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Searched refs:shaderStorageBlockIndex (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Duniforms.c1166 GLuint shaderStorageBlockIndex, in shader_storage_block_binding() argument
1169 if (shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding != in shader_storage_block_binding()
1175 shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding = in shader_storage_block_binding()
1182 GLuint shaderStorageBlockIndex, in _mesa_ShaderStorageBlockBinding_no_error() argument
1188 shader_storage_block_binding(ctx, shProg, shaderStorageBlockIndex, in _mesa_ShaderStorageBlockBinding_no_error()
1194 GLuint shaderStorageBlockIndex, in _mesa_ShaderStorageBlockBinding() argument
1210 if (shaderStorageBlockIndex >= shProg->data->NumShaderStorageBlocks) { in _mesa_ShaderStorageBlockBinding()
1213 shaderStorageBlockIndex, in _mesa_ShaderStorageBlockBinding()
1226 shader_storage_block_binding(ctx, shProg, shaderStorageBlockIndex, in _mesa_ShaderStorageBlockBinding()
Duniforms.h251 GLuint shaderStorageBlockIndex,
256 GLuint shaderStorageBlockIndex,
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgramExecutable.cpp363 for (size_t shaderStorageBlockIndex = 0; shaderStorageBlockIndex < shaderStorageBlockCount; in load() local
364 ++shaderStorageBlockIndex) in load()
DProgram.h638 GLuint getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const;
DProgram.cpp3156 GLuint Program::getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const in getShaderStorageBlockBinding()
3159 return mState.getShaderStorageBlockBinding(shaderStorageBlockIndex); in getShaderStorageBlockBinding()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DProgram.cpp2687 GLuint Program::getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const in getShaderStorageBlockBinding()
2690 return mState.getShaderStorageBlockBinding(shaderStorageBlockIndex); in getShaderStorageBlockBinding()
4851 for (unsigned int shaderStorageBlockIndex = 0; in deserialize() local
4852 shaderStorageBlockIndex < shaderStorageBlockCount; ++shaderStorageBlockIndex) in deserialize()
DProgram.h773 GLuint getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const;