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Searched refs:resolveDirection (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/src/gpu/gl/
DGrGLRenderTarget.cpp265 void GrGLRenderTarget::bindForResolve(GrGLGpu::ResolveDirection resolveDirection) { in bindForResolve() argument
273 if (resolveDirection == GrGLGpu::ResolveDirection::kMSAAToSingle) { in bindForResolve()
277 SkASSERT(resolveDirection == GrGLGpu::ResolveDirection::kSingleToMSAA); in bindForResolve()
DGrGLGpu.cpp2365 ResolveDirection resolveDirection, in resolveRenderFBOs() argument
2368 rt->bindForResolve(resolveDirection); in resolveRenderFBOs()
2377 SkASSERT(resolveDirection != ResolveDirection::kSingleToMSAA); in resolveRenderFBOs()
2405 bool readBufferIsMSAA = resolveDirection == ResolveDirection::kMSAAToSingle; in resolveRenderFBOs()