/third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_scene_queue.c | 51 struct lp_scene *scenes[SCENE_QUEUE_SIZE]; member 113 struct lp_scene *scene = queue->scenes[queue->head++ % SCENE_QUEUE_SIZE]; in lp_scene_dequeue() 132 queue->scenes[queue->tail++ % SCENE_QUEUE_SIZE] = scene; in lp_scene_enqueue()
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D | lp_setup.c | 75 setup->scene_idx %= ARRAY_SIZE(setup->scenes); in lp_setup_get_empty_scene() 77 setup->scene = setup->scenes[setup->scene_idx]; in lp_setup_get_empty_scene() 1157 for (i = 0; i < ARRAY_SIZE(setup->scenes); i++) { in lp_setup_is_resource_referenced() 1158 if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) { in lp_setup_is_resource_referenced() 1538 for (i = 0; i < ARRAY_SIZE(setup->scenes); i++) { in lp_setup_destroy() 1539 struct lp_scene *scene = setup->scenes[i]; in lp_setup_destroy() 1589 setup->scenes[i] = lp_scene_create( pipe ); in lp_setup_create() 1590 if (!setup->scenes[i]) { in lp_setup_create() 1609 if (setup->scenes[i]) { in lp_setup_create() 1610 lp_scene_destroy(setup->scenes[i]); in lp_setup_create()
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D | lp_setup_context.h | 92 struct lp_scene *scenes[MAX_SCENES]; /**< all the scenes */ member
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/third_party/mindspore/tests/ut/data/mindrecord/testAclImdbData/pos/ |
D | 1000_8.txt | 1 …scenes were very interesting, tense and well done. I especially liked the opening scene which had …
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D | 10006_7.txt | 1 …scenes" land. It's overkill. The true nature of her physical and mental ailments should be obvious…
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D | 10003_8.txt | 1 … were some moments that could have been fleshed out a bit more, and some scenes that could probabl…
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D | 10001_10.txt | 1 …by Lesley Ann Warren. Best dramatic hobo lady I have ever seen, and love scenes in clothes warehou…
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/third_party/grpc/examples/ruby/pubsub/ |
D | pubsub_demo.rb | 209 scenes = NamedActions.instance_methods(false).map { |t| t.to_s } 210 scene_list = scenes.join(',') 211 opts.on("--action CODE", scenes, {}, 'pick a demo action',
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/third_party/gstreamer/gstplugins_bad/ext/ttml/ |
D | ttmlparse.c | 1716 ttml_attach_scene_metadata (GList * scenes, guint cellres_x, guint cellres_y) in ttml_attach_scene_metadata() argument 1720 for (scene_entry = g_list_first (scenes); scene_entry; in ttml_attach_scene_metadata() 1748 create_buffer_list (GList * scenes) in create_buffer_list() argument 1752 while (scenes) { in create_buffer_list() 1753 TtmlScene *scene = scenes->data; in create_buffer_list() 1755 scenes = scenes->next; in create_buffer_list() 1902 ttml_join_inline_elements (GList * scenes) in ttml_join_inline_elements() argument 1906 for (scene_entry = g_list_first (scenes); scene_entry; in ttml_join_inline_elements() 2021 GList *scenes = NULL; in ttml_parse() local 2040 scenes = ttml_create_scenes (region_trees); in ttml_parse() [all …]
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/third_party/gstreamer/gstplugins_good/ext/jpeg/ |
D | README | 10 way, the picture quality degrades with heavy motion scenes but the bitrate stays
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/third_party/flutter/flutter/examples/layers/ |
D | README.md | 8 scenes.
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/third_party/skia/third_party/externals/angle2/doc/ |
D | DebugOverlayInVulkanBackend.md | 7 be easy to miss scenes which need optimization, especially if they are 12 scenes need further investigation and profiling.
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/third_party/skia/third_party/externals/opengl-registry/extensions/WIN/ |
D | WIN_scene_markerXXX.txt | 34 the entire screen. This proposal extends the API of OpenGL to delimit scenes
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/third_party/openGLES/extensions/WIN/ |
D | WIN_scene_markerXXX.txt | 34 the entire screen. This proposal extends the API of OpenGL to delimit scenes
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | EXT_scene_marker.txt | 55 scenes may not be merged into a single visible frame without software 56 intervention to read back and combine scenes.
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D | WGL_EXT_depth_float.txt | 24 For perspective scenes, the density of objects (vertices) increases
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/third_party/openGLES/extensions/EXT/ |
D | EXT_scene_marker.txt | 55 scenes may not be merged into a single visible frame without software 56 intervention to read back and combine scenes.
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D | WGL_EXT_depth_float.txt | 24 For perspective scenes, the density of objects (vertices) increases
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/third_party/mesa3d/docs/drivers/ |
D | v3d.rst | 15 behind-the-scenes buffer management between the two kernel drivers,
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/third_party/skia/third_party/externals/opengl-registry/extensions/MESA/ |
D | MESA_tile_raster_order.txt | 39 scrolling or window movement within in 2D scenes, without first copying to
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/third_party/openGLES/extensions/MESA/ |
D | MESA_tile_raster_order.txt | 39 scrolling or window movement within in 2D scenes, without first copying to
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/third_party/flutter/flutter/packages/flutter/lib/src/painting/ |
D | binding.dart | 35 /// If the application has scenes that require the compilation of complex
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/third_party/flutter/skia/third_party/externals/sdl/docs/ |
D | README-nacl.md | 32 hiding the asynchronous nature of the browser behind the scenes...which is not the
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/third_party/boost/libs/phoenix/doc/inside/ |
D | rules.qbk | 12 This section is the "behind the scenes" counter part of the __phoenix_modules__
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_fog_distance.txt | 63 to implement with good performance, but scenes are consistently
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