Searched refs:savedGroup (Results 1 – 2 of 2) sorted by relevance
94 static const char* savedGroup; variable101 savedGroup = UnityFixture.GroupFilter; in TEST_SETUP()109 UnityFixture.GroupFilter = savedGroup; in TEST_TEAR_DOWN()
162 static const char* savedGroup; variable169 savedGroup = UnityFixture.GroupFilter; in TEST_SETUP()177 UnityFixture.GroupFilter = savedGroup; in TEST_TEAR_DOWN()