Searched refs:resetSSBOShader (Results 1 – 4 of 4) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/protected_memory/ |
D | vktProtectedMemBufferValidator.cpp | 164 const char* resetSSBOShader = "#version 450\n" in initBufferValidatorPrograms() local 178 programCollection.glslSources.add("ResetSSBO") << glu::ComputeSource(resetSSBOShader); in initBufferValidatorPrograms()
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D | vktProtectedMemImageValidator.cpp | 91 const char* resetSSBOShader = "#version 450\n" in initPrograms() local 105 programCollection.glslSources.add("ResetSSBO") << glu::ComputeSource(resetSSBOShader); in initPrograms() 161 …vk::Unique<vk::VkShaderModule> resetSSBOShader (vk::createShaderModule(vk, device, ctx.getBinar… in validateImage() local 218 … resetSSBOPipeline (makeComputePipeline(vk, device, *pipelineLayout, *resetSSBOShader, DE_NULL)); in validateImage()
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D | vktProtectedMemBufferValidator.hpp | 212 …vk::Unique<vk::VkShaderModule> resetSSBOShader (vk::createShaderModule(vk, device, ctx.getBinar… in validateBuffer() local 277 … resetSSBOPipeline (makeComputePipeline(vk, device, *pipelineLayout, *resetSSBOShader, DE_NULL)); in validateBuffer()
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D | vktProtectedMemYCbCrConversionTests.cpp | 540 …const vk::Unique<vk::VkShaderModule> resetSSBOShader (vk::createShaderModule(vk, device, ctx.get… in validateImage() local 575 …> resetSSBOPipeline (makeComputePipeline(vk, device, *pipelineLayout, *resetSSBOShader, DE_NULL)); in validateImage() 670 const char* const resetSSBOShader = in testShaders() local 686 dst.glslSources.add("ResetSSBO") << glu::ComputeSource(resetSSBOShader); in testShaders()
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