Searched refs:sand8_blit_fs_luma (Results 1 – 3 of 3) sorted by relevance
313 if (v3d->sand8_blit_fs_luma) in v3d_context_destroy()314 pctx->delete_fs_state(pctx, v3d->sand8_blit_fs_luma); in v3d_context_destroy()
530 struct pipe_shader_state *sand8_blit_fs_luma; member
622 cached_shader = &v3d->sand8_blit_fs_luma; in v3d_get_sand8_fs()