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Searched refs:s_fragment_shader (Results 1 – 17 of 17) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl3cTransformFeedbackTests.hpp86 static const glw::GLchar* s_fragment_shader; member in gl3cts::TransformFeedback::APIErrors
264 static const glw::GLchar* s_fragment_shader; member in gl3cts::TransformFeedback::LinkingErrors
302 static const glw::GLchar* s_fragment_shader; member in gl3cts::TransformFeedback::Limits
918 static const glw::GLchar* s_fragment_shader; member in gl3cts::TransformFeedback::DrawXFB
990 static const glw::GLchar* s_fragment_shader; member in gl3cts::TransformFeedback::DrawXFBFeedback
1056 static const glw::GLchar* s_fragment_shader; member in gl3cts::TransformFeedback::DrawXFBStream
1115 static const glw::GLchar* s_fragment_shader; member in gl3cts::TransformFeedback::CaptureSpecialInterleaved
1175 static const glw::GLchar* s_fragment_shader; member in gl3cts::TransformFeedback::DrawXFBInstanced
Dgl4cContextFlushControlTests.hpp171 …static const glw::GLchar s_fragment_shader[]; //!< Fragment shader source code (setup vec4(1.0) as… member in gl4cts::ContextFlushControl::FunctionalTest::DrawSetup
Dgl4cConditionalRenderInvertedTests.hpp192 static const glw::GLchar s_fragment_shader[]; //!< Fragment shader source code. member in gl4cts::ConditionalRenderInverted::FunctionalTest
Dgl3cTransformFeedbackTests.cpp219 s_fragment_shader, &m_varying_name, 1, GL_INTERLEAVED_ATTRIBS); in iterate()
222 …ontext.getTestContext().getLog(), NULL, NULL, NULL, s_vertex_shader_with_output, s_fragment_shader, in iterate()
227 s_fragment_shader, NULL, 0, GL_SEPARATE_ATTRIBS); in iterate()
234 s_fragment_shader, &m_varying_name, 1, GL_INTERLEAVED_ATTRIBS); in iterate()
242 …m_tessellation_evaluation_shader, s_vertex_shader_without_output, s_fragment_shader, &m_varying_na… in iterate()
1700 const glw::GLchar* gl3cts::TransformFeedback::APIErrors::s_fragment_shader = "#version 130\n" member in gl3cts::TransformFeedback::APIErrors
1778 gl, m_context.getTestContext().getLog(), NULL, NULL, NULL, NULL, s_fragment_shader, in testNoVertexNoGeometry()
1823 …l, m_context.getTestContext().getLog(), NULL, NULL, NULL, vertex_shader.c_str(), s_fragment_shader, in testInvalidVarying()
1870 …l, m_context.getTestContext().getLog(), NULL, NULL, NULL, vertex_shader.c_str(), s_fragment_shader, in testRepeatedVarying()
1965 …l, m_context.getTestContext().getLog(), NULL, NULL, NULL, vertex_shader.c_str(), s_fragment_shader, in testTooManyVaryings()
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Dgl4cContextFlushControlTests.cpp555 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in createProgram()
670 const glw::GLchar gl4cts::ContextFlushControl::FunctionalTest::DrawSetup::s_fragment_shader[] = member in gl4cts::ContextFlushControl::FunctionalTest::DrawSetup
Dgl4cDirectStateAccessTests.hpp397 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::TransformFeedback::FunctionalTest
592 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::Samplers::FunctionalTest
780 static const glw::GLchar* s_fragment_shader; member in gl4cts::DirectStateAccess::ProgramPipelines::FunctionalTest
1085 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::Queries::FunctionalTest
2180 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::Buffers::FunctionalTest
3620 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::Framebuffers::FunctionalTest
4107 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::VertexArrays::EnableDisableAttributesTest
4161 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::VertexArrays::ElementBufferTest
4215 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::VertexArrays::VertexBuffersTest
4300 static const glw::GLchar* s_fragment_shader; member in gl4cts::DirectStateAccess::VertexArrays::AttributeFormatTest
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Dgl4cDirectStateAccessProgramPipelinesTests.cpp666 m_spo_f = gl.createShaderProgramv(GL_FRAGMENT_SHADER, 1, &s_fragment_shader); in prepareShaderPrograms()
856 const glw::GLchar* FunctionalTest::s_fragment_shader = "#version 450\n" member in gl4cts::DirectStateAccess::ProgramPipelines::FunctionalTest
Dgl4cConditionalRenderInvertedTests.cpp370 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in createProgram()
723 const glw::GLchar gl4cts::ConditionalRenderInverted::FunctionalTest::s_fragment_shader[] = "#versio… member in gl4cts::ConditionalRenderInverted::FunctionalTest
Dgl4cDirectStateAccessVertexArraysTests.cpp317 …} shader[] = { { vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 … in BuildProgram()
781 const glw::GLchar EnableDisableAttributesTest::s_fragment_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::EnableDisableAttributesTest
885 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in PrepareProgram()
1222 const glw::GLchar ElementBufferTest::s_fragment_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::ElementBufferTest
1332 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in PrepareProgram()
1759 const glw::GLchar VertexBuffersTest::s_fragment_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::VertexBuffersTest
1963 { { s_fragment_shader, DE_NULL, DE_NULL }, 1, GL_FRAGMENT_SHADER, 0 } }; in PrepareProgram()
2550 const glw::GLchar* AttributeFormatTest::s_fragment_shader = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::AttributeFormatTest
2653 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in PrepareProgram()
2974 const glw::GLchar AttributeBindingTest::s_fragment_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::AttributeBindingTest
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Dgl4cDirectStateAccessSamplersTests.cpp611 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in prepareProgram()
937 const glw::GLchar FunctionalTest::s_fragment_shader[] = member in gl4cts::DirectStateAccess::Samplers::FunctionalTest
Dgl4cDirectStateAccessXFBTests.cpp1705 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in prepareProgram()
2086 const glw::GLchar FunctionalTest::s_fragment_shader[] = "#version 130\n" member in gl4cts::DirectStateAccess::TransformFeedback::FunctionalTest
Dgl4cDirectStateAccessQueriesTests.cpp1777 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in prepareProgram()
2120 const glw::GLchar FunctionalTest::s_fragment_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::Queries::FunctionalTest
Dgl4cDirectStateAccessBuffersTests.cpp5032 const glw::GLchar FunctionalTest::s_fragment_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::Buffers::FunctionalTest
5202 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in BuildProgram()
Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp7374 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in PrepareProgram()
7851 const glw::GLchar FunctionalTest::s_fragment_shader[] = "#version 330\n" member in gl4cts::DirectStateAccess::Framebuffers::FunctionalTest
Dgl4cDirectStateAccessTexturesTests.cpp7461 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in CreateProgram()
7917 const glw::GLchar* BindUnitTest::s_fragment_shader = member in gl4cts::DirectStateAccess::Textures::BindUnitTest
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayETC2Support.hpp61 static const glw::GLchar s_fragment_shader[]; member in glcts::TextureCubeMapArrayETC2Support
DesextcTextureCubeMapArrayETC2Support.cpp144 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in prepareProgram()
421 const glw::GLchar TextureCubeMapArrayETC2Support::s_fragment_shader[] = member in glcts::TextureCubeMapArrayETC2Support