Searched refs:reducedShaderMode (Results 1 – 9 of 9) sorted by relevance
338 if (matrix.isScaleTranslate() && !shaderCaps.reducedShaderMode()) { in SetTransform()372 if (matrix.isIdentity() && !shaderCaps.reducedShaderMode()) { in write_vertex_position()378 bool useCompactTransform = matrix.isScaleTranslate() && !shaderCaps.reducedShaderMode(); in write_vertex_position()
162 bool reducedShaderMode() const { return this->shaderCaps()->reducedShaderMode(); } in reducedShaderMode() function
100 bool reducedShaderMode() const { return fReducedShaderMode; } in reducedShaderMode() function
366 if (!caps.reducedShaderMode()) { in ComputeMatrixKey()
49 return caps.reducedShaderMode() ? LoopType::kVariableLength : LoopType::kFixedLength; in loop_type()164 bool alwaysUseShaderTileMode = caps.reducedShaderMode(); in Make()
657 if ((this->alwaysAntialias() || this->caps()->reducedShaderMode()) && aa == GrAA::kYes) { in drawTexture()757 !this->caps()->reducedShaderMode()) { in drawRect()792 if ((fContext->priv().caps()->reducedShaderMode() || this->alwaysAntialias()) && in fillRectToRect()1089 !this->caps()->reducedShaderMode() && in drawRRect()1390 !this->caps()->reducedShaderMode() && in drawOval()1762 !this->caps()->reducedShaderMode()) { in drawSimpleShape()
187 !rContext->priv().caps()->reducedShaderMode() && // this mode always uses shader tiling in convolve_gaussian()557 !rContext->priv().caps()->reducedShaderMode()) { in GaussianBlur()
944 SkASSERT(!context->priv().caps()->reducedShaderMode()); in Make()
303 if (caps.reducedShaderMode()) { in finalize()