/third_party/mesa3d/src/gallium/tests/graw/ |
D | graw_util.h | 289 struct pipe_sampler_state sampler_desc; in graw_util_create_simple_sampler() local 292 memset(&sampler_desc, 0, sizeof sampler_desc); in graw_util_create_simple_sampler() 293 sampler_desc.wrap_s = in graw_util_create_simple_sampler() 294 sampler_desc.wrap_t = in graw_util_create_simple_sampler() 295 sampler_desc.wrap_r = wrap_mode; in graw_util_create_simple_sampler() 296 sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; in graw_util_create_simple_sampler() 297 sampler_desc.min_img_filter = in graw_util_create_simple_sampler() 298 sampler_desc.mag_img_filter = img_filter; in graw_util_create_simple_sampler() 299 sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE; in graw_util_create_simple_sampler() 300 sampler_desc.compare_func = 0; in graw_util_create_simple_sampler() [all …]
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D | quad-sample.c | 170 struct pipe_sampler_state sampler_desc; in init_tex() local 276 memset(&sampler_desc, 0, sizeof sampler_desc); in init_tex() 277 sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT; in init_tex() 278 sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT; in init_tex() 279 sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT; in init_tex() 280 sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST; in init_tex() 281 sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; in init_tex() 282 sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST; in init_tex() 283 sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE; in init_tex() 284 sampler_desc.compare_func = 0; in init_tex() [all …]
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D | fs-test.c | 254 struct pipe_sampler_state sampler_desc; in init_tex() local 361 memset(&sampler_desc, 0, sizeof sampler_desc); in init_tex() 362 sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT; in init_tex() 363 sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT; in init_tex() 364 sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT; in init_tex() 365 sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST; in init_tex() 366 sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; in init_tex() 367 sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST; in init_tex() 368 sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE; in init_tex() 369 sampler_desc.compare_func = 0; in init_tex() [all …]
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D | vs-test.c | 242 struct pipe_sampler_state sampler_desc; in init_tex() local 349 memset(&sampler_desc, 0, sizeof sampler_desc); in init_tex() 350 sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT; in init_tex() 351 sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT; in init_tex() 352 sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT; in init_tex() 353 sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST; in init_tex() 354 sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; in init_tex() 355 sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST; in init_tex() 356 sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE; in init_tex() 357 sampler_desc.compare_func = 0; in init_tex() [all …]
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D | gs-test.c | 344 struct pipe_sampler_state sampler_desc; in init_tex() local 451 memset(&sampler_desc, 0, sizeof sampler_desc); in init_tex() 452 sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT; in init_tex() 453 sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT; in init_tex() 454 sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT; in init_tex() 455 sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST; in init_tex() 456 sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; in init_tex() 457 sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST; in init_tex() 458 sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE; in init_tex() 459 sampler_desc.compare_func = 0; in init_tex() [all …]
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/third_party/gstreamer/gstplugins_bad/tests/examples/d3d11/ |
D | d3d11device.cpp | 265 D3D11_SAMPLER_DESC sampler_desc = { 0, }; in prepare_shader() local 266 sampler_desc.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT; in prepare_shader() 267 sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; in prepare_shader() 268 sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; in prepare_shader() 269 sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; in prepare_shader() 270 sampler_desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS; in prepare_shader() 271 sampler_desc.MinLOD = 0; in prepare_shader() 272 sampler_desc.MaxLOD = D3D11_FLOAT32_MAX; in prepare_shader() 275 HRESULT hr = d3d11_device->CreateSamplerState (&sampler_desc, &sampler_state); in prepare_shader()
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/third_party/gstreamer/gstplugins_bad/sys/d3d11/ |
D | gstd3d11overlaycompositor.cpp | 315 D3D11_SAMPLER_DESC sampler_desc; in gst_d3d11_overlay_compositor_setup_shader() local 333 memset (&sampler_desc, 0, sizeof (sampler_desc)); in gst_d3d11_overlay_compositor_setup_shader() 342 sampler_desc.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT; in gst_d3d11_overlay_compositor_setup_shader() 343 sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; in gst_d3d11_overlay_compositor_setup_shader() 344 sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; in gst_d3d11_overlay_compositor_setup_shader() 345 sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; in gst_d3d11_overlay_compositor_setup_shader() 346 sampler_desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS; in gst_d3d11_overlay_compositor_setup_shader() 347 sampler_desc.MinLOD = 0; in gst_d3d11_overlay_compositor_setup_shader() 348 sampler_desc.MaxLOD = D3D11_FLOAT32_MAX; in gst_d3d11_overlay_compositor_setup_shader() 350 hr = device_handle->CreateSamplerState (&sampler_desc, &sampler); in gst_d3d11_overlay_compositor_setup_shader()
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D | gstd3d11screencapturesrc.cpp | 563 D3D11_SAMPLER_DESC sampler_desc; in gst_d3d11_screen_capture_prepare_shader() local 581 memset (&sampler_desc, 0, sizeof (D3D11_SAMPLER_DESC)); in gst_d3d11_screen_capture_prepare_shader() 582 sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; in gst_d3d11_screen_capture_prepare_shader() 583 sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; in gst_d3d11_screen_capture_prepare_shader() 584 sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; in gst_d3d11_screen_capture_prepare_shader() 585 sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; in gst_d3d11_screen_capture_prepare_shader() 586 sampler_desc.ComparisonFunc = D3D11_COMPARISON_NEVER; in gst_d3d11_screen_capture_prepare_shader() 587 sampler_desc.MinLOD = 0; in gst_d3d11_screen_capture_prepare_shader() 588 sampler_desc.MaxLOD = D3D11_FLOAT32_MAX; in gst_d3d11_screen_capture_prepare_shader() 590 hr = device_handle->CreateSamplerState (&sampler_desc, &sampler); in gst_d3d11_screen_capture_prepare_shader()
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D | gstd3d11converter.cpp | 1468 D3D11_SAMPLER_DESC sampler_desc; in gst_d3d11_color_convert_setup_shader() local 1493 memset (&sampler_desc, 0, sizeof (sampler_desc)); in gst_d3d11_color_convert_setup_shader() 1501 sampler_desc.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT; in gst_d3d11_color_convert_setup_shader() 1502 sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; in gst_d3d11_color_convert_setup_shader() 1503 sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; in gst_d3d11_color_convert_setup_shader() 1504 sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; in gst_d3d11_color_convert_setup_shader() 1505 sampler_desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS; in gst_d3d11_color_convert_setup_shader() 1506 sampler_desc.MinLOD = 0; in gst_d3d11_color_convert_setup_shader() 1507 sampler_desc.MaxLOD = D3D11_FLOAT32_MAX; in gst_d3d11_color_convert_setup_shader() 1509 hr = device_handle->CreateSamplerState (&sampler_desc, &linear_sampler); in gst_d3d11_color_convert_setup_shader()
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D | gstd3d11screencapture.cpp | 661 D3D11_SAMPLER_DESC sampler_desc; in InitShader() local 662 memset (&sampler_desc, 0, sizeof (D3D11_SAMPLER_DESC)); in InitShader() 663 sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; in InitShader() 664 sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; in InitShader() 665 sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; in InitShader() 666 sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; in InitShader() 667 sampler_desc.ComparisonFunc = D3D11_COMPARISON_NEVER; in InitShader() 668 sampler_desc.MinLOD = 0; in InitShader() 669 sampler_desc.MaxLOD = D3D11_FLOAT32_MAX; in InitShader() 673 HRESULT hr = device_handle->CreateSamplerState (&sampler_desc, &sampler); in InitShader()
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/third_party/skia/third_party/externals/imgui/backends/ |
D | imgui_impl_wgpu.cpp | 512 WGPUSamplerDescriptor sampler_desc = {}; in ImGui_ImplWGPU_CreateFontsTexture() local 513 sampler_desc.minFilter = WGPUFilterMode_Linear; in ImGui_ImplWGPU_CreateFontsTexture() 514 sampler_desc.magFilter = WGPUFilterMode_Linear; in ImGui_ImplWGPU_CreateFontsTexture() 515 sampler_desc.mipmapFilter = WGPUFilterMode_Linear; in ImGui_ImplWGPU_CreateFontsTexture() 516 sampler_desc.addressModeU = WGPUAddressMode_Repeat; in ImGui_ImplWGPU_CreateFontsTexture() 517 sampler_desc.addressModeV = WGPUAddressMode_Repeat; in ImGui_ImplWGPU_CreateFontsTexture() 518 sampler_desc.addressModeW = WGPUAddressMode_Repeat; in ImGui_ImplWGPU_CreateFontsTexture() 519 sampler_desc.maxAnisotropy = 1; in ImGui_ImplWGPU_CreateFontsTexture() 520 g_resources.Sampler = wgpuDeviceCreateSampler(g_wgpuDevice, &sampler_desc); in ImGui_ImplWGPU_CreateFontsTexture()
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/third_party/gstreamer/gstplugins_bad/sys/winscreencap/ |
D | dxgicapture.c | 274 D3D11_SAMPLER_DESC sampler_desc; in dxgicap_new() local 409 memset (&sampler_desc, 0, sizeof (sampler_desc)); in dxgicap_new() 410 sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; in dxgicap_new() 411 sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; in dxgicap_new() 412 sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; in dxgicap_new() 413 sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; in dxgicap_new() 414 sampler_desc.ComparisonFunc = D3D11_COMPARISON_NEVER; in dxgicap_new() 415 sampler_desc.MinLOD = 0; in dxgicap_new() 416 sampler_desc.MaxLOD = D3D11_FLOAT32_MAX; in dxgicap_new() 418 hr = ID3D11Device_CreateSamplerState (self->d3d11_device, &sampler_desc, in dxgicap_new()
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