Home
last modified time | relevance | path

Searched refs:renderTargetView (Results 1 – 16 of 16) sorted by relevance

/third_party/skia/src/gpu/d3d/
DGrD3DTextureRenderTarget.cpp47 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, in GrD3DTextureRenderTarget() argument
52 , GrD3DRenderTarget(gpu, dimensions, info, state, renderTargetView) { in GrD3DTextureRenderTarget()
89 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, in GrD3DTextureRenderTarget() argument
95 , GrD3DRenderTarget(gpu, dimensions, info, state, renderTargetView) { in GrD3DTextureRenderTarget()
129 const GrD3DDescriptorHeap::CPUHandle renderTargetView = in MakeNewTextureRenderTarget() local
145 std::move(msState), msaaRenderTargetView, renderTargetView, mipmapStatus); in MakeNewTextureRenderTarget()
150 renderTargetView, mipmapStatus); in MakeNewTextureRenderTarget()
173 const GrD3DDescriptorHeap::CPUHandle renderTargetView = in MakeWrappedTextureRenderTarget() local
189 std::move(msState), msaaRenderTargetView, renderTargetView, mipmapStatus, in MakeWrappedTextureRenderTarget()
194 gpu, dimensions, info, std::move(state), shaderResourceView, renderTargetView, in MakeWrappedTextureRenderTarget()
DGrD3DRenderTarget.cpp68 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, in GrD3DRenderTarget() argument
74 , fColorRenderTargetView(renderTargetView) { in GrD3DRenderTarget()
84 const GrD3DDescriptorHeap::CPUHandle& renderTargetView) in GrD3DRenderTarget() argument
89 , fColorRenderTargetView(renderTargetView) {} in GrD3DRenderTarget()
103 GrD3DDescriptorHeap::CPUHandle renderTargetView = in MakeWrappedRenderTarget() local
120 std::move(msState), msaaRenderTargetView, renderTargetView, in MakeWrappedRenderTarget()
123 d3dRT = new GrD3DRenderTarget(gpu, dimensions, info, std::move(state), renderTargetView, in MakeWrappedRenderTarget()
DGrD3DTextureRenderTarget.h75 const GrD3DDescriptorHeap::CPUHandle& renderTargetView,
97 const GrD3DDescriptorHeap::CPUHandle& renderTargetView,
DGrD3DRenderTarget.h72 const GrD3DDescriptorHeap::CPUHandle& renderTargetView);
105 const GrD3DDescriptorHeap::CPUHandle& renderTargetView,
/third_party/flutter/skia/third_party/externals/dawn/src/tests/end2end/
DRenderPassLoadOpTests.cpp73 renderTargetView = renderTarget.CreateDefaultView(); in SetUp()
105 dawn::TextureView renderTargetView; member in RenderPassLoadOpTests
117 utils::ComboRenderPassDescriptor renderPassClearZero({renderTargetView}); in TEST_P()
123 utils::ComboRenderPassDescriptor renderPassClearGreen({renderTargetView}); in TEST_P()
137 utils::ComboRenderPassDescriptor renderPassLoad({renderTargetView}); in TEST_P()
DDepthStencilStateTests.cpp41 renderTargetView = renderTarget.CreateDefaultView(); in SetUp()
257 utils::ComboRenderPassDescriptor renderPass({renderTargetView}, depthTextureView); in DoTest()
305 dawn::TextureView renderTargetView; member in DepthStencilStateTest
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DSubresourceRenderAttachmentTests.cpp39 wgpu::TextureView renderTargetView = renderTarget.CreateView(&renderTargetViewDesc); in DoSingleTest() local
48 utils::ComboRenderPassDescriptor renderPass({renderTargetView}); in DoSingleTest()
58 utils::ComboRenderPassDescriptor renderPass({}, renderTargetView); in DoSingleTest()
63 utils::ComboRenderPassDescriptor renderPass({}, renderTargetView); in DoSingleTest()
DRenderPassLoadOpTests.cpp70 renderTargetView = renderTarget.CreateView(); in SetUp()
140 wgpu::TextureView renderTargetView; member in RenderPassLoadOpTests
152 utils::ComboRenderPassDescriptor renderPassClearZero({renderTargetView}); in TEST_P()
158 utils::ComboRenderPassDescriptor renderPassClearGreen({renderTargetView}); in TEST_P()
172 utils::ComboRenderPassDescriptor renderPassLoad({renderTargetView}); in TEST_P()
DPrimitiveStateTests.cpp36 renderTargetView = renderTarget.CreateView(); in SetUp()
96 utils::ComboRenderPassDescriptor renderPass({renderTargetView}, depthTextureView); in DoTest()
142 wgpu::TextureView renderTargetView; member in DepthClampingTest
DRenderPassTests.cpp124 wgpu::TextureView renderTargetView = renderTarget.CreateView(); in TEST_P() local
126 utils::ComboRenderPassDescriptor renderPass({renderTargetView}); in TEST_P()
DCreatePipelineAsyncTests.cpp631 wgpu::TextureView renderTargetView = renderTarget.CreateView(); in TEST_P() local
633 utils::ComboRenderPassDescriptor renderPass({renderTargetView}); in TEST_P()
721 wgpu::TextureView renderTargetView = renderTarget.CreateView(); in TEST_P() local
729 utils::ComboRenderPassDescriptor renderPass({renderTargetView}, depthStencilView); in TEST_P()
798 wgpu::TextureView renderTargetView = renderTarget.CreateView(); in TEST_P() local
802 utils::ComboRenderPassDescriptor renderPass({renderTargetView}); in TEST_P()
DDepthStencilStateTests.cpp43 renderTargetView = renderTarget.CreateView(); in SetUp()
278 utils::ComboRenderPassDescriptor renderPass({renderTargetView}, depthTextureView); in DoTest()
283 utils::ComboRenderPassDescriptor clearingPass({renderTargetView}, depthTextureView); in DoTest()
364 wgpu::TextureView renderTargetView; member in DepthStencilStateTest
DQueryTests.cpp146 wgpu::TextureView renderTargetView = renderTarget.CreateView(); in TestOcclusionQueryWithDepthStencilTest() local
157 utils::ComboRenderPassDescriptor renderPass({renderTargetView}, depthTextureView); in TestOcclusionQueryWithDepthStencilTest()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DResourceManager11.cpp203 ID3D11RenderTargetView **renderTargetView) in CreateResource() argument
205 return device->CreateRenderTargetView(resource, desc, renderTargetView); in CreateResource()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DResourceManager11.cpp203 ID3D11RenderTargetView **renderTargetView) in CreateResource() argument
205 return device->CreateRenderTargetView(resource, desc, renderTargetView); in CreateResource()
/third_party/flutter/skia/third_party/externals/sdl/src/render/direct3d11/
DSDL_render_d3d11.c2420 ID3D11RenderTargetView *renderTargetView = D3D11_GetCurrentRenderTargetView(renderer); in D3D11_RenderStartDrawOp() local
2421 if (renderTargetView != rendererData->currentRenderTargetView) { in D3D11_RenderStartDrawOp()
2424 &renderTargetView, in D3D11_RenderStartDrawOp()
2427 rendererData->currentRenderTargetView = renderTargetView; in D3D11_RenderStartDrawOp()