Searched refs:sample_count_error (Results 1 – 2 of 2) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
D | fbobject.c | 2594 GLenum sample_count_error; in renderbuffer_storage() local 2624 sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER, in renderbuffer_storage() 2633 sample_count_error = GL_INVALID_VALUE; in renderbuffer_storage() 2636 if (sample_count_error != GL_NO_ERROR) { in renderbuffer_storage() 2637 _mesa_error(ctx, sample_count_error, in renderbuffer_storage()
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D | teximage.c | 6785 GLenum sample_count_error; in texture_image_multisample() local 6836 sample_count_error = _mesa_check_sample_count(ctx, target, in texture_image_multisample() 6838 samplesOK = sample_count_error == GL_NO_ERROR; in texture_image_multisample() 6849 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples); in texture_image_multisample()
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