/third_party/musl/porting/liteos_a/user/src/thread/ |
D | pthread_mutexattr_setrobust.c | 4 int pthread_mutexattr_setrobust(pthread_mutexattr_t *a, int robust) in pthread_mutexattr_setrobust() argument 6 if (robust > 1U) return EINVAL; in pthread_mutexattr_setrobust() 7 if (robust) { in pthread_mutexattr_setrobust()
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D | pthread_attr_get.c | 84 int pthread_mutexattr_getrobust(const pthread_mutexattr_t *restrict a, int *restrict robust) in pthread_mutexattr_getrobust() argument 86 *robust = a->__attr / 4U % 2; in pthread_mutexattr_getrobust()
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/third_party/musl/src/thread/ |
D | pthread_mutexattr_setrobust.c | 14 int pthread_mutexattr_setrobust(pthread_mutexattr_t *a, int robust) in pthread_mutexattr_setrobust() argument 16 if (robust > 1U) return EINVAL; in pthread_mutexattr_setrobust() 17 if (robust) { in pthread_mutexattr_setrobust()
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D | pthread_attr_get.c | 82 int pthread_mutexattr_getrobust(const pthread_mutexattr_t *restrict a, int *restrict robust) in pthread_mutexattr_getrobust() argument 84 *robust = a->__attr / 4U % 2; in pthread_mutexattr_getrobust()
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/third_party/ltp/testcases/realtime/func/pi-tests/ |
D | testpi-6.c | 71 int retc, robust; in do_test() local 80 if (pthread_mutexattr_getrobust(&mutexattr, &robust) != 0) in do_test() 83 printf("robust in mutexattr is %d\n", robust); in do_test()
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D | sbrk_mutex.c | 100 int m, ret, robust; in main() local 114 if (pthread_mutexattr_getrobust(&mutexattr, &robust) != 0) { in main() 117 printf("robust in mutexattr is %d\n", robust); in main()
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/third_party/flutter/skia/third_party/externals/angle2/extensions/ |
D | ANGLE_robust_resource_initialization.txt | 68 If <data> is NULL, and robust resource initialization is enabled, 83 robust resource initialization is enabled, the contents of the image 87 are determined by <internalformat>. If robust resource 96 for target. If robust resource initialization is enabled, the 104 If robust resource initialization is enabled, the contents of each 117 data store for the renderbuffer image. If robust resource 130 will perform robust resource initialization as described above in
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D | EGL_ANGLE_robust_resource_initialization.txt | 41 supporting robust resource initialization. 65 is set to EGL_TRUE, a context supporting <robust resource initialization> 76 the context was created using robust initialization." 91 the surface was created using robust initialization."
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D | EGL_EXT_create_context_robustness.txt | 43 supporting robust buffer access behavior and a specified graphics 92 EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT indicates whether <robust buffer 95 and the resulting context must support GL_EXT_robustness and robust 134 robustness extension and robust access as described therein can be 166 3 31 Oct 2011 groth Reverted to attribute for robust access. Now it's a
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D | EXT_robustness.txt | 37 implementing this extension supports robust buffer access, and if it 186 Robust buffer access is enabled by creating a context with robust 245 If robust buffer access is enabled via the OpenGL ES API, such 256 perform robust buffer access as described above in section 2.8, and 293 separate attribute to enable robust buffer access, a 342 7. How can an application query for robust buffer access support, 361 3 31 Oct 2011 groth Reverted to attribute for robust access. Now it's a 364 Convert to using flag to indicate robust access.
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/third_party/skia/third_party/externals/angle2/extensions/ |
D | ANGLE_robust_resource_initialization.txt | 76 If <data> is NULL, and robust resource initialization is enabled, 97 robust resource initialization is enabled, the contents of the image 101 are determined by <internalformat>. If robust resource 112 for target. If robust resource initialization is enabled, the 120 If robust resource initialization is enabled, the contents of each 144 data store for the renderbuffer image. If robust resource 164 will perform robust resource initialization as described above in
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D | EGL_ANGLE_robust_resource_initialization.txt | 41 supporting robust resource initialization. 65 is set to EGL_TRUE, a context supporting <robust resource initialization> 76 the context was created using robust initialization." 91 the surface was created using robust initialization."
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | WGL_ARB_create_context_robustness.txt | 41 This extension allows creating an OpenGL context supporting robust 87 WGL_CONTEXT_FLAGS_ARB, then a context supporting <robust buffer 109 Add "robust buffer access flag" and "reset notification behavior" to 143 GL_ARB_robustness extension with robust buffer access enabled 186 2) How can applications query if a context supports robust buffer 199 it's no longer only about robust buffer access.
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D | GLX_ARB_create_context_robustness.txt | 41 This extension allows creating an OpenGL context supporting robust 87 GLX_CONTEXT_FLAGS_ARB, then a context supporting <robust buffer 109 Add "robust buffer access flag" and "reset notification behavior" to 134 the GL_ARB_robustness extension with robust buffer access enabled 176 it's no longer only about robust buffer access.
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D | ARB_robust_buffer_access_behavior.txt | 76 "Robust buffer access can be enabled by creating a context with robust 87 "Robust buffer access can be enabled by creating a context with robust 104 "In all the above cases, if the context was created with robust buffer 112 "Robust buffer access can be enabled by creating a context with robust 147 However, if robust buffer access is enabled via the OpenGL API, such accesses will 197 robust buffer access is enabled.
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/third_party/openGLES/extensions/ARB/ |
D | WGL_ARB_create_context_robustness.txt | 51 This extension allows creating an OpenGL context supporting robust 97 WGL_CONTEXT_FLAGS_ARB, then a context supporting <robust buffer 119 Add "robust buffer access flag" and "reset notification behavior" to 153 GL_ARB_robustness extension with robust buffer access enabled 196 2) How can applications query if a context supports robust buffer 209 it's no longer only about robust buffer access.
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D | GLX_ARB_create_context_robustness.txt | 51 This extension allows creating an OpenGL context supporting robust 97 GLX_CONTEXT_FLAGS_ARB, then a context supporting <robust buffer 119 Add "robust buffer access flag" and "reset notification behavior" to 144 the GL_ARB_robustness extension with robust buffer access enabled 186 it's no longer only about robust buffer access.
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D | ARB_robust_buffer_access_behavior.txt | 86 "Robust buffer access can be enabled by creating a context with robust 97 "Robust buffer access can be enabled by creating a context with robust 114 "In all the above cases, if the context was created with robust buffer 122 "Robust buffer access can be enabled by creating a context with robust 157 However, if robust buffer access is enabled via the OpenGL API, such accesses will 207 robust buffer access is enabled.
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D | ARB_robustness.txt | 71 implementing this extension supports robust buffer access, and if it 147 robust features to grant greater stability when using untrusted code. 315 Robust buffer access is enabled by creating a context with robust 518 then robust buffer access will be enabled for drawing commands 555 size or less than 0. If robust buffer access is enabled via the 571 resulting context will perform robust buffer access as described 587 resulting context will perform robust buffer access as described 638 1. Does robust buffer access affect vertex pulling from vertex 644 consistent with those required by robust buffer access. 647 directly in situations requiring robust operation. [all …]
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/third_party/skia/third_party/externals/egl-registry/extensions/EXT/ |
D | EGL_EXT_create_context_robustness.txt | 43 supporting robust buffer access behavior and a specified graphics 92 EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT indicates whether <robust buffer 95 and the resulting context must support GL_EXT_robustness and robust 134 robustness extension and robust access as described therein can be 166 3 31 Oct 2011 groth Reverted to attribute for robust access. Now it's a
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/third_party/EGL/extensions/EXT/ |
D | EGL_EXT_create_context_robustness.txt | 43 supporting robust buffer access behavior and a specified graphics 92 EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT indicates whether <robust buffer 95 and the resulting context must support GL_EXT_robustness and robust 134 robustness extension and robust access as described therein can be 166 3 31 Oct 2011 groth Reverted to attribute for robust access. Now it's a
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/third_party/boost/tools/build/src/tools/ |
D | midl.jam | 106 feature midl-robust : yes no : propagated ; 110 flags midl.compile.idl MIDLFLAGS <midl-robust>yes : /robust ; 111 flags midl.compile.idl MIDLFLAGS <midl-robust>no : /no_robust ;
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/third_party/openGLES/extensions/EXT/ |
D | EXT_robustness.txt | 37 implementing this extension supports robust buffer access, and if it 186 Robust buffer access is enabled by creating a context with robust 245 If robust buffer access is enabled via the OpenGL ES API, such 256 perform robust buffer access as described above in section 2.8, and 293 separate attribute to enable robust buffer access, a 342 7. How can an application query for robust buffer access support, 361 3 31 Oct 2011 groth Reverted to attribute for robust access. Now it's a 364 Convert to using flag to indicate robust access.
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | EXT_robustness.txt | 37 implementing this extension supports robust buffer access, and if it 186 Robust buffer access is enabled by creating a context with robust 245 If robust buffer access is enabled via the OpenGL ES API, such 256 perform robust buffer access as described above in section 2.8, and 293 separate attribute to enable robust buffer access, a 342 7. How can an application query for robust buffer access support, 361 3 31 Oct 2011 groth Reverted to attribute for robust access. Now it's a 364 Convert to using flag to indicate robust access.
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/third_party/skia/third_party/externals/opengl-registry/extensions/KHR/ |
D | KHR_robust_buffer_access_behavior.txt | 62 guarantees apply to contexts created with the robust access flag 82 "Robust buffer access can be enabled by creating a context with robust 114 "Robust buffer access can be enabled by creating a context with robust 127 "In all the above cases, if the context was created with robust buffer 130 fetch from an incomplete texture. If robust buffer access is not 138 robust access enabled through the window system binding APIs. When 172 if robust buffer access is enabled via the GL API, such accesses will be
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