Searched refs:releaseHandle (Results 1 – 10 of 10) sorted by relevance
27 fRTVDescriptorPool.releaseHandle(rtvDescriptor); in recycleRenderTargetView()39 fDSVDescriptorPool.releaseHandle(dsvDescriptor); in recycleDepthStencilView()89 fShaderViewDescriptorPool.releaseHandle(view); in recycleShaderView()117 fSamplerDescriptorPool.releaseHandle(samplerDescriptor); in recycleSampler()181 void GrD3DCpuDescriptorManager::HeapPool::releaseHandle( in releaseHandle() function in GrD3DCpuDescriptorManager::HeapPool
82 void releaseHandle(const GrD3DDescriptorHeap::CPUHandle&);
174 VkCommandBuffer releaseHandle();588 ANGLE_INLINE VkCommandBuffer CommandBuffer::releaseHandle()676 releaseHandle();
369 mOutsideRenderPassCommands.releaseHandle(); in ~CommandGraphNode()370 mInsideRenderPassCommands.releaseHandle(); in ~CommandGraphNode()
535 void releaseHandle() { mAllocator = nullptr; } in releaseHandle() function
171 VkCommandBuffer releaseHandle();670 ANGLE_INLINE VkCommandBuffer CommandBuffer::releaseHandle()761 releaseHandle();
324 secondary.releaseHandle(); in resetSecondaryCommandBuffers()
746 void releaseHandle() { mAllocator = nullptr; } in releaseHandle() function
1021 pending.commandBuffer.releaseHandle(); in onDestroy()
2152 (*commandBuffer)->getCommandBuffer().releaseHandle(); in recycleImpl()