Searched refs:shaderStorageBufferOffsetAlignment (Results 1 – 15 of 15) sorted by relevance
305 GLint shaderStorageBufferOffsetAlignment = 0; member
1129 caps.shaderStorageBufferOffsetAlignment = 256; in GenerateMinimumCaps()
2128 ASSERT(caps.shaderStorageBufferOffsetAlignment); in ValidateBindBufferCommon()2129 if (buffer.value != 0 && (offset % caps.shaderStorageBufferOffsetAlignment) != 0) in ValidateBindBufferCommon()
1905 *params = mState.mCaps.shaderStorageBufferOffsetAlignment; in getIntegervImpl()
711 GLuint shaderStorageBufferOffsetAlignment = 0; member
1082 caps.shaderStorageBufferOffsetAlignment = 256; in GenerateMinimumCaps()
1774 ASSERT(caps.shaderStorageBufferOffsetAlignment); in ValidateBindBufferCommon()1775 if (buffer.value != 0 && (offset % caps.shaderStorageBufferOffsetAlignment) != 0) in ValidateBindBufferCommon()
1760 *params = mState.mCaps.shaderStorageBufferOffsetAlignment; in getIntegervImpl()
309 mNativeCaps.shaderStorageBufferOffsetAlignment = in ensureCapsInitialized()
767 mNativeCaps.shaderStorageBufferOffsetAlignment = in ensureCapsInitialized()
1542 caps->shaderStorageBufferOffsetAlignment = 16; in GenerateCaps()
1529 caps->shaderStorageBufferOffsetAlignment = 16; in GenerateCaps()
807 mNativeCaps.shaderStorageBufferOffsetAlignment = 0;
958 caps->shaderStorageBufferOffsetAlignment = in GenerateCaps()
1179 caps->shaderStorageBufferOffsetAlignment = in GenerateCaps()