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Searched refs:sample3D (Results 1 – 11 of 11) sorted by relevance

/third_party/glslang/Test/
Dspv.shaderImageFootprint.frag16 uniform sampler3D sample3D;
89 ret3D = textureFootprintNV(sample3D, P3, granularity, true, fp3D);
96 ret3D = textureFootprintNV(sample3D, P3, granularity, true, fp3D, bias);
103 ret3D = textureFootprintClampNV(sample3D, P3, lodClamp, granularity, true, fp3D);
110 ret3D = textureFootprintClampNV(sample3D, P3, lodClamp, granularity, true, fp3D, bias);
117 ret3D = textureFootprintLodNV(sample3D, P3, lod, granularity, true, fp3D);
/third_party/glslang/Test/baseResults/
Dspv.shaderImageFootprint.frag.out55 Name 383 "sample3D"
97 Decorate 383(sample3D) DescriptorSet 0
98 Decorate 383(sample3D) Binding 1
154 383(sample3D): 382(ptr) Variable UniformConstant
572 384: 381 Load 383(sample3D)
615 425: 381 Load 383(sample3D)
674 474: 381 Load 383(sample3D)
733 523: 381 Load 383(sample3D)
793 573: 381 Load 383(sample3D)
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DSamplerCore.hpp67 …Vector4s sample3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float…
DSamplerCore.cpp736 return sample3D(texture, u, v, w, offset, lod, secondLOD, function); in sampleQuad()
935 …Vector4s SamplerCore::sample3D(Pointer<Byte> &texture, Float4 &u_, Float4 &v_, Float4 &w_, Vector4… in sample3D() function in sw::SamplerCore
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DSamplerCore.hpp73 …Vector4s sample3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4i &offset, const…
DSamplerCore.cpp445 return sample3D(texture, u, v, w, offset, sample, lod, secondLOD, function); in sampleQuad()
652 Vector4s SamplerCore::sample3D(Pointer<Byte> &texture, Float4 &u_, Float4 &v_, Float4 &w_, Vector4i… in sample3D() function in sw::SamplerCore
/third_party/vk-gl-cts/framework/common/
DtcuTestLog.cpp328 Vec4 s = access.sample3D(sampler, sampler.minFilter, xf, yf, zf); in writeImage()
DtcuTexture.hpp388 …Vec4 sample3D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float…
DtcuTextureUtil.cpp1243 …dst.setPixel(linearToSRGBIfNeeded(dst.getFormat(), src.sample3D(sampler, filter, ((float)x+0.5f)*s… in scale()
DtcuTexture.cpp2306 Vec4 ConstPixelBufferAccess::sample3D (const Sampler& sampler, Sampler::FilterMode filter, float s,… in sample3D() function in tcu::ConstPixelBufferAccess
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/api/
DvktApiCopiesAndBlittingTests.cpp4220 …dst.setPixel(linearToSRGBIfNeeded(dst.getFormat(), src.sample3D(sampler, filter, srcX, srcY, srcZ)… in scaleFromWholeSrcBuffer()
4249 …dst.setPixel(linearToSRGBIfNeeded(dst.getFormat(), src.sample3D(sampler, filter, ((float)x + 0.5f)… in blit()