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Searched refs:sand8_blit_fs_luma (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_context.c313 if (v3d->sand8_blit_fs_luma) in v3d_context_destroy()
314 pctx->delete_fs_state(pctx, v3d->sand8_blit_fs_luma); in v3d_context_destroy()
Dv3d_context.h530 struct pipe_shader_state *sand8_blit_fs_luma; member
Dv3d_blit.c622 cached_shader = &v3d->sand8_blit_fs_luma; in v3d_get_sand8_fs()