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Searched refs:rendertargets (Results 1 – 19 of 19) sorted by relevance

/third_party/flutter/skia/src/gpu/mtl/
DGrMtlCommandBuffer.mm53 // * they share the same rendertargets
56 // * the second doesn't sample from any rendertargets in the first
DGrMtlUtil.mm268 // We should not be using this for multisampled rendertargets
DGrMtlGpu.mm952 // TODO: In principle we should be able to support pure rendertargets as well, but
953 // until we find a use case we'll only support texture rendertargets.
/third_party/skia/third_party/externals/opengl-registry/extensions/QCOM/
DQCOM_binning_control.txt48 Only change this state right before changing rendertargets or right after
105 When BINNING_CONTROL_QCOM do so right before changing rendertargets or right after
/third_party/openGLES/extensions/QCOM/
DQCOM_binning_control.txt48 Only change this state right before changing rendertargets or right after
105 When BINNING_CONTROL_QCOM do so right before changing rendertargets or right after
/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_state_framebuffer.c59 boolean reemit = svga->rebind.flags.rendertargets; in emit_fb_vgpu9()
334 assert(svga->rebind.flags.rendertargets); in svga_reemit_framebuffer_bindings()
343 svga->rebind.flags.rendertargets = FALSE; in svga_reemit_framebuffer_bindings()
361 if (!svga->rebind.flags.rendertargets) in svga_rebind_framebuffer_bindings()
384 svga->rebind.flags.rendertargets = 0; in svga_rebind_framebuffer_bindings()
Dsvga_pipe_clear.c140 if (svga->rebind.flags.rendertargets) { in try_clear()
Dsvga_context.c409 svga->rebind.flags.rendertargets = TRUE; in svga_context_flush()
Dsvga_context.h550 unsigned rendertargets:1; member
Dsvga_draw.c244 if (svga->rebind.flags.rendertargets) { in draw_vgpu9()
/third_party/skia/src/gpu/mtl/
DGrMtlCommandBuffer.mm78 // * they share the same rendertargets
81 // * the second doesn't sample from any rendertargets in the first
DGrMtlUtil.mm248 // We should not be using this for multisampled rendertargets with a separate resolve
DGrMtlGpu.mm1323 // TODO: In principle we should be able to support pure rendertargets as well, but
1324 // until we find a use case we'll only support texture rendertargets.
/third_party/mesa3d/docs/relnotes/
D17.1.4.rst142 - etnaviv: mask correct channel for RB swapped rendertargets
D21.1.0.rst890 - st/nine: Refuse depth buffers as rendertargets
/third_party/openGLES/extensions/EXT/
DEXT_shader_pixel_local_storage2.txt764 color rendertargets?
786 color rendertargets?
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_shader_pixel_local_storage2.txt764 color rendertargets?
786 color rendertargets?
/third_party/skia/site/docs/user/release/
Drelease_notes.md531 * Fill out Direct3D parameters for backend textures and backend rendertargets.
/third_party/skia/
DRELEASE_NOTES.txt636 * Fill out Direct3D parameters for backend textures and backend rendertargets.