/third_party/skia/src/gpu/d3d/ |
D | GrD3DTextureRenderTarget.cpp | 47 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, in GrD3DTextureRenderTarget() argument 52 , GrD3DRenderTarget(gpu, dimensions, info, state, renderTargetView) { in GrD3DTextureRenderTarget() 89 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, in GrD3DTextureRenderTarget() argument 95 , GrD3DRenderTarget(gpu, dimensions, info, state, renderTargetView) { in GrD3DTextureRenderTarget() 129 const GrD3DDescriptorHeap::CPUHandle renderTargetView = in MakeNewTextureRenderTarget() local 145 std::move(msState), msaaRenderTargetView, renderTargetView, mipmapStatus); in MakeNewTextureRenderTarget() 150 renderTargetView, mipmapStatus); in MakeNewTextureRenderTarget() 173 const GrD3DDescriptorHeap::CPUHandle renderTargetView = in MakeWrappedTextureRenderTarget() local 189 std::move(msState), msaaRenderTargetView, renderTargetView, mipmapStatus, in MakeWrappedTextureRenderTarget() 194 gpu, dimensions, info, std::move(state), shaderResourceView, renderTargetView, in MakeWrappedTextureRenderTarget()
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D | GrD3DRenderTarget.cpp | 68 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, in GrD3DRenderTarget() argument 74 , fColorRenderTargetView(renderTargetView) { in GrD3DRenderTarget() 84 const GrD3DDescriptorHeap::CPUHandle& renderTargetView) in GrD3DRenderTarget() argument 89 , fColorRenderTargetView(renderTargetView) {} in GrD3DRenderTarget() 103 GrD3DDescriptorHeap::CPUHandle renderTargetView = in MakeWrappedRenderTarget() local 120 std::move(msState), msaaRenderTargetView, renderTargetView, in MakeWrappedRenderTarget() 123 d3dRT = new GrD3DRenderTarget(gpu, dimensions, info, std::move(state), renderTargetView, in MakeWrappedRenderTarget()
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D | GrD3DTextureRenderTarget.h | 75 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, 97 const GrD3DDescriptorHeap::CPUHandle& renderTargetView,
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D | GrD3DRenderTarget.h | 72 const GrD3DDescriptorHeap::CPUHandle& renderTargetView); 105 const GrD3DDescriptorHeap::CPUHandle& renderTargetView,
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/third_party/flutter/skia/third_party/externals/dawn/src/tests/end2end/ |
D | RenderPassLoadOpTests.cpp | 73 renderTargetView = renderTarget.CreateDefaultView(); in SetUp() 105 dawn::TextureView renderTargetView; member in RenderPassLoadOpTests 117 utils::ComboRenderPassDescriptor renderPassClearZero({renderTargetView}); in TEST_P() 123 utils::ComboRenderPassDescriptor renderPassClearGreen({renderTargetView}); in TEST_P() 137 utils::ComboRenderPassDescriptor renderPassLoad({renderTargetView}); in TEST_P()
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D | DepthStencilStateTests.cpp | 41 renderTargetView = renderTarget.CreateDefaultView(); in SetUp() 257 utils::ComboRenderPassDescriptor renderPass({renderTargetView}, depthTextureView); in DoTest() 305 dawn::TextureView renderTargetView; member in DepthStencilStateTest
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | SubresourceRenderAttachmentTests.cpp | 39 wgpu::TextureView renderTargetView = renderTarget.CreateView(&renderTargetViewDesc); in DoSingleTest() local 48 utils::ComboRenderPassDescriptor renderPass({renderTargetView}); in DoSingleTest() 58 utils::ComboRenderPassDescriptor renderPass({}, renderTargetView); in DoSingleTest() 63 utils::ComboRenderPassDescriptor renderPass({}, renderTargetView); in DoSingleTest()
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D | RenderPassLoadOpTests.cpp | 70 renderTargetView = renderTarget.CreateView(); in SetUp() 140 wgpu::TextureView renderTargetView; member in RenderPassLoadOpTests 152 utils::ComboRenderPassDescriptor renderPassClearZero({renderTargetView}); in TEST_P() 158 utils::ComboRenderPassDescriptor renderPassClearGreen({renderTargetView}); in TEST_P() 172 utils::ComboRenderPassDescriptor renderPassLoad({renderTargetView}); in TEST_P()
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D | PrimitiveStateTests.cpp | 36 renderTargetView = renderTarget.CreateView(); in SetUp() 96 utils::ComboRenderPassDescriptor renderPass({renderTargetView}, depthTextureView); in DoTest() 142 wgpu::TextureView renderTargetView; member in DepthClampingTest
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D | RenderPassTests.cpp | 124 wgpu::TextureView renderTargetView = renderTarget.CreateView(); in TEST_P() local 126 utils::ComboRenderPassDescriptor renderPass({renderTargetView}); in TEST_P()
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D | CreatePipelineAsyncTests.cpp | 631 wgpu::TextureView renderTargetView = renderTarget.CreateView(); in TEST_P() local 633 utils::ComboRenderPassDescriptor renderPass({renderTargetView}); in TEST_P() 721 wgpu::TextureView renderTargetView = renderTarget.CreateView(); in TEST_P() local 729 utils::ComboRenderPassDescriptor renderPass({renderTargetView}, depthStencilView); in TEST_P() 798 wgpu::TextureView renderTargetView = renderTarget.CreateView(); in TEST_P() local 802 utils::ComboRenderPassDescriptor renderPass({renderTargetView}); in TEST_P()
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D | DepthStencilStateTests.cpp | 43 renderTargetView = renderTarget.CreateView(); in SetUp() 278 utils::ComboRenderPassDescriptor renderPass({renderTargetView}, depthTextureView); in DoTest() 283 utils::ComboRenderPassDescriptor clearingPass({renderTargetView}, depthTextureView); in DoTest() 364 wgpu::TextureView renderTargetView; member in DepthStencilStateTest
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D | QueryTests.cpp | 146 wgpu::TextureView renderTargetView = renderTarget.CreateView(); in TestOcclusionQueryWithDepthStencilTest() local 157 utils::ComboRenderPassDescriptor renderPass({renderTargetView}, depthTextureView); in TestOcclusionQueryWithDepthStencilTest()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | ResourceManager11.cpp | 203 ID3D11RenderTargetView **renderTargetView) in CreateResource() argument 205 return device->CreateRenderTargetView(resource, desc, renderTargetView); in CreateResource()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | ResourceManager11.cpp | 203 ID3D11RenderTargetView **renderTargetView) in CreateResource() argument 205 return device->CreateRenderTargetView(resource, desc, renderTargetView); in CreateResource()
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/third_party/flutter/skia/third_party/externals/sdl/src/render/direct3d11/ |
D | SDL_render_d3d11.c | 2420 ID3D11RenderTargetView *renderTargetView = D3D11_GetCurrentRenderTargetView(renderer); in D3D11_RenderStartDrawOp() local 2421 if (renderTargetView != rendererData->currentRenderTargetView) { in D3D11_RenderStartDrawOp() 2424 &renderTargetView, in D3D11_RenderStartDrawOp() 2427 rendererData->currentRenderTargetView = renderTargetView; in D3D11_RenderStartDrawOp()
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