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Searched refs:shProg (Results 1 – 25 of 28) sorted by relevance

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/third_party/mesa3d/src/mesa/main/
Dshaderobj.c252 struct gl_shader_program *shProg) in _mesa_reference_shader_program_() argument
255 if (*ptr == shProg) { in _mesa_reference_shader_program_()
277 if (shProg) { in _mesa_reference_shader_program_()
278 p_atomic_inc(&shProg->RefCount); in _mesa_reference_shader_program_()
279 *ptr = shProg; in _mesa_reference_shader_program_()
320 struct gl_shader_program *shProg; in _mesa_new_shader_program() local
321 shProg = rzalloc(NULL, struct gl_shader_program); in _mesa_new_shader_program()
322 if (shProg) { in _mesa_new_shader_program()
323 shProg->Name = name; in _mesa_new_shader_program()
324 shProg->data = _mesa_create_shader_program_data(); in _mesa_new_shader_program()
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Dshaderapi.c281 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name); in is_program() local
282 return shProg ? GL_TRUE : GL_FALSE; in is_program()
298 attach_shader(struct gl_context *ctx, struct gl_shader_program *shProg, in attach_shader() argument
301 GLuint n = shProg->NumShaders; in attach_shader()
303 shProg->Shaders = realloc(shProg->Shaders, in attach_shader()
305 if (!shProg->Shaders) { in attach_shader()
311 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */ in attach_shader()
312 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh); in attach_shader()
313 shProg->NumShaders++; in attach_shader()
320 struct gl_shader_program *shProg; in attach_shader_err() local
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Duniforms.c66 update_single_shader_texture_used(struct gl_shader_program *shProg, in update_single_shader_texture_used() argument
81 unsigned stages_mask = shProg->data->linked_stages; in update_single_shader_texture_used()
91 struct gl_program *glprog = shProg->_LinkedShaders[stage]->Program; in update_single_shader_texture_used()
93 shProg->SamplersValidated = GL_FALSE; in update_single_shader_texture_used()
100 _mesa_update_shader_textures_used(struct gl_shader_program *shProg, in _mesa_update_shader_textures_used() argument
108 assert(shProg->_LinkedShaders[prog_stage]); in _mesa_update_shader_textures_used()
115 update_single_shader_texture_used(shProg, prog, in _mesa_update_shader_textures_used()
129 update_single_shader_texture_used(shProg, prog, sampler->unit, in _mesa_update_shader_textures_used()
341 struct gl_shader_program *shProg = in _mesa_ProgramUniform1f() local
344 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_FLOAT, 1); in _mesa_ProgramUniform1f()
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Dprogram_resource.c101 struct gl_shader_program *shProg = in _mesa_GetProgramInterfaceiv() local
104 if (!shProg) in _mesa_GetProgramInterfaceiv()
123 for (i = 0, *params = 0; i < shProg->data->NumProgramResourceList; i++) in _mesa_GetProgramInterfaceiv()
124 if (shProg->data->ProgramResourceList[i].Type == programInterface) in _mesa_GetProgramInterfaceiv()
139 for (i = 0, *params = 0; i < shProg->data->NumProgramResourceList; i++) { in _mesa_GetProgramInterfaceiv()
140 if (shProg->data->ProgramResourceList[i].Type != programInterface) in _mesa_GetProgramInterfaceiv()
143 _mesa_program_resource_name_len(&shProg->data->ProgramResourceList[i]); in _mesa_GetProgramInterfaceiv()
150 for (i = 0, *params = 0; i < shProg->data->NumProgramResourceList; i++) { in _mesa_GetProgramInterfaceiv()
151 if (shProg->data->ProgramResourceList[i].Type == programInterface) { in _mesa_GetProgramInterfaceiv()
154 shProg->data->ProgramResourceList[i].Data; in _mesa_GetProgramInterfaceiv()
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Dshader_query.cpp101 struct gl_shader_program *const shProg, GLuint index, in bind_attrib_location() argument
125 shProg->AttributeBindings->put(index + VERT_ATTRIB_GENERIC0, name); in bind_attrib_location()
139 struct gl_shader_program *const shProg = in _mesa_BindAttribLocation_no_error() local
141 bind_attrib_location(ctx, shProg, index, name, true); in _mesa_BindAttribLocation_no_error()
150 struct gl_shader_program *const shProg = in _mesa_BindAttribLocation() local
152 if (!shProg) in _mesa_BindAttribLocation()
155 bind_attrib_location(ctx, shProg, index, name, false); in _mesa_BindAttribLocation()
164 struct gl_shader_program *shProg; in _mesa_GetActiveAttrib() local
171 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib"); in _mesa_GetActiveAttrib()
172 if (!shProg) in _mesa_GetActiveAttrib()
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Dpipelineobj.c211 struct gl_shader_program *shProg, in use_program_stage() argument
215 if (shProg && shProg->_LinkedShaders[stage]) in use_program_stage()
216 prog = shProg->_LinkedShaders[stage]->Program; in use_program_stage()
218 _mesa_use_program(ctx, stage, shProg, prog, pipe); in use_program_stage()
222 use_program_stages(struct gl_context *ctx, struct gl_shader_program *shProg, in use_program_stages() argument
239 use_program_stage(ctx, GL_VERTEX_SHADER, shProg, pipe); in use_program_stages()
242 use_program_stage(ctx, GL_FRAGMENT_SHADER, shProg, pipe); in use_program_stages()
245 use_program_stage(ctx, GL_GEOMETRY_SHADER, shProg, pipe); in use_program_stages()
248 use_program_stage(ctx, GL_TESS_CONTROL_SHADER, shProg, pipe); in use_program_stages()
251 use_program_stage(ctx, GL_TESS_EVALUATION_SHADER, shProg, pipe); in use_program_stages()
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Duniform_query.cpp58 struct gl_shader_program *shProg; in _mesa_GetActiveUniform_impl() local
67 shProg = _mesa_lookup_shader_program_err_glthread(ctx, program, glthread, in _mesa_GetActiveUniform_impl()
69 if (!shProg) in _mesa_GetActiveUniform_impl()
72 res = _mesa_program_resource_find_index((struct gl_shader_program *) shProg, in _mesa_GetActiveUniform_impl()
82 _mesa_get_program_resource_name(shProg, GL_UNIFORM, index, maxLength, in _mesa_GetActiveUniform_impl()
86 _mesa_program_resource_prop((struct gl_shader_program *) shProg, in _mesa_GetActiveUniform_impl()
90 _mesa_program_resource_prop((struct gl_shader_program *) shProg, in _mesa_GetActiveUniform_impl()
139 struct gl_shader_program *shProg; in _mesa_GetActiveUniformsiv() local
149 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); in _mesa_GetActiveUniformsiv()
150 if (!shProg) in _mesa_GetActiveUniformsiv()
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Dshaderapi.h61 struct gl_shader_program *shProg);
64 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
74 _mesa_count_active_attribs(struct gl_shader_program *shProg);
77 _mesa_longest_attribute_name_length(struct gl_shader_program *shProg);
264 struct gl_shader_program *shProg, struct gl_program *prog,
288 _mesa_program_resource_index(struct gl_shader_program *shProg,
292 _mesa_program_resource_find_name(struct gl_shader_program *shProg,
297 _mesa_program_resource_find_index(struct gl_shader_program *shProg,
301 _mesa_program_resource_find_active_variable(struct gl_shader_program *shProg,
307 _mesa_get_program_resource_name(struct gl_shader_program *shProg,
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Dshaderobj.h71 struct gl_shader_program *shProg);
81 struct gl_shader_program *shProg) in _mesa_reference_shader_program() argument
83 if (*ptr != shProg) in _mesa_reference_shader_program()
84 _mesa_reference_shader_program_(ctx, ptr, shProg); in _mesa_reference_shader_program()
116 struct gl_shader_program *shProg);
120 struct gl_shader_program *shProg);
124 struct gl_shader_program *shProg);
Dtransformfeedback.c69 struct gl_shader_program *shProg) in _mesa_transform_feedback_is_using_program() argument
71 if (!shProg->last_vert_prog) in _mesa_transform_feedback_is_using_program()
76 callback_data.prog = shProg->last_vert_prog; in _mesa_transform_feedback_is_using_program()
874 struct gl_shader_program *shProg, GLsizei count, in transform_feedback_varyings() argument
880 for (i = 0; i < (GLint) shProg->TransformFeedback.NumVarying; i++) { in transform_feedback_varyings()
881 free(shProg->TransformFeedback.VaryingNames[i]); in transform_feedback_varyings()
883 free(shProg->TransformFeedback.VaryingNames); in transform_feedback_varyings()
886 shProg->TransformFeedback.VaryingNames = in transform_feedback_varyings()
889 if (!shProg->TransformFeedback.VaryingNames) { in transform_feedback_varyings()
896 shProg->TransformFeedback.VaryingNames[i] = strdup(varyings[i]); in transform_feedback_varyings()
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Dshared.c234 struct gl_shader_program *shProg = (struct gl_shader_program *) data; in free_shader_program_data_cb() local
236 if (shProg->Type == GL_SHADER_PROGRAM_MESA) { in free_shader_program_data_cb()
237 _mesa_free_shader_program_data(ctx, shProg); in free_shader_program_data_cb()
255 struct gl_shader_program *shProg = (struct gl_shader_program *) data; in delete_shader_cb() local
256 assert(shProg->Type == GL_SHADER_PROGRAM_MESA); in delete_shader_cb()
257 _mesa_delete_shader_program(ctx, shProg); in delete_shader_cb()
Dtransformfeedback.h158 struct gl_shader_program *shProg);
Duniforms.h499 _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
503 _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg,
/third_party/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_link.cpp225 brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) in brw_link_shader() argument
232 if (shProg->data->LinkStatus == LINKING_SKIPPED) in brw_link_shader()
235 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) { in brw_link_shader()
236 struct gl_linked_shader *shader = shProg->_LinkedShaders[stage]; in brw_link_shader()
244 process_glsl_ir(brw, shProg, shader); in brw_link_shader()
246 _mesa_copy_linked_program_data(shProg, shader); in brw_link_shader()
255 _mesa_shader_stage_to_string(shader->Stage), shProg->Name); in brw_link_shader()
260 prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage, in brw_link_shader()
271 if (shProg->data->spirv) { in brw_link_shader()
275 if (!gl_nir_link_spirv(ctx, shProg, &opts)) in brw_link_shader()
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Dbrw_program_binary.c240 struct gl_shader_program *shProg, in brw_deserialize_program_binary() argument
/third_party/mesa3d/src/compiler/glsl/
Dstandalone_scaffolding.cpp151 struct gl_shader_program *shProg) in _mesa_clear_shader_program_data() argument
154 if (shProg->_LinkedShaders[i] != NULL) { in _mesa_clear_shader_program_data()
155 _mesa_delete_linked_shader(ctx, shProg->_LinkedShaders[i]); in _mesa_clear_shader_program_data()
156 shProg->_LinkedShaders[i] = NULL; in _mesa_clear_shader_program_data()
160 shProg->data->NumUniformStorage = 0; in _mesa_clear_shader_program_data()
161 shProg->data->UniformStorage = NULL; in _mesa_clear_shader_program_data()
162 shProg->NumUniformRemapTable = 0; in _mesa_clear_shader_program_data()
163 shProg->UniformRemapTable = NULL; in _mesa_clear_shader_program_data()
164 shProg->UniformHash = NULL; in _mesa_clear_shader_program_data()
166 ralloc_free(shProg->data->InfoLog); in _mesa_clear_shader_program_data()
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Dgl_nir_linker.c96 create_shader_variable(struct gl_shader_program *shProg, in create_shader_variable() argument
106 struct gl_shader_variable *out = rzalloc(shProg, in create_shader_variable()
116 out->name = ralloc_strdup(shProg, "gl_VertexID"); in create_shader_variable()
121 out->name = ralloc_strdup(shProg, "gl_TessLevelOuter"); in create_shader_variable()
127 out->name = ralloc_strdup(shProg, "gl_TessLevelInner"); in create_shader_variable()
130 out->name = ralloc_strdup(shProg, name); in create_shader_variable()
175 struct gl_shader_program *shProg, in add_shader_variable() argument
219 name = ralloc_asprintf(shProg, "%s.%s", interface_name, name); in add_shader_variable()
243 char *field_name = ralloc_asprintf(shProg, "%s.%s", name, field->name); in add_shader_variable()
244 if (!add_shader_variable(ctx, shProg, resource_set, in add_shader_variable()
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Dlinker.cpp3664 build_stageref(struct gl_shader_program *shProg, const char *name, in build_stageref() argument
3675 struct gl_linked_shader *sh = shProg->_LinkedShaders[i]; in build_stageref()
3719 create_shader_variable(struct gl_shader_program *shProg, in create_shader_variable() argument
3729 gl_shader_variable *out = rzalloc(shProg, struct gl_shader_variable); in create_shader_variable()
3738 out->name = ralloc_strdup(shProg, "gl_VertexID"); in create_shader_variable()
3743 out->name = ralloc_strdup(shProg, "gl_TessLevelOuter"); in create_shader_variable()
3749 out->name = ralloc_strdup(shProg, "gl_TessLevelInner"); in create_shader_variable()
3752 out->name = ralloc_strdup(shProg, name); in create_shader_variable()
3796 struct gl_shader_program *shProg, in add_shader_variable() argument
3839 name = ralloc_asprintf(shProg, "%s.%s", interface_name, name); in add_shader_variable()
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Dserialize.cpp313 write_xfb(struct blob *metadata, struct gl_shader_program *shProg) in write_xfb() argument
315 struct gl_program *prog = shProg->last_vert_prog; in write_xfb()
327 blob_write_uint32(metadata, shProg->TransformFeedback.BufferMode); in write_xfb()
328 blob_write_bytes(metadata, shProg->TransformFeedback.BufferStride, in write_xfb()
329 sizeof(shProg->TransformFeedback.BufferStride)); in write_xfb()
330 blob_write_uint32(metadata, shProg->TransformFeedback.NumVarying); in write_xfb()
331 for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; i++) in write_xfb()
332 blob_write_string(metadata, shProg->TransformFeedback.VaryingNames[i]); in write_xfb()
356 read_xfb(struct blob_reader *metadata, struct gl_shader_program *shProg) in read_xfb() argument
363 if (shProg->TransformFeedback.VaryingNames) { in read_xfb()
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Dprogram.h49 struct gl_shader_program *shProg,
Dlink_uniforms.cpp193 calculate_array_size_and_stride(struct gl_shader_program *shProg, in calculate_array_size_and_stride() argument
206 shProg->data->ShaderStorageBlocks[block_index].Name : in calculate_array_size_and_stride()
207 shProg->data->UniformBlocks[block_index].Name); in calculate_array_size_and_stride()
213 linker_error(shProg, "Out of memory during linking.\n"); in calculate_array_size_and_stride()
220 linker_error(shProg, "Out of memory during linking.\n"); in calculate_array_size_and_stride()
226 const gl_linked_shader *sh = shProg->_LinkedShaders[i]; in calculate_array_size_and_stride()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_shader_cache.h46 struct gl_shader_program *shProg,
51 struct gl_shader_program *shProg,
59 struct gl_shader_program *shProg,
64 struct gl_shader_program *shProg,
Dst_shader_cache.c172 struct gl_shader_program *shProg, in st_deserialise_ir_program() argument
185 _mesa_ensure_and_associate_uniform_storage(ctx, shProg, prog, 16); in st_deserialise_ir_program()
216 stp->shader_program = shProg; in st_deserialise_ir_program()
280 struct gl_shader_program *shProg, in st_serialise_tgsi_program_binary() argument
288 struct gl_shader_program *shProg, in st_deserialise_tgsi_program() argument
291 st_deserialise_ir_program(ctx, shProg, prog, false); in st_deserialise_tgsi_program()
302 struct gl_shader_program *shProg, in st_serialise_nir_program_binary() argument
310 struct gl_shader_program *shProg, in st_deserialise_nir_program() argument
313 st_deserialise_ir_program(ctx, shProg, prog, true); in st_deserialise_nir_program()
/third_party/node/deps/npm/node_modules/cmd-shim/
Dindex.js82 , shProg = prog && prog.split("\\").join("/")
84 , pwshProg = shProg && "\"" + shProg + "$exe\""
91 shProg = "\"$basedir/" + shTarget + "\""
92 pwshProg = shProg
185 + " " + variables + shProg + " " + args + " " + shTarget + " \"$@\"\n"
191 + shProg + " " + args + " " + shTarget + " \"$@\"\n"
/third_party/mesa3d/docs/relnotes/
D10.0.4.rst41 \`shProg->Shaders[j]->Type == 0x8B31 \|\| shProg->Shaders[j]->Type ==

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