Searched refs:shader_clock (Results 1 – 17 of 17) sorted by relevance
367 dEQP-VK.glsl.shader_clock.vertex.clockARB368 dEQP-VK.glsl.shader_clock.vertex.clock2x32ARB369 dEQP-VK.glsl.shader_clock.vertex.clockRealtimeEXT370 dEQP-VK.glsl.shader_clock.vertex.clockRealtime2x32EXT371 dEQP-VK.glsl.shader_clock.fragment.clockARB372 dEQP-VK.glsl.shader_clock.fragment.clock2x32ARB373 dEQP-VK.glsl.shader_clock.fragment.clockRealtimeEXT374 dEQP-VK.glsl.shader_clock.fragment.clockRealtime2x32EXT375 dEQP-VK.glsl.shader_clock.compute.clockARB376 dEQP-VK.glsl.shader_clock.compute.clock2x32ARB[all …]
85 bool shader_clock; member
61 - nir: Destination component count of shader_clock intrinsic is 2
3937 - aco: implement subgroup shader_clock on GFX10.34114 - glsl_to_nir: fix shader_clock
1414 - r600/sfn: Add support for shader_clock
2456 - nv50/ir/nir: implement intrinsic shader_clock
635 - pan/bi: Implement shader_clock intrinsic
738 const src_reg shader_clock = get_timestamp(); in nir_emit_intrinsic() local742 emit(MOV(dest, shader_clock)); in nir_emit_intrinsic()
4606 const fs_reg shader_clock = get_timestamp(bld); in nir_emit_intrinsic() local4607 const fs_reg srcs[] = { component(shader_clock, 0), in nir_emit_intrinsic()4608 component(shader_clock, 1) }; in nir_emit_intrinsic()
1825 spirv_caps->shader_clock = extensions->ARB_shader_clock; in st_init_extensions()
496 .shader_clock = true, in radv_shader_compile_to_nir()
145 .shader_clock = true, in anv_shader_compile_to_nir()
669 shader_clock(const _mesa_glsl_parse_state *state) in shader_clock() function1570 _shader_clock_intrinsic(shader_clock, in create_intrinsics()4365 _shader_clock(shader_clock, in create_builtins()
17221 dEQP-VK.glsl.shader_clock.vertex.clockARB17222 dEQP-VK.glsl.shader_clock.vertex.clock2x32ARB17223 dEQP-VK.glsl.shader_clock.vertex.clockRealtimeEXT17224 dEQP-VK.glsl.shader_clock.vertex.clockRealtime2x32EXT17225 dEQP-VK.glsl.shader_clock.fragment.clockARB17226 dEQP-VK.glsl.shader_clock.fragment.clock2x32ARB17227 dEQP-VK.glsl.shader_clock.fragment.clockRealtimeEXT17228 dEQP-VK.glsl.shader_clock.fragment.clockRealtime2x32EXT17229 dEQP-VK.glsl.shader_clock.compute.clockARB17230 dEQP-VK.glsl.shader_clock.compute.clock2x32ARB[all …]
17173 dEQP-VK.glsl.shader_clock.vertex.clockARB17174 dEQP-VK.glsl.shader_clock.vertex.clock2x32ARB17175 dEQP-VK.glsl.shader_clock.vertex.clockRealtimeEXT17176 dEQP-VK.glsl.shader_clock.vertex.clockRealtime2x32EXT17177 dEQP-VK.glsl.shader_clock.fragment.clockARB17178 dEQP-VK.glsl.shader_clock.fragment.clock2x32ARB17179 dEQP-VK.glsl.shader_clock.fragment.clockRealtimeEXT17180 dEQP-VK.glsl.shader_clock.fragment.clockRealtime2x32EXT17181 dEQP-VK.glsl.shader_clock.compute.clockARB17182 dEQP-VK.glsl.shader_clock.compute.clock2x32ARB[all …]
4652 spv_check_supported(shader_clock, cap); in vtn_handle_preamble_instruction()