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Searched refs:requiredFS (Results 1 – 5 of 5) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cShaderImageSizeTests.cpp71 bool IsVSFSAvailable(int requiredVS, int requiredFS) in IsVSFSAvailable() argument
76 if (imagesVS >= requiredVS && imagesFS >= requiredFS) in IsVSFSAvailable()
83 << "Required " << requiredFS << " FS storage blocks but only " << imagesFS << " available." in IsVSFSAvailable()
Des31cShaderImageLoadStoreTests.cpp88 bool IsVSFSAvailable(int requiredVS, int requiredFS) in IsVSFSAvailable() argument
93 if (imagesVS >= requiredVS && imagesFS >= requiredFS) in IsVSFSAvailable()
100 << "Required " << requiredFS << " FS image uniforms but only " << imagesFS << " available." in IsVSFSAvailable()
106 bool IsSSBInVSFSAvailable(int requiredVS, int requiredFS) in IsSSBInVSFSAvailable() argument
111 if (blocksVS >= requiredVS && blocksFS >= requiredFS) in IsSSBInVSFSAvailable()
118 << "Required " << requiredFS << " FS storage blocks but only " << blocksFS << " available." in IsSSBInVSFSAvailable()
Des31cShaderStorageBufferObjectTests.cpp100 bool IsVSFSAvailable(int requiredVS, int requiredFS) in IsVSFSAvailable() argument
105 if (blocksVS >= requiredVS && blocksFS >= requiredFS) in IsVSFSAvailable()
112 << "Required " << requiredFS << " FS storage blocks but only " << blocksFS << " available." in IsVSFSAvailable()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp91 bool IsVSFSAvailable(int requiredVS, int requiredFS) in IsVSFSAvailable() argument
96 if (imagesVS >= requiredVS && imagesFS >= requiredFS) in IsVSFSAvailable()
103 << "Required " << requiredFS << " FS image uniforms but only " << imagesFS << " available." in IsVSFSAvailable()
Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp102 bool IsVSFSAvailable(int requiredVS, int requiredFS) in IsVSFSAvailable() argument
107 if (blocksVS >= requiredVS && blocksFS >= requiredFS) in IsVSFSAvailable()
114 << "Required " << requiredFS << " FS storage blocks but only " << blocksFS << " available." in IsVSFSAvailable()