Searched refs:shader_body_string_te (Results 1 – 1 of 1) sorted by relevance
1291 std::string* shader_body_string_te = DE_NULL; in buildPO() local1485 shader_body_string_te = &shaders_configuration[n_shader_index].body; in buildPO()1696 shader_body_string_te != DE_NULL ? shader_body_string_te->c_str() : in buildPO()