/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayETC2Support.hpp | 60 static const glw::GLchar s_vertex_shader[]; member in glcts::TextureCubeMapArrayETC2Support
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D | esextcTextureCubeMapArrayETC2Support.cpp | 144 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in prepareProgram() 397 const glw::GLchar TextureCubeMapArrayETC2Support::s_vertex_shader[] = member in glcts::TextureCubeMapArrayETC2Support
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cIncompleteTextureAccessTests.hpp | 126 static const glw::GLchar* s_vertex_shader; member in gl4cts::IncompleteTextureAccess::SamplerTest
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D | gl4cContextFlushControlTests.hpp | 169 static const glw::GLchar s_vertex_shader member in gl4cts::ContextFlushControl::FunctionalTest::DrawSetup
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D | gl4cConditionalRenderInvertedTests.hpp | 191 static const glw::GLchar s_vertex_shader[]; //!< Vertex shader source code. member in gl4cts::ConditionalRenderInverted::FunctionalTest
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D | gl4cIncompleteTextureAccessTests.cpp | 165 } shader[] = { { { s_vertex_shader, NULL, NULL, NULL, NULL }, 1, GL_VERTEX_SHADER, 0 }, in PrepareProgram() 532 const glw::GLchar* SamplerTest::s_vertex_shader = "#version 450\n" member in gl4cts::IncompleteTextureAccess::SamplerTest
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D | gl4cDirectStateAccessTests.hpp | 396 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::TransformFeedback::FunctionalTest 591 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::Samplers::FunctionalTest 779 static const glw::GLchar* s_vertex_shader; member in gl4cts::DirectStateAccess::ProgramPipelines::FunctionalTest 1084 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::Queries::FunctionalTest 2179 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::Buffers::FunctionalTest 3619 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::Framebuffers::FunctionalTest 4160 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::VertexArrays::ElementBufferTest 4214 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::VertexArrays::VertexBuffersTest 4349 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::VertexArrays::AttributeBindingTest 4382 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::VertexArrays::AttributeBindingDivisorTest [all …]
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D | gl4cContextFlushControlTests.cpp | 555 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in createProgram() 648 const glw::GLchar gl4cts::ContextFlushControl::FunctionalTest::DrawSetup::s_vertex_shader[] = member in gl4cts::ContextFlushControl::FunctionalTest::DrawSetup
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D | gl3cTransformFeedbackTests.hpp | 303 static const glw::GLchar* s_vertex_shader; member in gl3cts::TransformFeedback::Limits 989 static const glw::GLchar* s_vertex_shader; member in gl3cts::TransformFeedback::DrawXFBFeedback 1114 static const glw::GLchar* s_vertex_shader; member in gl3cts::TransformFeedback::CaptureSpecialInterleaved
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D | gl4cDirectStateAccessProgramPipelinesTests.cpp | 637 m_spo_v = gl.createShaderProgramv(GL_VERTEX_SHADER, 1, &s_vertex_shader); in prepareShaderPrograms() 827 const glw::GLchar* FunctionalTest::s_vertex_shader = "#version 450\n" member in gl4cts::DirectStateAccess::ProgramPipelines::FunctionalTest
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D | gl4cConditionalRenderInvertedTests.cpp | 370 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in createProgram() 701 const glw::GLchar gl4cts::ConditionalRenderInverted::FunctionalTest::s_vertex_shader[] = member in gl4cts::ConditionalRenderInverted::FunctionalTest
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D | gl4cDirectStateAccessSamplersTests.cpp | 611 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in prepareProgram() 915 const glw::GLchar FunctionalTest::s_vertex_shader[] = "#version 330\n" member in gl4cts::DirectStateAccess::Samplers::FunctionalTest
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D | gl4cDirectStateAccessVertexArraysTests.cpp | 885 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in PrepareProgram() 1211 const glw::GLchar ElementBufferTest::s_vertex_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::ElementBufferTest 1332 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in PrepareProgram() 1745 const glw::GLchar VertexBuffersTest::s_vertex_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::VertexBuffersTest 2653 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in PrepareProgram() 2961 const glw::GLchar AttributeBindingTest::s_vertex_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::AttributeBindingTest 3116 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in PrepareProgram() 3476 const glw::GLchar AttributeBindingDivisorTest::s_vertex_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::AttributeBindingDivisorTest
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D | gl4cDirectStateAccessXFBTests.cpp | 1705 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in prepareProgram() 2075 const glw::GLchar FunctionalTest::s_vertex_shader[] = "#version 130\n" member in gl4cts::DirectStateAccess::TransformFeedback::FunctionalTest
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D | gl4cDirectStateAccessQueriesTests.cpp | 1777 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in prepareProgram() 2094 const glw::GLchar FunctionalTest::s_vertex_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::Queries::FunctionalTest
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D | gl4cDirectStateAccessTexturesTests.cpp | 907 { { s_vertex_shader, NULL, NULL }, 1, GL_VERTEX_SHADER, 0 }, in PrepareProgram() 1349 const glw::GLchar* BufferTest<T, S, N>::s_vertex_shader = "#version 450\n" member in gl4cts::DirectStateAccess::Textures::BufferTest<T, S, N> 2086 } shader[] = { { { s_vertex_shader, NULL, NULL }, 1, GL_VERTEX_SHADER, 0 }, in PrepareProgram() 2424 const glw::GLchar* StorageAndSubImageTest<T, S, N, D, I>::s_vertex_shader = member in gl4cts::DirectStateAccess::Textures::StorageAndSubImageTest<T, S, N, D, I> 3497 } shader[] = { { { s_vertex_shader, NULL, NULL }, 1, GL_VERTEX_SHADER, 0 }, in PrepareProgram() 3952 const glw::GLchar* StorageMultisampleTest<T, S, N, D>::s_vertex_shader = member in gl4cts::DirectStateAccess::Textures::StorageMultisampleTest<T, S, N, D> 7461 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in CreateProgram() 7895 const glw::GLchar* BindUnitTest::s_vertex_shader = "#version 450\n" member in gl4cts::DirectStateAccess::Textures::BindUnitTest
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D | gl3cTransformFeedbackTests.cpp | 4801 NULL, NULL, s_vertex_shader, s_fragment_shader, in prepareAndBind() 4974 const glw::GLchar* gl3cts::TransformFeedback::DrawXFBFeedback::s_vertex_shader = "#version 130\n" member in gl3cts::TransformFeedback::DrawXFBFeedback 5090 …gl, m_context.getTestContext().getLog(), NULL, NULL, NULL, s_vertex_shader, s_fragment_shader, s_x… in prepareAndBind() 5235 const glw::GLchar* gl3cts::TransformFeedback::CaptureSpecialInterleaved::s_vertex_shader = member in gl3cts::TransformFeedback::CaptureSpecialInterleaved
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D | gl4cDirectStateAccessBuffersTests.cpp | 5019 const glw::GLchar FunctionalTest::s_vertex_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::Buffers::FunctionalTest 5202 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in BuildProgram()
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D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 7374 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in PrepareProgram() 7841 const glw::GLchar FunctionalTest::s_vertex_shader[] = "#version 330\n" member in gl4cts::DirectStateAccess::Framebuffers::FunctionalTest
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