Searched refs:setResourceState (Results 1 – 11 of 11) sorted by relevance
/third_party/skia/src/gpu/d3d/ |
D | GrD3DTypesMinimal.cpp | 37 void GrD3DBackendSurfaceInfo::setResourceState(GrD3DResourceStateEnum resourceState) { in setResourceState() function in GrD3DBackendSurfaceInfo 39 fResourceState->setResourceState(static_cast<D3D12_RESOURCE_STATES>(resourceState)); in setResourceState()
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D | GrD3DTextureResource.h | 54 void setResourceState(const GrD3DGpu* gpu, D3D12_RESOURCE_STATES newResourceState, 66 fState->setResourceState(newState); in updateResourceState()
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D | GrD3DPipelineState.cpp | 163 const_cast<GrD3DBuffer*>(d3dVertexBuffer)->setResourceState( in bindBuffers() 170 const_cast<GrD3DBuffer*>(d3dInstanceBuffer)->setResourceState( in bindBuffers() 179 const_cast<GrD3DBuffer*>(d3dIndexBuffer)->setResourceState( in bindBuffers()
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D | GrD3DTextureResource.cpp | 13 void GrD3DTextureResource::setResourceState(const GrD3DGpu* gpu, in setResourceState() function in GrD3DTextureResource 108 this->setResourceState(gpu, D3D12_RESOURCE_STATE_PRESENT); in prepareForPresent()
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D | GrD3DGpu.cpp | 483 dstResource->setResourceState(this, D3D12_RESOURCE_STATE_COPY_DEST); in copySurfaceAsCopyTexture() 484 srcResource->setResourceState(this, D3D12_RESOURCE_STATE_COPY_SOURCE); in copySurfaceAsCopyTexture() 545 dstTextureResource->setResourceState(this, D3D12_RESOURCE_STATE_RESOLVE_DEST); in resolveTexture() 546 src->msaaTextureResource()->setResourceState(this, D3D12_RESOURCE_STATE_RESOLVE_SOURCE); in resolveTexture() 646 texResource->setResourceState(this, D3D12_RESOURCE_STATE_COPY_SOURCE); in readOrTransferPixels() 674 d3dTex->setResourceState(this, D3D12_RESOURCE_STATE_COPY_DEST); in onWritePixels() 680 d3dTex->setResourceState(this, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE); in onWritePixels() 833 d3dTex->setResourceState(this, D3D12_RESOURCE_STATE_COPY_DEST); in onTransferPixelsTo() 1097 d3dTex->setResourceState(this, D3D12_RESOURCE_STATE_COPY_SOURCE); in onRegenerateMipMapLevels() 1116 uavTexture->setResourceState(this, D3D12_RESOURCE_STATE_COPY_DEST); in onRegenerateMipMapLevels() [all …]
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D | GrD3DOpsRenderPass.cpp | 57 d3dRT->msaaTextureResource()->setResourceState(fGpu, D3D12_RESOURCE_STATE_RENDER_TARGET); in onBegin() 59 d3dRT->setResourceState(fGpu, D3D12_RESOURCE_STATE_RENDER_TARGET); in onBegin() 71 d3dStencil->setResourceState(fGpu, D3D12_RESOURCE_STATE_DEPTH_WRITE); in onBegin() 215 d3dTex->setResourceState(gpu, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE); in update_resource_state()
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D | GrD3DResourceState.h | 18 void setResourceState(D3D12_RESOURCE_STATES state) { in setResourceState() function
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D | GrD3DBuffer.cpp | 95 void GrD3DBuffer::setResourceState(const GrD3DGpu* gpu, in setResourceState() function in GrD3DBuffer 219 this->setResourceState(this->getD3DGpu(), D3D12_RESOURCE_STATE_COPY_DEST); in internalUnmap()
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D | GrD3DBuffer.h | 29 void setResourceState(const GrD3DGpu* gpu, D3D12_RESOURCE_STATES newResourceState);
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/third_party/skia/include/private/ |
D | GrD3DTypesMinimal.h | 44 void setResourceState(GrD3DResourceStateEnum state);
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/third_party/skia/src/gpu/ |
D | GrBackendSurface.cpp | 720 fD3DInfo.setResourceState(state); in setD3DResourceState() 1164 fD3DInfo.setResourceState(state); in setD3DResourceState()
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