Searched refs:setDebugName (Results 1 – 15 of 15) sorted by relevance
275 mOffscreenTexture.setDebugName("Offscreen back buffer texture"); in resetOffscreenColorBuffer()316 mOffscreenRTView.setDebugName("Offscreen back buffer render target"); in resetOffscreenColorBuffer()330 mOffscreenSRView.setDebugName("Offscreen back buffer shader resource"); in resetOffscreenColorBuffer()419 mDepthStencilTexture.setDebugName("Offscreen depth stencil texture"); in resetOffscreenDepthBuffer()431 mDepthStencilDSView.setDebugName("Offscreen depth stencil view"); in resetOffscreenDepthBuffer()446 mDepthStencilSRView.setDebugName("Offscreen depth stencil shader resource"); in resetOffscreenDepthBuffer()520 mBackBufferTexture.setDebugName("Back buffer texture"); in resize()525 mBackBufferRTView.setDebugName("Back buffer render target"); in resize()530 mBackBufferSRView.setDebugName("Back buffer shader resource"); in resize()641 mBackBufferTexture.setDebugName("Back buffer texture"); in reset()[all …]
99 mParamsConstantBuffer.setDebugName("PixelTransfer11 constant buffer"); in loadResources()104 mBufferToTextureVS.setDebugName("BufferToTexture VS"); in loadResources()108 mBufferToTextureGS.setDebugName("BufferToTexture GS"); in loadResources()247 bufferToTextureFloat.setDebugName("BufferToTexture RGBA ps"); in buildShaderMap()248 bufferToTextureInt.setDebugName("BufferToTexture RGBA-I ps"); in buildShaderMap()249 bufferToTextureUint.setDebugName("BufferToTexture RGBA-UI ps"); in buildShaderMap()
1145 outputTexture->setDebugName("TexStorage2D.Level0Texture"); in ensureTextureExists()1149 outputTexture->setDebugName("TexStorage2D.Texture"); in ensureTextureExists()1210 rtv.setDebugName("TexStorage2D.Level0RTV"); in getRenderTarget()1231 rtv.setDebugName("TexStorage2D.RTV"); in getRenderTarget()1251 dsv.setDebugName("TexStorage2D.DSV"); in getRenderTarget()1301 outSRV->setDebugName("TexStorage2D.SRV"); in createSRVForSampler()1320 outSRV->setDebugName("TexStorage2D.SRVForImage"); in createSRVForImage()1337 outUAV->setDebugName("TexStorage2D.UAVForImage"); in createUAVForImage()1365 mSwizzleTexture.setDebugName("TexStorage2D.SwizzleTexture"); in getSwizzleTexture()1425 mDropStencilTexture.setDebugName("TexStorage2D.DropStencil"); in ensureDropStencilTexture()[all …]
52 mBuffer.setDebugName("IndexBuffer11 (dynamic)"); in initialize()56 mBuffer.setDebugName("IndexBuffer11 (static)"); in initialize()
58 mBuffer.setDebugName("VertexBuffer11 (dynamic)"); in initialize()62 mBuffer.setDebugName("VertexBuffer11 (static)"); in initialize()
127 rtv.setDebugName("getAttachmentRenderTarget.RTV"); in createRenderTarget()141 srv.setDebugName("getAttachmentRenderTarget.SRV"); in createRenderTarget()
595 mVertexBuffer.setDebugName("Blit11 vertex buffer"); in initResources()613 mPointSampler.setDebugName("Blit11 point sampler"); in initResources()631 mLinearSampler.setDebugName("Blit11 linear sampler"); in initResources()647 mScissorEnabledRasterizerState.setDebugName("Blit11 scissoring rasterizer state"); in initResources()651 mScissorDisabledRasterizerState.setDebugName("Blit11 no scissoring rasterizer state"); in initResources()670 mDepthStencilState.setDebugName("Blit11 depth stencil state"); in initResources()681 mSwizzleCB.setDebugName("Blit11 swizzle constant buffer"); in initResources()1341 ps.setDebugName(name); in addBlitShaderToMap()1361 ps.setDebugName(name); in addSwizzleShaderToMap()1777 mResolvedDepth.setDebugName("Blit11::mResolvedDepth"); in initResolveDepthOnly()[all …]
265 mScissorDisabledRasterizerState.setDebugName("Clear11 Rasterizer State with scissor disabled"); in ensureResourcesInitialized()269 mScissorEnabledRasterizerState.setDebugName("Clear11 Rasterizer State with scissor enabled"); in ensureResourcesInitialized()333 mConstantBuffer.setDebugName("Clear11 Constant Buffer"); in ensureConstantBufferCreated()371 mVertexBuffer.setDebugName("Clear11 Vertex Buffer"); in ensureVertexBufferCreated()
579 mStagingTexture.setDebugName("Image11::StagingTexture3D"); in createStagingTexture()618 mStagingTexture.setDebugName("Image11::StagingTexture2D"); in createStagingTexture()
194 void setDebugName(const char *name) { d3d11::SetDebugName(mData->object, name); } in setDebugName() function
2562 texture.setDebugName("createRenderTarget.Texture"); in createRenderTarget()2576 srv.setDebugName("createRenderTarget.SRV"); in createRenderTarget()2589 blitSRV.setDebugName("createRenderTarget.BlitSRV"); in createRenderTarget()2608 dsv.setDebugName("createRenderTarget.DSV"); in createRenderTarget()2623 rtv.setDebugName("createRenderTarget.RTV"); in createRenderTarget()3127 stagingHelper.setDebugName("readFromAttachment::stagingHelper"); in readFromAttachment()3152 resolvedTextureHelper.setDebugName("readFromAttachment::resolvedTextureHelper"); in readFromAttachment()
1120 newBuffer.setDebugName("Buffer11::NativeStorage"); in resize()1441 mBuffer.setDebugName("Buffer11::EmulatedIndexedStorage"); in getBuffer()
2316 mResource.setDebugName(name); in resolveImpl()
23 SkDEBUGCODE(this->setDebugName(std::move(name))); in GrMockSurfaceProxy()
348 void setDebugName(SkString name) { fDebugName = std::move(name); } in setDebugName() function