Searched refs:robustFragmentShaderOutputANGLE (Results 1 – 6 of 6) sorted by relevance
620 bool robustFragmentShaderOutputANGLE = false; member
226 …obust_fragment_shader_output"] = enableableExtension(&Extensions::robustFragmentShaderOutputANGLE); in GetExtensionInfoMap()
2480 *params = mExtensions.robustFragmentShaderOutputANGLE ? GL_TRUE : GL_FALSE; in getBooleanv()
3430 if (extensions.robustFragmentShaderOutputANGLE && in GetQueryParameterInfo()
545 mNativeExtensions.robustFragmentShaderOutputANGLE = true; in ensureCapsInitialized()
2074 if (contextVk->getExtensions().robustFragmentShaderOutputANGLE && in initializePipeline()