priv().caps()->reducedShaderMode()); in Make()
DTextureOp.cpp303 if (caps.reducedShaderMode()) { in finalize()