Searched refs:resolveDirection (Results 1 – 2 of 2) sorted by relevance
265 void GrGLRenderTarget::bindForResolve(GrGLGpu::ResolveDirection resolveDirection) { in bindForResolve() argument273 if (resolveDirection == GrGLGpu::ResolveDirection::kMSAAToSingle) { in bindForResolve()277 SkASSERT(resolveDirection == GrGLGpu::ResolveDirection::kSingleToMSAA); in bindForResolve()
2365 ResolveDirection resolveDirection, in resolveRenderFBOs() argument2368 rt->bindForResolve(resolveDirection); in resolveRenderFBOs()2377 SkASSERT(resolveDirection != ResolveDirection::kSingleToMSAA); in resolveRenderFBOs()2405 bool readBufferIsMSAA = resolveDirection == ResolveDirection::kMSAAToSingle; in resolveRenderFBOs()