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Searched refs:s_fragment_shader_body (Results 1 – 4 of 4) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cES31CompatibilityTests.cpp697 …glw::GLchar* gl4cts::es31compatibility::ShaderFunctionalCompatibilityTest::s_fragment_shader_body = member in gl4cts::es31compatibility::ShaderFunctionalCompatibilityTest
730 s_fragment_shader_body } },
738 s_fragment_shader_body } },
746 s_fragment_shader_body } },
754 s_fragment_shader_body } },
762 s_fragment_shader_body } },
770 s_fragment_shader_body } },
778 s_fragment_shader_body } },
786 s_fragment_shader_body } },
794 s_fragment_shader_body } },
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Dgl4cIncompleteTextureAccessTests.hpp128 static const glw::GLchar* s_fragment_shader_body; member in gl4cts::IncompleteTextureAccess::SamplerTest
Dgl4cES31CompatibilityTests.hpp128 static const glw::GLchar* s_fragment_shader_body; //!< Fragment shader body template. member in gl4cts::es31compatibility::ShaderFunctionalCompatibilityTest
Dgl4cIncompleteTextureAccessTests.cpp166 { { s_fragment_shader_head, configuration.sampler_template, s_fragment_shader_body, in PrepareProgram()
557 const glw::GLchar* SamplerTest::s_fragment_shader_body = " texture_input;\n" member in gl4cts::IncompleteTextureAccess::SamplerTest