/third_party/skia/third_party/externals/tint/test/bug/tint/ |
D | 959.wgsl.expected.glsl | 53 uniform highp sampler2D t0; 54 uniform highp sampler2D t1; 55 uniform highp sampler2D t2; 56 uniform highp sampler2D t3; 57 uniform highp sampler2D t4; 58 uniform highp sampler2D t5; 59 uniform highp sampler2D t6; 60 uniform highp sampler2D t7; 61 uniform highp sampler2D t8; 62 uniform highp sampler2D t9; [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/vulkan/frag/ |
D | combined-texture-sampler.vk.frag.vk | 15 …sampler2D(uTexture0, uSampler0), vTex) + texture(sampler2D(uTexture1, uSampler1), vTex)) + (textur…
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D | separate-sampler-texture-array.vk.frag.vk | 17 …Tex + (vec2(1.0) / vec2(textureSize(sampler2D(uTexture[1], uSampler), 0)))) + (vec2(1.0) / vec2(te… 18 …agColor = ((((texture(sampler2D(uTexture[2], uSampler), _95) + texture(sampler2D(uTexture[1], uSam…
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D | combined-texture-sampler.vk.frag | 5 uniform mediump sampler2D SPIRV_Cross_CombineduTexture0uSampler0; 6 uniform mediump sampler2D SPIRV_Cross_CombineduTexture1uSampler1; 7 uniform mediump sampler2D SPIRV_Cross_CombineduTexture1uSampler0; 8 uniform mediump sampler2D SPIRV_Cross_CombineduTexture0uSampler1;
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D | separate-sampler-texture.vk.frag.vk | 17 …vTex + (vec2(1.0) / vec2(textureSize(sampler2D(uTexture, uSampler), 0)))) + (vec2(1.0) / vec2(text… 18 …FragColor = (((texture(sampler2D(uTexture, uSampler), _73) + texture(sampler2D(uTexture, uSampler)…
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/third_party/glslang/Test/ |
D | vulkan.frag | 14 sampler2D(t2d); // ERROR, need 2 args 15 sampler2D(s, s); // ERROR, wrong type 16 sampler2D(i, i); // ERROR, wrong type 17 sampler2D(t2d, i); // ERROR, wrong type 18 sampler2D(t2d, t2d); // ERROR, wrong type 19 sampler2D(t2d, sA); // ERROR, wrong type 22 sampler2D(i2d, s); // ERROR, image instead of texture 23 sampler2D(t3d[1], s); // ERROR, 3D not 2D 24 sampler2D(t2d, sShadow); 28 sampler2D s2D = sampler2D(t2d, s); // ERROR, no sampler constructor [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/vulkan/frag/ |
D | combined-texture-sampler.vk.frag | 5 uniform mediump sampler2D SPIRV_Cross_CombineduTexture0uSampler0; 6 uniform mediump sampler2D SPIRV_Cross_CombineduTexture1uSampler1; 7 uniform mediump sampler2D SPIRV_Cross_CombineduTexture1uSampler0; 8 uniform mediump sampler2D SPIRV_Cross_CombineduTexture0uSampler1; 13 vec4 sample_dual(mediump sampler2D SPIRV_Cross_Combinedtexsamp) 25 vec4 sample_global_tex(mediump sampler2D SPIRV_Cross_CombineduTexture0samp, mediump sampler2D SPIRV… 32 vec4 sample_global_sampler(mediump sampler2D SPIRV_Cross_CombinedtexuSampler0, mediump sampler2D SP…
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D | separate-combined-fake-overload.vk.frag | 3 layout(binding = 0) uniform sampler2D uSamp; 4 uniform sampler2D SPIRV_Cross_CombineduTuS; 8 vec4 samp(sampler2D uSamp_1) 13 vec4 samp_1(sampler2D SPIRV_Cross_CombinedTS)
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D | separate-sampler-texture-array.vk.frag.vk | 17 return texture(sampler2D(uTexture[2], samp), uv); 22 return texture(sampler2D(tex, samp), uv); 27 return texture(sampler2D(tex[1], samp), uv); 32 vec2 off = vec2(1.0) / vec2(textureSize(sampler2D(uTexture[1], uSampler), 0)); 33 vec2 off2 = vec2(1.0) / vec2(textureSize(sampler2D(uTexture[2], uSampler), 1));
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/frag/ |
D | image-fetch-no-sampler.asm.vk.frag | 3 uniform sampler2D SPIRV_Cross_CombinedparamSPIRV_Cross_DummySampler; 4 uniform sampler2D SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler; 5 uniform sampler2D SPIRV_Cross_CombinedparamSampler; 6 uniform sampler2D SPIRV_Cross_CombinedSampledImageSampler; 10 vec4 sample_fetch(ivec3 UV, sampler2D SPIRV_Cross_CombinedtexSPIRV_Cross_DummySampler) 15 vec4 sample_sampler(vec2 UV, sampler2D SPIRV_Cross_CombinedtexSampler)
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D | image-fetch-no-sampler.no-samplerless.asm.vk.frag | 3 uniform sampler2D SPIRV_Cross_CombinedparamSPIRV_Cross_DummySampler; 4 uniform sampler2D SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler; 5 uniform sampler2D SPIRV_Cross_CombinedparamSampler; 6 uniform sampler2D SPIRV_Cross_CombinedSampledImageSampler; 10 vec4 sample_fetch(ivec3 UV, sampler2D SPIRV_Cross_CombinedtexSPIRV_Cross_DummySampler) 15 vec4 sample_sampler(vec2 UV, sampler2D SPIRV_Cross_CombinedtexSampler)
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D | image-fetch-no-sampler.no-samplerless.asm.vk.frag.vk | 11 return texelFetch(sampler2D(tex, SPIRV_Cross_DummySampler), UV.xy, UV.z); 16 return texture(sampler2D(tex, Sampler), UV); 24 value += texelFetch(sampler2D(SampledImage, SPIRV_Cross_DummySampler), coord.xy, coord.z); 27 value += texture(sampler2D(SampledImage, Sampler), xIn.xy);
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/third_party/glslang/Test/baseResults/ |
D | vulkan.frag.out | 9 ERROR: 0:14: 'sampler2D' : sampler-constructor requires two arguments 10 ERROR: 0:15: 'sampler2D' : sampler-constructor first argument must be a scalar *texture* type 11 ERROR: 0:16: 'sampler2D' : sampler-constructor first argument must be a scalar *texture* type 12 ERROR: 0:17: 'sampler2D' : sampler-constructor second argument must be a scalar sampler or samplerS… 13 ERROR: 0:18: 'sampler2D' : sampler-constructor second argument must be a scalar sampler or samplerS… 14 ERROR: 0:19: 'sampler2D' : sampler-constructor second argument must be a scalar sampler or samplerS… 16 ERROR: 0:22: 'sampler2D' : sampler-constructor first argument must be a scalar *texture* type 17 ERROR: 0:23: 'sampler2D' : sampler-constructor first argument must be a *texture* type matching the… 18 ERROR: 0:28: 'sampler2D' : sampler/image types can only be used in uniform variables or function pa… 50 …ts that takes a left-hand operand of type ' temp sampler2D' and a right operand of type ' temp sam…
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D | precision.vert.out | 17 0:20 's2D' ( uniform lowp sampler2D) 24 0:21 's2Dhigh' ( uniform highp sampler2D) 42 0:? 's2D' ( uniform lowp sampler2D) 48 0:? 's2Dhigh' ( uniform highp sampler2D) 65 0:20 's2D' ( uniform lowp sampler2D) 72 0:21 's2Dhigh' ( uniform highp sampler2D) 90 0:? 's2D' ( uniform lowp sampler2D) 96 0:? 's2Dhigh' ( uniform highp sampler2D)
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/frag/ |
D | force-active-resources.msl2.argument..force-active.discrete.frag | 6 layout(set = 0, binding = 0) uniform sampler2D uTexture1; 7 layout(set = 0, binding = 1) uniform sampler2D uTexture2; 8 layout(set = 2, binding = 0) uniform sampler2D uTextureDiscrete1; 9 layout(set = 2, binding = 1) uniform sampler2D uTextureDiscrete2;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/ |
D | separate-combined-fake-overload.sm30.frag | 1 uniform sampler2D uSamp; 2 uniform sampler2D SPIRV_Cross_CombineduTuS; 11 float4 samp(sampler2D uSamp_1) 16 float4 samp_1(sampler2D SPIRV_Cross_CombinedTS)
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/frag/ |
D | image-fetch-no-sampler.no-samplerless.asm.vk.frag.vk | 12 …sampler2D(SampledImage, SPIRV_Cross_DummySampler), _154, 0) + texelFetch(sampler2D(SampledImage, S…
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl/frag/ |
D | array-of-texture-swizzle.msl2.argument.discrete.swizzle.frag | 3 layout(set = 0, binding = 1) uniform sampler2D uSampler0[4]; 4 layout(set = 2, binding = 0) uniform sampler2D uSampler1; 5 layout(set = 1, binding = 4) uniform sampler2D uSamp; 20 vec4 sample_single_in_func(sampler2D s)
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D | sampler-image-arrays.msl2.frag | 6 layout(binding = 0) uniform sampler2D uSampler[4]; 10 vec4 sample_from_argument(sampler2D samplers[4]) 15 vec4 sample_single_from_argument(sampler2D samp) 28 FragColor += texture(sampler2D(uTextures[2], uSamplers[1]), vTex);
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/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/frag/ |
D | combined-texture-sampler-parameter.frag | 4 layout(set = 0, binding = 0) uniform mediump sampler2D uSampler; 8 vec4 samp2(sampler2D s) 13 vec4 samp3(sampler2D s) 23 float samp(sampler2D s0, mediump sampler2DShadow s1)
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D | sampler-image-arrays.frag | 6 layout(binding = 0) uniform sampler2D uSampler[4]; 10 vec4 sample_from_argument(sampler2D samplers[4]) 15 vec4 sample_single_from_argument(sampler2D samp) 28 FragColor += texture(sampler2D(uTextures[2], uSamplers[1]), vTex);
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D | sampler-array.frag | 3 layout(binding = 0) uniform sampler2D uCombined[4]; 10 vec4 sample_in_function(sampler2D samp) 17 return texture(sampler2D(tex, samp), vTex); 23 color += texture(sampler2D(uTex[vIndex], uSampler[vIndex]), vTex);
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/third_party/skia/third_party/externals/spirv-cross/shaders/vulkan/frag/ |
D | separate-sampler-texture-array.vk.frag | 16 return texture(sampler2D(uTexture[2], samp), uv); 21 return texture(sampler2D(tex, samp), uv); 26 return texture(sampler2D(tex[1], samp), uv); 31 vec2 off = 1.0 / vec2(textureSize(sampler2D(uTexture[1], uSampler), 0)); 32 vec2 off2 = 1.0 / vec2(textureSize(sampler2D(uTexture[2], uSampler), 1));
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/third_party/skia/third_party/externals/spirv-cross/shaders-reflection/frag/ |
D | separate-sampler-texture-array.vk.frag | 16 return texture(sampler2D(uTexture[2], samp), uv); 21 return texture(sampler2D(tex, samp), uv); 26 return texture(sampler2D(tex[1], samp), uv); 31 vec2 off = 1.0 / vec2(textureSize(sampler2D(uTexture[1], uSampler), 0)); 32 vec2 off2 = 1.0 / vec2(textureSize(sampler2D(uTexture[2], uSampler), 1));
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/third_party/skia/tests/sksl/errors/ |
D | BinaryInvalidType.glsl | 9 error: 32: type mismatch: '*' cannot operate on 'sampler2D', 'int' 10 error: 36: type mismatch: '*' cannot operate on 'int', 'sampler2D' 11 error: 40: type mismatch: '*' cannot operate on 'sampler2D', 'sampler2D'
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