Searched refs:shaderStorageBlockIndex (Results 1 – 7 of 7) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
D | uniforms.c | 1166 GLuint shaderStorageBlockIndex, in shader_storage_block_binding() argument 1169 if (shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding != in shader_storage_block_binding() 1175 shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding = in shader_storage_block_binding() 1182 GLuint shaderStorageBlockIndex, in _mesa_ShaderStorageBlockBinding_no_error() argument 1188 shader_storage_block_binding(ctx, shProg, shaderStorageBlockIndex, in _mesa_ShaderStorageBlockBinding_no_error() 1194 GLuint shaderStorageBlockIndex, in _mesa_ShaderStorageBlockBinding() argument 1210 if (shaderStorageBlockIndex >= shProg->data->NumShaderStorageBlocks) { in _mesa_ShaderStorageBlockBinding() 1213 shaderStorageBlockIndex, in _mesa_ShaderStorageBlockBinding() 1226 shader_storage_block_binding(ctx, shProg, shaderStorageBlockIndex, in _mesa_ShaderStorageBlockBinding()
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D | uniforms.h | 251 GLuint shaderStorageBlockIndex, 256 GLuint shaderStorageBlockIndex,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | ProgramExecutable.cpp | 363 for (size_t shaderStorageBlockIndex = 0; shaderStorageBlockIndex < shaderStorageBlockCount; in load() local 364 ++shaderStorageBlockIndex) in load()
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D | Program.h | 638 GLuint getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const;
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D | Program.cpp | 3156 GLuint Program::getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const in getShaderStorageBlockBinding() 3159 return mState.getShaderStorageBlockBinding(shaderStorageBlockIndex); in getShaderStorageBlockBinding()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | Program.cpp | 2687 GLuint Program::getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const in getShaderStorageBlockBinding() 2690 return mState.getShaderStorageBlockBinding(shaderStorageBlockIndex); in getShaderStorageBlockBinding() 4851 for (unsigned int shaderStorageBlockIndex = 0; in deserialize() local 4852 shaderStorageBlockIndex < shaderStorageBlockCount; ++shaderStorageBlockIndex) in deserialize()
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D | Program.h | 773 GLuint getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const;
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