Searched refs:renderAudio (Results 1 – 11 of 11) sorted by relevance
/third_party/skia/third_party/externals/oboe/samples/shared/ |
D | MonoToStereo.h | 29 void renderAudio(float *audioData, int32_t numFrames) override { in renderAudio() function 33 mInput->renderAudio(audioData, numFrames); in renderAudio()
|
D | Mixer.h | 35 void renderAudio(float *audioData, int32_t numFrames) { in renderAudio() function 41 mTracks[i]->renderAudio(mixingBuffer, numFrames); in renderAudio()
|
D | IRenderableAudio.h | 27 virtual void renderAudio(float *audioData, int32_t numFrames) = 0;
|
D | Oscillator.h | 58 void renderAudio(float *audioData, int32_t numFrames) override { in renderAudio() function
|
D | DefaultAudioStreamCallback.h | 55 localRenderable->renderAudio(outputBuffer, numFrames); in onAudioReady()
|
/third_party/skia/third_party/externals/oboe/samples/hello-oboe/src/main/cpp/ |
D | SoundGenerator.cpp | 36 void SoundGenerator::renderAudio(float *audioData, int32_t numFrames) { in renderAudio() function in SoundGenerator 40 mOscillators[i].renderAudio(mBuffer.get(), numFrames); in renderAudio()
|
D | SoundGenerator.h | 50 void renderAudio(float *audioData, int32_t numFrames) override;
|
/third_party/skia/third_party/externals/oboe/samples/MegaDrone/src/main/cpp/ |
D | Synth.h | 56 void renderAudio(float *audioData, int32_t numFrames) override { in renderAudio() function 57 mOutputStage->renderAudio(audioData, numFrames); in renderAudio()
|
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/src/main/cpp/audio/ |
D | Player.h | 46 void renderAudio(float *targetData, int32_t numFrames);
|
D | Player.cpp | 20 void Player::renderAudio(float *targetData, int32_t numFrames){ in renderAudio() function in Player
|
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/src/main/cpp/ |
D | Game.cpp | 135 mMixer.renderAudio(outputBuffer+(oboeStream->getChannelCount()*i), 1); in onAudioReady()
|