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Searched refs:renderAudio (Results 1 – 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/oboe/samples/shared/
DMonoToStereo.h29 void renderAudio(float *audioData, int32_t numFrames) override { in renderAudio() function
33 mInput->renderAudio(audioData, numFrames); in renderAudio()
DMixer.h35 void renderAudio(float *audioData, int32_t numFrames) { in renderAudio() function
41 mTracks[i]->renderAudio(mixingBuffer, numFrames); in renderAudio()
DIRenderableAudio.h27 virtual void renderAudio(float *audioData, int32_t numFrames) = 0;
DOscillator.h58 void renderAudio(float *audioData, int32_t numFrames) override { in renderAudio() function
DDefaultAudioStreamCallback.h55 localRenderable->renderAudio(outputBuffer, numFrames); in onAudioReady()
/third_party/skia/third_party/externals/oboe/samples/hello-oboe/src/main/cpp/
DSoundGenerator.cpp36 void SoundGenerator::renderAudio(float *audioData, int32_t numFrames) { in renderAudio() function in SoundGenerator
40 mOscillators[i].renderAudio(mBuffer.get(), numFrames); in renderAudio()
DSoundGenerator.h50 void renderAudio(float *audioData, int32_t numFrames) override;
/third_party/skia/third_party/externals/oboe/samples/MegaDrone/src/main/cpp/
DSynth.h56 void renderAudio(float *audioData, int32_t numFrames) override { in renderAudio() function
57 mOutputStage->renderAudio(audioData, numFrames); in renderAudio()
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/src/main/cpp/audio/
DPlayer.h46 void renderAudio(float *targetData, int32_t numFrames);
DPlayer.cpp20 void Player::renderAudio(float *targetData, int32_t numFrames){ in renderAudio() function in Player
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/src/main/cpp/
DGame.cpp135 mMixer.renderAudio(outputBuffer+(oboeStream->getChannelCount()*i), 1); in onAudioReady()