Searched refs:renderCompleteSemaphore (Results 1 – 4 of 4) sorted by relevance
41 device.destroySemaphore(renderCompleteSemaphore, nullptr); in ~DrawTester()94 submitInfo.pSignalSemaphores = &renderCompleteSemaphore; in renderFrame()101 swapchain->queuePresent(queue, currentFrameBuffer, renderCompleteSemaphore); in renderFrame()314 renderCompleteSemaphore = device.createSemaphore(semaphoreCreateInfo); in createSynchronizationPrimitives()
159 vk::Semaphore renderCompleteSemaphore; // Owning handle member in DrawTester
328 const vk::VkSemaphore& renderCompleteSemaphore; member484 &frameObjects.renderCompleteSemaphore, in recordAndSubmitFrame()522 &frameObjects.renderCompleteSemaphore, in run()968 …kSemaphore semaphoreArr[] = { frameObjects1.renderCompleteSemaphore, frameObjects2.renderComplete… in iterate()
1409 const vk::VkSemaphore& renderCompleteSemaphore; member1600 &frameObjects.renderCompleteSemaphore, in multiSwapchainRenderTest()1607 …accumulatedPresentInfo.push_back(frameObjects.renderCompleteSemaphore, swapchain[swapchainIndex].g… in multiSwapchainRenderTest()