Searched refs:sParams (Results 1 – 6 of 6) sorted by relevance
/third_party/openh264/codec/encoder/core/src/ |
D | md.cpp | 591 SQuarRefineParams sParams; in MeRefineFracPixel() local 655 sParams.iBestCost = iBestCost; in MeRefineFracPixel() 656 sParams.iBestHalfPix = iBestHalfPix; in MeRefineFracPixel() 657 sParams.pRef = pRef; in MeRefineFracPixel() 658 sParams.iBestQuarPix = ME_NO_BEST_QUAR_PIXEL; in MeRefineFracPixel() 663 sParams.iStrideA = kiStrideRef; in MeRefineFracPixel() 664 sParams.iStrideB = kiStrideRef; in MeRefineFracPixel() 665 sParams.pSrcA[0] = pMeRefine->pHalfPixV; in MeRefineFracPixel() 666 sParams.pSrcA[1] = pMeRefine->pHalfPixV + ME_REFINE_BUF_STRIDE; in MeRefineFracPixel() 667 sParams.pSrcA[2] = pMeRefine->pHalfPixH; in MeRefineFracPixel() [all …]
|
/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 171 const StencilState& sParams = state.stencil[face]; in setGLState() local 173 wrapper.glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in setGLState() 174 …wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassO… in setGLState() 175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask); in setGLState()
|
D | es2fDepthStencilTests.cpp | 443 const StencilParams& sParams = command.params.stencil[face]; in render() local 445 glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in render() 446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render() 447 glStencilMaskSeparate(glFace, sParams.writeMask); in render()
|
/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fRandomFragmentOpTests.cpp | 171 const StencilState& sParams = state.stencil[face]; in setGLState() local 173 wrapper.glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in setGLState() 174 …wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassO… in setGLState() 175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask); in setGLState()
|
D | es3fDepthStencilTests.cpp | 443 const StencilParams& sParams = command.params.stencil[face]; in render() local 445 glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in render() 446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render() 447 glStencilMaskSeparate(glFace, sParams.writeMask); in render()
|
/third_party/vk-gl-cts/modules/glshared/ |
D | glsFragOpInteractionCase.cpp | 242 const StencilState& sParams = state.stencil[face]; in setRenderState() local 244 ctx.stencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in setRenderState() 245 ctx.stencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in setRenderState() 246 ctx.stencilMaskSeparate(glFace, sParams.writeMask); in setRenderState()
|