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/third_party/musl/porting/liteos_a/user/src/thread/
Dpthread_mutexattr_setrobust.c4 int pthread_mutexattr_setrobust(pthread_mutexattr_t *a, int robust) in pthread_mutexattr_setrobust() argument
6 if (robust > 1U) return EINVAL; in pthread_mutexattr_setrobust()
7 if (robust) { in pthread_mutexattr_setrobust()
Dpthread_attr_get.c84 int pthread_mutexattr_getrobust(const pthread_mutexattr_t *restrict a, int *restrict robust) in pthread_mutexattr_getrobust() argument
86 *robust = a->__attr / 4U % 2; in pthread_mutexattr_getrobust()
/third_party/musl/src/thread/
Dpthread_mutexattr_setrobust.c14 int pthread_mutexattr_setrobust(pthread_mutexattr_t *a, int robust) in pthread_mutexattr_setrobust() argument
16 if (robust > 1U) return EINVAL; in pthread_mutexattr_setrobust()
17 if (robust) { in pthread_mutexattr_setrobust()
Dpthread_attr_get.c82 int pthread_mutexattr_getrobust(const pthread_mutexattr_t *restrict a, int *restrict robust) in pthread_mutexattr_getrobust() argument
84 *robust = a->__attr / 4U % 2; in pthread_mutexattr_getrobust()
/third_party/ltp/testcases/realtime/func/pi-tests/
Dtestpi-6.c71 int retc, robust; in do_test() local
80 if (pthread_mutexattr_getrobust(&mutexattr, &robust) != 0) in do_test()
83 printf("robust in mutexattr is %d\n", robust); in do_test()
Dsbrk_mutex.c100 int m, ret, robust; in main() local
114 if (pthread_mutexattr_getrobust(&mutexattr, &robust) != 0) { in main()
117 printf("robust in mutexattr is %d\n", robust); in main()
/third_party/flutter/skia/third_party/externals/angle2/extensions/
DANGLE_robust_resource_initialization.txt68 If <data> is NULL, and robust resource initialization is enabled,
83 robust resource initialization is enabled, the contents of the image
87 are determined by <internalformat>. If robust resource
96 for target. If robust resource initialization is enabled, the
104 If robust resource initialization is enabled, the contents of each
117 data store for the renderbuffer image. If robust resource
130 will perform robust resource initialization as described above in
DEGL_ANGLE_robust_resource_initialization.txt41 supporting robust resource initialization.
65 is set to EGL_TRUE, a context supporting <robust resource initialization>
76 the context was created using robust initialization."
91 the surface was created using robust initialization."
DEGL_EXT_create_context_robustness.txt43 supporting robust buffer access behavior and a specified graphics
92 EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT indicates whether <robust buffer
95 and the resulting context must support GL_EXT_robustness and robust
134 robustness extension and robust access as described therein can be
166 3 31 Oct 2011 groth Reverted to attribute for robust access. Now it's a
DEXT_robustness.txt37 implementing this extension supports robust buffer access, and if it
186 Robust buffer access is enabled by creating a context with robust
245 If robust buffer access is enabled via the OpenGL ES API, such
256 perform robust buffer access as described above in section 2.8, and
293 separate attribute to enable robust buffer access, a
342 7. How can an application query for robust buffer access support,
361 3 31 Oct 2011 groth Reverted to attribute for robust access. Now it's a
364 Convert to using flag to indicate robust access.
/third_party/skia/third_party/externals/angle2/extensions/
DANGLE_robust_resource_initialization.txt76 If <data> is NULL, and robust resource initialization is enabled,
97 robust resource initialization is enabled, the contents of the image
101 are determined by <internalformat>. If robust resource
112 for target. If robust resource initialization is enabled, the
120 If robust resource initialization is enabled, the contents of each
144 data store for the renderbuffer image. If robust resource
164 will perform robust resource initialization as described above in
DEGL_ANGLE_robust_resource_initialization.txt41 supporting robust resource initialization.
65 is set to EGL_TRUE, a context supporting <robust resource initialization>
76 the context was created using robust initialization."
91 the surface was created using robust initialization."
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DWGL_ARB_create_context_robustness.txt41 This extension allows creating an OpenGL context supporting robust
87 WGL_CONTEXT_FLAGS_ARB, then a context supporting <robust buffer
109 Add "robust buffer access flag" and "reset notification behavior" to
143 GL_ARB_robustness extension with robust buffer access enabled
186 2) How can applications query if a context supports robust buffer
199 it's no longer only about robust buffer access.
DGLX_ARB_create_context_robustness.txt41 This extension allows creating an OpenGL context supporting robust
87 GLX_CONTEXT_FLAGS_ARB, then a context supporting <robust buffer
109 Add "robust buffer access flag" and "reset notification behavior" to
134 the GL_ARB_robustness extension with robust buffer access enabled
176 it's no longer only about robust buffer access.
DARB_robust_buffer_access_behavior.txt76 "Robust buffer access can be enabled by creating a context with robust
87 "Robust buffer access can be enabled by creating a context with robust
104 "In all the above cases, if the context was created with robust buffer
112 "Robust buffer access can be enabled by creating a context with robust
147 However, if robust buffer access is enabled via the OpenGL API, such accesses will
197 robust buffer access is enabled.
/third_party/openGLES/extensions/ARB/
DWGL_ARB_create_context_robustness.txt51 This extension allows creating an OpenGL context supporting robust
97 WGL_CONTEXT_FLAGS_ARB, then a context supporting <robust buffer
119 Add "robust buffer access flag" and "reset notification behavior" to
153 GL_ARB_robustness extension with robust buffer access enabled
196 2) How can applications query if a context supports robust buffer
209 it's no longer only about robust buffer access.
DGLX_ARB_create_context_robustness.txt51 This extension allows creating an OpenGL context supporting robust
97 GLX_CONTEXT_FLAGS_ARB, then a context supporting <robust buffer
119 Add "robust buffer access flag" and "reset notification behavior" to
144 the GL_ARB_robustness extension with robust buffer access enabled
186 it's no longer only about robust buffer access.
DARB_robust_buffer_access_behavior.txt86 "Robust buffer access can be enabled by creating a context with robust
97 "Robust buffer access can be enabled by creating a context with robust
114 "In all the above cases, if the context was created with robust buffer
122 "Robust buffer access can be enabled by creating a context with robust
157 However, if robust buffer access is enabled via the OpenGL API, such accesses will
207 robust buffer access is enabled.
DARB_robustness.txt71 implementing this extension supports robust buffer access, and if it
147 robust features to grant greater stability when using untrusted code.
315 Robust buffer access is enabled by creating a context with robust
518 then robust buffer access will be enabled for drawing commands
555 size or less than 0. If robust buffer access is enabled via the
571 resulting context will perform robust buffer access as described
587 resulting context will perform robust buffer access as described
638 1. Does robust buffer access affect vertex pulling from vertex
644 consistent with those required by robust buffer access.
647 directly in situations requiring robust operation.
[all …]
/third_party/skia/third_party/externals/egl-registry/extensions/EXT/
DEGL_EXT_create_context_robustness.txt43 supporting robust buffer access behavior and a specified graphics
92 EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT indicates whether <robust buffer
95 and the resulting context must support GL_EXT_robustness and robust
134 robustness extension and robust access as described therein can be
166 3 31 Oct 2011 groth Reverted to attribute for robust access. Now it's a
/third_party/EGL/extensions/EXT/
DEGL_EXT_create_context_robustness.txt43 supporting robust buffer access behavior and a specified graphics
92 EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT indicates whether <robust buffer
95 and the resulting context must support GL_EXT_robustness and robust
134 robustness extension and robust access as described therein can be
166 3 31 Oct 2011 groth Reverted to attribute for robust access. Now it's a
/third_party/boost/tools/build/src/tools/
Dmidl.jam106 feature midl-robust : yes no : propagated ;
110 flags midl.compile.idl MIDLFLAGS <midl-robust>yes : /robust ;
111 flags midl.compile.idl MIDLFLAGS <midl-robust>no : /no_robust ;
/third_party/openGLES/extensions/EXT/
DEXT_robustness.txt37 implementing this extension supports robust buffer access, and if it
186 Robust buffer access is enabled by creating a context with robust
245 If robust buffer access is enabled via the OpenGL ES API, such
256 perform robust buffer access as described above in section 2.8, and
293 separate attribute to enable robust buffer access, a
342 7. How can an application query for robust buffer access support,
361 3 31 Oct 2011 groth Reverted to attribute for robust access. Now it's a
364 Convert to using flag to indicate robust access.
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_robustness.txt37 implementing this extension supports robust buffer access, and if it
186 Robust buffer access is enabled by creating a context with robust
245 If robust buffer access is enabled via the OpenGL ES API, such
256 perform robust buffer access as described above in section 2.8, and
293 separate attribute to enable robust buffer access, a
342 7. How can an application query for robust buffer access support,
361 3 31 Oct 2011 groth Reverted to attribute for robust access. Now it's a
364 Convert to using flag to indicate robust access.
/third_party/skia/third_party/externals/opengl-registry/extensions/KHR/
DKHR_robust_buffer_access_behavior.txt62 guarantees apply to contexts created with the robust access flag
82 "Robust buffer access can be enabled by creating a context with robust
114 "Robust buffer access can be enabled by creating a context with robust
127 "In all the above cases, if the context was created with robust buffer
130 fetch from an incomplete texture. If robust buffer access is not
138 robust access enabled through the window system binding APIs. When
172 if robust buffer access is enabled via the GL API, such accesses will be

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