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Searched refs:requiredVS (Results 1 – 8 of 8) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cShaderImageSizeTests.cpp71 bool IsVSFSAvailable(int requiredVS, int requiredFS) in IsVSFSAvailable() argument
76 if (imagesVS >= requiredVS && imagesFS >= requiredFS) in IsVSFSAvailable()
81 … reason << "Required " << requiredVS << " VS storage blocks but only " << imagesVS << " available." in IsVSFSAvailable()
Des31cShaderImageLoadStoreTests.cpp88 bool IsVSFSAvailable(int requiredVS, int requiredFS) in IsVSFSAvailable() argument
93 if (imagesVS >= requiredVS && imagesFS >= requiredFS) in IsVSFSAvailable()
98 … reason << "Required " << requiredVS << " VS image uniforms but only " << imagesVS << " available." in IsVSFSAvailable()
106 bool IsSSBInVSFSAvailable(int requiredVS, int requiredFS) in IsSSBInVSFSAvailable() argument
111 if (blocksVS >= requiredVS && blocksFS >= requiredFS) in IsSSBInVSFSAvailable()
116 … reason << "Required " << requiredVS << " VS storage blocks but only " << blocksVS << " available." in IsSSBInVSFSAvailable()
Des31cShaderStorageBufferObjectTests.cpp100 bool IsVSFSAvailable(int requiredVS, int requiredFS) in IsVSFSAvailable() argument
105 if (blocksVS >= requiredVS && blocksFS >= requiredFS) in IsVSFSAvailable()
110 … reason << "Required " << requiredVS << " VS storage blocks but only " << blocksVS << " available." in IsVSFSAvailable()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cShaderImageSizeTests.cpp67 bool SupportedInVS(int requiredVS) in SupportedInVS() argument
71 if (imagesVS >= requiredVS) in SupportedInVS()
76 … reason << "Required " << requiredVS << " VS image uniforms but only " << imagesVS << " available." in SupportedInVS()
Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp91 bool IsVSFSAvailable(int requiredVS, int requiredFS) in IsVSFSAvailable() argument
96 if (imagesVS >= requiredVS && imagesFS >= requiredFS) in IsVSFSAvailable()
101 … reason << "Required " << requiredVS << " VS image uniforms but only " << imagesVS << " available." in IsVSFSAvailable()
Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp102 bool IsVSFSAvailable(int requiredVS, int requiredFS) in IsVSFSAvailable() argument
107 if (blocksVS >= requiredVS && blocksFS >= requiredFS) in IsVSFSAvailable()
112 … reason << "Required " << requiredVS << " VS storage blocks but only " << blocksVS << " available." in IsVSFSAvailable()
Dgl4cShaderStorageBufferObjectTests.cpp101 bool SupportedInVS(int requiredVS) in SupportedInVS() argument
105 if (blocksVS >= requiredVS) in SupportedInVS()
110 … reason << "Required " << requiredVS << " VS storage blocks but only " << blocksVS << " available." in SupportedInVS()
Dgl4cShaderImageLoadStoreTests.cpp77 bool SupportedInVS(int requiredVS) in SupportedInVS() argument
81 if (imagesVS >= requiredVS) in SupportedInVS()
86 … reason << "Required " << requiredVS << " VS image uniforms but only " << imagesVS << " available." in SupportedInVS()