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Searched refs:reemit (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_state_tss.c81 boolean reemit, in emit_tex_binding_unit() argument
129 if (view->dirty || (reemit && view->v)) { in emit_tex_binding_unit()
145 boolean reemit = svga->rebind.flags.texture_samplers; in update_tss_binding() local
161 reemit, in update_tss_binding()
175 reemit, in update_tss_binding()
Dsvga_state_framebuffer.c59 boolean reemit = svga->rebind.flags.rendertargets; in emit_fb_vgpu9() local
71 if ((curr->cbufs[i] != hw->cbufs[i]) || (reemit && hw->cbufs[i])) { in emit_fb_vgpu9()
95 if ((curr->zsbuf != hw->zsbuf) || (reemit && hw->zsbuf)) { in emit_fb_vgpu9()
/third_party/mesa3d/docs/
Denvvars.rst305 ``reemit``
/third_party/mesa3d/docs/relnotes/
D19.1.0.rst2708 - iris: add INTEL_DEBUG=reemit
2866 - iris: reemit blend state for alpha test function changes
3163 - iris: reemit SBE when sprite coord origin changes
3227 - iris: Fix SO issue with INTEL_DEBUG=reemit, set fewer bits
D21.3.0.rst1198 - crocus/gen6: don't reemit the svbi when debugging
1209 - crocus/gen5: reemit shaders on gen5 after new program cache bo.
D7.10.rst1429 - dri/nouveau: Don't reemit the BO state in nouveau_state_emit().