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Searched refs:sParams (Results 1 – 6 of 6) sorted by relevance

/third_party/openh264/codec/encoder/core/src/
Dmd.cpp591 SQuarRefineParams sParams; in MeRefineFracPixel() local
655 sParams.iBestCost = iBestCost; in MeRefineFracPixel()
656 sParams.iBestHalfPix = iBestHalfPix; in MeRefineFracPixel()
657 sParams.pRef = pRef; in MeRefineFracPixel()
658 sParams.iBestQuarPix = ME_NO_BEST_QUAR_PIXEL; in MeRefineFracPixel()
663 sParams.iStrideA = kiStrideRef; in MeRefineFracPixel()
664 sParams.iStrideB = kiStrideRef; in MeRefineFracPixel()
665 sParams.pSrcA[0] = pMeRefine->pHalfPixV; in MeRefineFracPixel()
666 sParams.pSrcA[1] = pMeRefine->pHalfPixV + ME_REFINE_BUF_STRIDE; in MeRefineFracPixel()
667 sParams.pSrcA[2] = pMeRefine->pHalfPixH; in MeRefineFracPixel()
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/third_party/vk-gl-cts/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp171 const StencilState& sParams = state.stencil[face]; in setGLState() local
173 wrapper.glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in setGLState()
174 …wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassO… in setGLState()
175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask); in setGLState()
Des2fDepthStencilTests.cpp443 const StencilParams& sParams = command.params.stencil[face]; in render() local
445 glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in render()
446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render()
447 glStencilMaskSeparate(glFace, sParams.writeMask); in render()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fRandomFragmentOpTests.cpp171 const StencilState& sParams = state.stencil[face]; in setGLState() local
173 wrapper.glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in setGLState()
174 …wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassO… in setGLState()
175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask); in setGLState()
Des3fDepthStencilTests.cpp443 const StencilParams& sParams = command.params.stencil[face]; in render() local
445 glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in render()
446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render()
447 glStencilMaskSeparate(glFace, sParams.writeMask); in render()
/third_party/vk-gl-cts/modules/glshared/
DglsFragOpInteractionCase.cpp242 const StencilState& sParams = state.stencil[face]; in setRenderState() local
244 ctx.stencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in setRenderState()
245 ctx.stencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in setRenderState()
246 ctx.stencilMaskSeparate(glFace, sParams.writeMask); in setRenderState()