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Searched refs:set_back_texture_from_output (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/vdpau/
Dpresentation.c234 if (vscreen->set_back_texture_from_output && surf->send_to_X) in vlVdpPresentationQueueDisplay()
235 … vscreen->set_back_texture_from_output(vscreen, surf->surface->texture, clip_width, clip_height); in vlVdpPresentationQueueDisplay()
242 if (!vscreen->set_back_texture_from_output || !surf->send_to_X) { in vlVdpPresentationQueueDisplay()
292 if (!vscreen->set_back_texture_from_output || !surf->send_to_X) { in vlVdpPresentationQueueDisplay()
/third_party/mesa3d/src/gallium/auxiliary/vl/
Dvl_winsys.h65 (*set_back_texture_from_output)(struct vl_screen *vscreen, member
Dvl_winsys_dri3.c443 scrn->base.set_back_texture_from_output = NULL; in dri3_set_drawable()
852 scrn->base.set_back_texture_from_output = vl_dri3_screen_set_back_texture_from_output; in vl_dri3_screen_create()