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Searched refs:shader_clock (Results 1 – 17 of 17) sorted by relevance

/third_party/vk-gl-cts/android/cts/master/vk-master-2020-03-01/
Dglsl.txt367 dEQP-VK.glsl.shader_clock.vertex.clockARB
368 dEQP-VK.glsl.shader_clock.vertex.clock2x32ARB
369 dEQP-VK.glsl.shader_clock.vertex.clockRealtimeEXT
370 dEQP-VK.glsl.shader_clock.vertex.clockRealtime2x32EXT
371 dEQP-VK.glsl.shader_clock.fragment.clockARB
372 dEQP-VK.glsl.shader_clock.fragment.clock2x32ARB
373 dEQP-VK.glsl.shader_clock.fragment.clockRealtimeEXT
374 dEQP-VK.glsl.shader_clock.fragment.clockRealtime2x32EXT
375 dEQP-VK.glsl.shader_clock.compute.clockARB
376 dEQP-VK.glsl.shader_clock.compute.clock2x32ARB
[all …]
/third_party/mesa3d/src/compiler/
Dshader_info.h85 bool shader_clock; member
/third_party/mesa3d/docs/relnotes/
D17.0.5.rst61 - nir: Destination component count of shader_clock intrinsic is 2
D20.2.0.rst3937 - aco: implement subgroup shader_clock on GFX10.3
4114 - glsl_to_nir: fix shader_clock
D21.0.0.rst1414 - r600/sfn: Add support for shader_clock
D19.1.0.rst2456 - nv50/ir/nir: implement intrinsic shader_clock
D21.1.0.rst635 - pan/bi: Implement shader_clock intrinsic
/third_party/mesa3d/src/intel/compiler/
Dbrw_vec4_nir.cpp738 const src_reg shader_clock = get_timestamp(); in nir_emit_intrinsic() local
742 emit(MOV(dest, shader_clock)); in nir_emit_intrinsic()
Dbrw_fs_nir.cpp4606 const fs_reg shader_clock = get_timestamp(bld); in nir_emit_intrinsic() local
4607 const fs_reg srcs[] = { component(shader_clock, 0), in nir_emit_intrinsic()
4608 component(shader_clock, 1) }; in nir_emit_intrinsic()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_extensions.c1825 spirv_caps->shader_clock = extensions->ARB_shader_clock; in st_init_extensions()
/third_party/mesa3d/src/amd/vulkan/
Dradv_shader.c496 .shader_clock = true, in radv_shader_compile_to_nir()
/third_party/mesa3d/src/intel/vulkan/
Danv_pipeline.c145 .shader_clock = true, in anv_shader_compile_to_nir()
/third_party/mesa3d/src/compiler/glsl/
Dbuiltin_functions.cpp669 shader_clock(const _mesa_glsl_parse_state *state) in shader_clock() function
1570 _shader_clock_intrinsic(shader_clock, in create_intrinsics()
4365 _shader_clock(shader_clock, in create_builtins()
/third_party/skia/third_party/externals/swiftshader/tests/regres/testlists/vk-default/
Dglsl.txt17221 dEQP-VK.glsl.shader_clock.vertex.clockARB
17222 dEQP-VK.glsl.shader_clock.vertex.clock2x32ARB
17223 dEQP-VK.glsl.shader_clock.vertex.clockRealtimeEXT
17224 dEQP-VK.glsl.shader_clock.vertex.clockRealtime2x32EXT
17225 dEQP-VK.glsl.shader_clock.fragment.clockARB
17226 dEQP-VK.glsl.shader_clock.fragment.clock2x32ARB
17227 dEQP-VK.glsl.shader_clock.fragment.clockRealtimeEXT
17228 dEQP-VK.glsl.shader_clock.fragment.clockRealtime2x32EXT
17229 dEQP-VK.glsl.shader_clock.compute.clockARB
17230 dEQP-VK.glsl.shader_clock.compute.clock2x32ARB
[all …]
/third_party/vk-gl-cts/android/cts/master/vk-master/
Dglsl.txt17173 dEQP-VK.glsl.shader_clock.vertex.clockARB
17174 dEQP-VK.glsl.shader_clock.vertex.clock2x32ARB
17175 dEQP-VK.glsl.shader_clock.vertex.clockRealtimeEXT
17176 dEQP-VK.glsl.shader_clock.vertex.clockRealtime2x32EXT
17177 dEQP-VK.glsl.shader_clock.fragment.clockARB
17178 dEQP-VK.glsl.shader_clock.fragment.clock2x32ARB
17179 dEQP-VK.glsl.shader_clock.fragment.clockRealtimeEXT
17180 dEQP-VK.glsl.shader_clock.fragment.clockRealtime2x32EXT
17181 dEQP-VK.glsl.shader_clock.compute.clockARB
17182 dEQP-VK.glsl.shader_clock.compute.clock2x32ARB
[all …]
/third_party/vk-gl-cts/external/vulkancts/mustpass/master/vk-default/
Dglsl.txt17221 dEQP-VK.glsl.shader_clock.vertex.clockARB
17222 dEQP-VK.glsl.shader_clock.vertex.clock2x32ARB
17223 dEQP-VK.glsl.shader_clock.vertex.clockRealtimeEXT
17224 dEQP-VK.glsl.shader_clock.vertex.clockRealtime2x32EXT
17225 dEQP-VK.glsl.shader_clock.fragment.clockARB
17226 dEQP-VK.glsl.shader_clock.fragment.clock2x32ARB
17227 dEQP-VK.glsl.shader_clock.fragment.clockRealtimeEXT
17228 dEQP-VK.glsl.shader_clock.fragment.clockRealtime2x32EXT
17229 dEQP-VK.glsl.shader_clock.compute.clockARB
17230 dEQP-VK.glsl.shader_clock.compute.clock2x32ARB
[all …]
/third_party/mesa3d/src/compiler/spirv/
Dspirv_to_nir.c4652 spv_check_supported(shader_clock, cap); in vtn_handle_preamble_instruction()