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Searched refs:setDebugName (Results 1 – 15 of 15) sorted by relevance

/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DSwapChain11.cpp275 mOffscreenTexture.setDebugName("Offscreen back buffer texture"); in resetOffscreenColorBuffer()
316 mOffscreenRTView.setDebugName("Offscreen back buffer render target"); in resetOffscreenColorBuffer()
330 mOffscreenSRView.setDebugName("Offscreen back buffer shader resource"); in resetOffscreenColorBuffer()
419 mDepthStencilTexture.setDebugName("Offscreen depth stencil texture"); in resetOffscreenDepthBuffer()
431 mDepthStencilDSView.setDebugName("Offscreen depth stencil view"); in resetOffscreenDepthBuffer()
446 mDepthStencilSRView.setDebugName("Offscreen depth stencil shader resource"); in resetOffscreenDepthBuffer()
520 mBackBufferTexture.setDebugName("Back buffer texture"); in resize()
525 mBackBufferRTView.setDebugName("Back buffer render target"); in resize()
530 mBackBufferSRView.setDebugName("Back buffer shader resource"); in resize()
641 mBackBufferTexture.setDebugName("Back buffer texture"); in reset()
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DPixelTransfer11.cpp99 mParamsConstantBuffer.setDebugName("PixelTransfer11 constant buffer"); in loadResources()
104 mBufferToTextureVS.setDebugName("BufferToTexture VS"); in loadResources()
108 mBufferToTextureGS.setDebugName("BufferToTexture GS"); in loadResources()
247 bufferToTextureFloat.setDebugName("BufferToTexture RGBA ps"); in buildShaderMap()
248 bufferToTextureInt.setDebugName("BufferToTexture RGBA-I ps"); in buildShaderMap()
249 bufferToTextureUint.setDebugName("BufferToTexture RGBA-UI ps"); in buildShaderMap()
DTextureStorage11.cpp1145 outputTexture->setDebugName("TexStorage2D.Level0Texture"); in ensureTextureExists()
1149 outputTexture->setDebugName("TexStorage2D.Texture"); in ensureTextureExists()
1210 rtv.setDebugName("TexStorage2D.Level0RTV"); in getRenderTarget()
1231 rtv.setDebugName("TexStorage2D.RTV"); in getRenderTarget()
1251 dsv.setDebugName("TexStorage2D.DSV"); in getRenderTarget()
1301 outSRV->setDebugName("TexStorage2D.SRV"); in createSRVForSampler()
1320 outSRV->setDebugName("TexStorage2D.SRVForImage"); in createSRVForImage()
1337 outUAV->setDebugName("TexStorage2D.UAVForImage"); in createUAVForImage()
1365 mSwizzleTexture.setDebugName("TexStorage2D.SwizzleTexture"); in getSwizzleTexture()
1425 mDropStencilTexture.setDebugName("TexStorage2D.DropStencil"); in ensureDropStencilTexture()
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DIndexBuffer11.cpp52 mBuffer.setDebugName("IndexBuffer11 (dynamic)"); in initialize()
56 mBuffer.setDebugName("IndexBuffer11 (static)"); in initialize()
DVertexBuffer11.cpp58 mBuffer.setDebugName("VertexBuffer11 (dynamic)"); in initialize()
62 mBuffer.setDebugName("VertexBuffer11 (static)"); in initialize()
DExternalImageSiblingImpl11.cpp127 rtv.setDebugName("getAttachmentRenderTarget.RTV"); in createRenderTarget()
141 srv.setDebugName("getAttachmentRenderTarget.SRV"); in createRenderTarget()
DBlit11.cpp595 mVertexBuffer.setDebugName("Blit11 vertex buffer"); in initResources()
613 mPointSampler.setDebugName("Blit11 point sampler"); in initResources()
631 mLinearSampler.setDebugName("Blit11 linear sampler"); in initResources()
647 mScissorEnabledRasterizerState.setDebugName("Blit11 scissoring rasterizer state"); in initResources()
651 mScissorDisabledRasterizerState.setDebugName("Blit11 no scissoring rasterizer state"); in initResources()
670 mDepthStencilState.setDebugName("Blit11 depth stencil state"); in initResources()
681 mSwizzleCB.setDebugName("Blit11 swizzle constant buffer"); in initResources()
1341 ps.setDebugName(name); in addBlitShaderToMap()
1361 ps.setDebugName(name); in addSwizzleShaderToMap()
1777 mResolvedDepth.setDebugName("Blit11::mResolvedDepth"); in initResolveDepthOnly()
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DClear11.cpp265 mScissorDisabledRasterizerState.setDebugName("Clear11 Rasterizer State with scissor disabled"); in ensureResourcesInitialized()
269 mScissorEnabledRasterizerState.setDebugName("Clear11 Rasterizer State with scissor enabled"); in ensureResourcesInitialized()
333 mConstantBuffer.setDebugName("Clear11 Constant Buffer"); in ensureConstantBufferCreated()
371 mVertexBuffer.setDebugName("Clear11 Vertex Buffer"); in ensureVertexBufferCreated()
DImage11.cpp579 mStagingTexture.setDebugName("Image11::StagingTexture3D"); in createStagingTexture()
618 mStagingTexture.setDebugName("Image11::StagingTexture2D"); in createStagingTexture()
DResourceManager11.h194 void setDebugName(const char *name) { d3d11::SetDebugName(mData->object, name); } in setDebugName() function
DRenderer11.cpp2562 texture.setDebugName("createRenderTarget.Texture"); in createRenderTarget()
2576 srv.setDebugName("createRenderTarget.SRV"); in createRenderTarget()
2589 blitSRV.setDebugName("createRenderTarget.BlitSRV"); in createRenderTarget()
2608 dsv.setDebugName("createRenderTarget.DSV"); in createRenderTarget()
2623 rtv.setDebugName("createRenderTarget.RTV"); in createRenderTarget()
3127 stagingHelper.setDebugName("readFromAttachment::stagingHelper"); in readFromAttachment()
3152 resolvedTextureHelper.setDebugName("readFromAttachment::resolvedTextureHelper"); in readFromAttachment()
DBuffer11.cpp1120 newBuffer.setDebugName("Buffer11::NativeStorage"); in resize()
1441 mBuffer.setDebugName("Buffer11::EmulatedIndexedStorage"); in getBuffer()
Drenderer11_utils.cpp2316 mResource.setDebugName(name); in resolveImpl()
/third_party/skia/src/gpu/mock/
DGrMockSurfaceProxy.h23 SkDEBUGCODE(this->setDebugName(std::move(name))); in GrMockSurfaceProxy()
/third_party/skia/src/gpu/
DGrSurfaceProxy.h348 void setDebugName(SkString name) { fDebugName = std::move(name); } in setDebugName() function