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Searched refs:shader_body_string_te (Results 1 – 1 of 1) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl3cCullDistanceTests.cpp1291 std::string* shader_body_string_te = DE_NULL; in buildPO() local
1485 shader_body_string_te = &shaders_configuration[n_shader_index].body; in buildPO()
1696 shader_body_string_te != DE_NULL ? shader_body_string_te->c_str() : in buildPO()