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Searched refs:s_vertex_shader (Results 1 – 19 of 19) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayETC2Support.hpp60 static const glw::GLchar s_vertex_shader[]; member in glcts::TextureCubeMapArrayETC2Support
DesextcTextureCubeMapArrayETC2Support.cpp144 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in prepareProgram()
397 const glw::GLchar TextureCubeMapArrayETC2Support::s_vertex_shader[] = member in glcts::TextureCubeMapArrayETC2Support
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cIncompleteTextureAccessTests.hpp126 static const glw::GLchar* s_vertex_shader; member in gl4cts::IncompleteTextureAccess::SamplerTest
Dgl4cContextFlushControlTests.hpp169 static const glw::GLchar s_vertex_shader member in gl4cts::ContextFlushControl::FunctionalTest::DrawSetup
Dgl4cConditionalRenderInvertedTests.hpp191 static const glw::GLchar s_vertex_shader[]; //!< Vertex shader source code. member in gl4cts::ConditionalRenderInverted::FunctionalTest
Dgl4cIncompleteTextureAccessTests.cpp165 } shader[] = { { { s_vertex_shader, NULL, NULL, NULL, NULL }, 1, GL_VERTEX_SHADER, 0 }, in PrepareProgram()
532 const glw::GLchar* SamplerTest::s_vertex_shader = "#version 450\n" member in gl4cts::IncompleteTextureAccess::SamplerTest
Dgl4cDirectStateAccessTests.hpp396 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::TransformFeedback::FunctionalTest
591 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::Samplers::FunctionalTest
779 static const glw::GLchar* s_vertex_shader; member in gl4cts::DirectStateAccess::ProgramPipelines::FunctionalTest
1084 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::Queries::FunctionalTest
2179 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::Buffers::FunctionalTest
3619 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::Framebuffers::FunctionalTest
4160 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::VertexArrays::ElementBufferTest
4214 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::VertexArrays::VertexBuffersTest
4349 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::VertexArrays::AttributeBindingTest
4382 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::VertexArrays::AttributeBindingDivisorTest
[all …]
Dgl4cContextFlushControlTests.cpp555 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in createProgram()
648 const glw::GLchar gl4cts::ContextFlushControl::FunctionalTest::DrawSetup::s_vertex_shader[] = member in gl4cts::ContextFlushControl::FunctionalTest::DrawSetup
Dgl3cTransformFeedbackTests.hpp303 static const glw::GLchar* s_vertex_shader; member in gl3cts::TransformFeedback::Limits
989 static const glw::GLchar* s_vertex_shader; member in gl3cts::TransformFeedback::DrawXFBFeedback
1114 static const glw::GLchar* s_vertex_shader; member in gl3cts::TransformFeedback::CaptureSpecialInterleaved
Dgl4cDirectStateAccessProgramPipelinesTests.cpp637 m_spo_v = gl.createShaderProgramv(GL_VERTEX_SHADER, 1, &s_vertex_shader); in prepareShaderPrograms()
827 const glw::GLchar* FunctionalTest::s_vertex_shader = "#version 450\n" member in gl4cts::DirectStateAccess::ProgramPipelines::FunctionalTest
Dgl4cConditionalRenderInvertedTests.cpp370 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in createProgram()
701 const glw::GLchar gl4cts::ConditionalRenderInverted::FunctionalTest::s_vertex_shader[] = member in gl4cts::ConditionalRenderInverted::FunctionalTest
Dgl4cDirectStateAccessSamplersTests.cpp611 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in prepareProgram()
915 const glw::GLchar FunctionalTest::s_vertex_shader[] = "#version 330\n" member in gl4cts::DirectStateAccess::Samplers::FunctionalTest
Dgl4cDirectStateAccessVertexArraysTests.cpp885 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in PrepareProgram()
1211 const glw::GLchar ElementBufferTest::s_vertex_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::ElementBufferTest
1332 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in PrepareProgram()
1745 const glw::GLchar VertexBuffersTest::s_vertex_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::VertexBuffersTest
2653 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in PrepareProgram()
2961 const glw::GLchar AttributeBindingTest::s_vertex_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::AttributeBindingTest
3116 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in PrepareProgram()
3476 const glw::GLchar AttributeBindingDivisorTest::s_vertex_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::AttributeBindingDivisorTest
Dgl4cDirectStateAccessXFBTests.cpp1705 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in prepareProgram()
2075 const glw::GLchar FunctionalTest::s_vertex_shader[] = "#version 130\n" member in gl4cts::DirectStateAccess::TransformFeedback::FunctionalTest
Dgl4cDirectStateAccessQueriesTests.cpp1777 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in prepareProgram()
2094 const glw::GLchar FunctionalTest::s_vertex_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::Queries::FunctionalTest
Dgl4cDirectStateAccessTexturesTests.cpp907 { { s_vertex_shader, NULL, NULL }, 1, GL_VERTEX_SHADER, 0 }, in PrepareProgram()
1349 const glw::GLchar* BufferTest<T, S, N>::s_vertex_shader = "#version 450\n" member in gl4cts::DirectStateAccess::Textures::BufferTest<T, S, N>
2086 } shader[] = { { { s_vertex_shader, NULL, NULL }, 1, GL_VERTEX_SHADER, 0 }, in PrepareProgram()
2424 const glw::GLchar* StorageAndSubImageTest<T, S, N, D, I>::s_vertex_shader = member in gl4cts::DirectStateAccess::Textures::StorageAndSubImageTest<T, S, N, D, I>
3497 } shader[] = { { { s_vertex_shader, NULL, NULL }, 1, GL_VERTEX_SHADER, 0 }, in PrepareProgram()
3952 const glw::GLchar* StorageMultisampleTest<T, S, N, D>::s_vertex_shader = member in gl4cts::DirectStateAccess::Textures::StorageMultisampleTest<T, S, N, D>
7461 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in CreateProgram()
7895 const glw::GLchar* BindUnitTest::s_vertex_shader = "#version 450\n" member in gl4cts::DirectStateAccess::Textures::BindUnitTest
Dgl3cTransformFeedbackTests.cpp4801 NULL, NULL, s_vertex_shader, s_fragment_shader, in prepareAndBind()
4974 const glw::GLchar* gl3cts::TransformFeedback::DrawXFBFeedback::s_vertex_shader = "#version 130\n" member in gl3cts::TransformFeedback::DrawXFBFeedback
5090 …gl, m_context.getTestContext().getLog(), NULL, NULL, NULL, s_vertex_shader, s_fragment_shader, s_x… in prepareAndBind()
5235 const glw::GLchar* gl3cts::TransformFeedback::CaptureSpecialInterleaved::s_vertex_shader = member in gl3cts::TransformFeedback::CaptureSpecialInterleaved
Dgl4cDirectStateAccessBuffersTests.cpp5019 const glw::GLchar FunctionalTest::s_vertex_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::Buffers::FunctionalTest
5202 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in BuildProgram()
Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp7374 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in PrepareProgram()
7841 const glw::GLchar FunctionalTest::s_vertex_shader[] = "#version 330\n" member in gl4cts::DirectStateAccess::Framebuffers::FunctionalTest