/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/geometry/ |
D | vktGeometryBasicClass.cpp | 108 .setPrimitiveTopology (m_primitiveType) in iterate()
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D | vktGeometryTestsUtil.hpp | 129 …GraphicsPipelineBuilder& setPrimitiveTopology (const vk::VkPrimitiveTopology topology) { m_primi… in setPrimitiveTopology() function in vkt::geometry::GraphicsPipelineBuilder
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/third_party/skia/src/gpu/d3d/ |
D | GrD3DCommandList.h | 165 void setPrimitiveTopology(D3D12_PRIMITIVE_TOPOLOGY primitiveTopology);
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D | GrD3DOpsRenderPass.cpp | 136 gpu->currentCommandList()->setPrimitiveTopology(topology); in set_primitive_topology()
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D | GrD3DCommandList.cpp | 331 void GrD3DDirectCommandList::setPrimitiveTopology(D3D12_PRIMITIVE_TOPOLOGY primitiveTopology) { in setPrimitiveTopology() function in GrD3DDirectCommandList
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | Blit11.cpp | 892 stateManager->setPrimitiveTopology(topology); in swizzleTexture() 1020 stateManager->setPrimitiveTopology(topology); in copyTexture() 1122 stateManager->setPrimitiveTopology(topology); in copyDepth() 1727 stateManager->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); in resolveDepth() 1901 stateManager->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); in resolveStencil()
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D | PixelTransfer11.cpp | 207 stateManager->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST); in copyBufferToTexture()
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D | StateManager11.h | 270 void setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY primitiveTopology);
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D | Clear11.cpp | 750 stateManager->setPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); in clearFramebuffer()
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D | SwapChain11.cpp | 878 stateManager->setPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); in copyOffscreenToBackbuffer()
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D | StateManager11.cpp | 2397 void StateManager11::setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY primitiveTopology) in setPrimitiveTopology() function in rx::StateManager11
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | Blit11.cpp | 888 stateManager->setPrimitiveTopology(topology); in swizzleTexture() 1016 stateManager->setPrimitiveTopology(topology); in copyTexture() 1118 stateManager->setPrimitiveTopology(topology); in copyDepth() 1731 stateManager->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); in resolveDepth() 1905 stateManager->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); in resolveStencil()
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D | PixelTransfer11.cpp | 206 stateManager->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST); in copyBufferToTexture()
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D | StateManager11.h | 250 void setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY primitiveTopology);
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D | Clear11.cpp | 752 stateManager->setPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); in clearFramebuffer()
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D | SwapChain11.cpp | 860 stateManager->setPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); in copyOffscreenToBackbuffer()
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D | StateManager11.cpp | 2328 void StateManager11::setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY primitiveTopology) in setPrimitiveTopology() function in rx::StateManager11
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/ |
D | vktDynamicStateComputeTests.cpp | 289 void setPrimitiveTopology (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStat… in setPrimitiveTopology() function 476 …STATE_PRIMITIVE_TOPOLOGY_EXT, { { "VK_EXT_extended_dynamic_state" }, setPrimitiveTopology } }, in getDynamicStateInfo()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/ |
D | vktSynchronizationUtil.hpp | 147 …GraphicsPipelineBuilder& setPrimitiveTopology (const vk::VkPrimitiveTopology topology) { m_primi… in setPrimitiveTopology() function in vkt::synchronization::GraphicsPipelineBuilder
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D | vktSynchronizationOperation.cpp | 4937 .setPrimitiveTopology (VK_PRIMITIVE_TOPOLOGY_POINT_LIST) in Implementation()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/tessellation/ |
D | vktTessellationGeometryPointSizeTests.cpp | 342 .setPrimitiveTopology (VK_PRIMITIVE_TOPOLOGY_POINT_LIST) in test()
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D | vktTessellationUtil.hpp | 125 …GraphicsPipelineBuilder& setPrimitiveTopology (const vk::VkPrimitiveTopology topology) { m_primi… in setPrimitiveTopology() function in vkt::tessellation::GraphicsPipelineBuilder
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D | vktTessellationGeometryPassthroughTests.cpp | 528 .setPrimitiveTopology (getPrimitiveTopology(m_params.primitiveType)) in iterate()
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