Searched refs:renderTargetWriteMask (Results 1 – 3 of 3) sorted by relevance
162 perRT[i].renderTargetWriteMask = bs->rt[i].writemask; in define_blend_state_object()
1187 SVGA3dColorWriteEnable renderTargetWriteMask; member
1802 _debug_printf("\t\t.perRT[%u].renderTargetWriteMask = %u\n", i, rt->renderTargetWriteMask); in dump_SVGA3dCmdDXDefineBlendState()