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Searched refs:required_channels (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader_llvm_vs.c161 unsigned required_channels = util_last_bit(info->input[input_index].usage_mask); in load_input_vs() local
162 if (required_channels == 0) { in load_input_vs()
175 num_fetches = MIN2(required_channels, 3); in load_input_vs()
181 channels_per_fetch = required_channels; in load_input_vs()
204 if (fix_fetch.u.log_size <= 1 && fix_fetch.u.num_channels_m1 == 2 && required_channels == 4) { in load_input_vs()
213 required_channels == 4) { in load_input_vs()