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Searched refs:shaderResources (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/src/pdf/
DSkPDFResourceDict.cpp86 const std::vector<SkPDFIndirectReference>& shaderResources, in SkPDFMakeResourceDict() argument
92 add_subdict(shaderResources, SkPDFResourceType::kPattern, dict.get()); in SkPDFMakeResourceDict()
DSkPDFResourceDict.h37 const std::vector<SkPDFIndirectReference>& shaderResources,
DSkPDFDevice.cpp1148 SkTHashSet<SkPDFIndirectReference>* shaderResources, in populate_graphic_state_entry_from_paint() argument
1200 entry->fShaderIndex = add_resource(*shaderResources, pdfShader); in populate_graphic_state_entry_from_paint()
/third_party/flutter/skia/src/pdf/
DSkPDFResourceDict.cpp86 const std::vector<SkPDFIndirectReference>& shaderResources, in SkPDFMakeResourceDict() argument
92 add_subdict(shaderResources, SkPDFResourceType::kPattern, dict.get()); in SkPDFMakeResourceDict()
DSkPDFResourceDict.h37 const std::vector<SkPDFIndirectReference>& shaderResources,
DSkPDFDevice.cpp1168 SkTHashSet<SkPDFIndirectReference>* shaderResources, in populate_graphic_state_entry_from_paint() argument
1217 entry->fShaderIndex = add_resource(*shaderResources, pdfShader); in populate_graphic_state_entry_from_paint()
/third_party/flutter/skia/third_party/externals/sdl/src/render/direct3d11/
DSDL_render_d3d11.c2470 ID3D11ShaderResourceView ** shaderResources, in D3D11_SetPixelShader() argument
2480 shaderResource = shaderResources[0]; in D3D11_SetPixelShader()
2485 …viceContext_PSSetShaderResources(rendererData->d3dContext, 0, numShaderResources, shaderResources); in D3D11_SetPixelShader()
2705 ID3D11ShaderResourceView *shaderResources[] = { in D3D11_RenderCopy() local
2713 SDL_arraysize(shaderResources), in D3D11_RenderCopy()
2714 shaderResources, in D3D11_RenderCopy()
2821 ID3D11ShaderResourceView *shaderResources[] = { in D3D11_RenderCopyEx() local
2829 SDL_arraysize(shaderResources), in D3D11_RenderCopyEx()
2830 shaderResources, in D3D11_RenderCopyEx()
/third_party/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_dx.h1786 uint32 shaderResources[SVGA3D_DX_MAX_SRVIEWS]; member