Searched refs:render_frame_ (Results 1 – 2 of 2) sorted by relevance
456 render_frame_.reset(); in Detach()466 if (render_frame_.is_bound() && render_frame_host_ == render_frame_host) { in MaybeReAttach()473 CHECK(!render_frame_.is_bound()); in MaybeReAttach()540 if (!render_frame_.is_bound()) { in SendToRenderFrame()548 std::move(action).Run(render_frame_); in SendToRenderFrame()555 render_frame_.reset(); in OnRenderFrameDisconnect()590 render_frame_.Bind(std::move(render_frame_remote)); in FrameAttached()591 render_frame_.set_disconnect_handler( in FrameAttached()595 render_frame_->FrameAttachedAck(); in FrameAttached()598 std::move(queued_renderer_actions_.front().second).Run(render_frame_); in FrameAttached()
183 mojo::Remote<cef::mojom::RenderFrame> render_frame_; variable