Searched refs:sh_i (Results 1 – 1 of 1) sorted by relevance
/third_party/mesa3d/src/compiler/glsl/ |
D | link_varyings.cpp | 3288 gl_linked_shader *const sh_i = prog->_LinkedShaders[i]; in link_varyings() local 3292 reserved_varying_slot(sh_i, ir_var_shader_out); in link_varyings() 3296 do_dead_builtin_varyings(ctx, sh_i, sh_next, in link_varyings() 3300 if (!assign_varying_locations(ctx, mem_ctx, prog, sh_i, sh_next, in link_varyings() 3307 if (sh_i != NULL) { in link_varyings() 3309 if (!check_against_output_limit(ctx, prog, sh_i, slots_used)) { in link_varyings()
|