Searched refs:shader_draw_parameters (Results 1 – 7 of 7) sorted by relevance
425 dEQP-VK.draw.renderpass.shader_draw_parameters.base_vertex.draw426 dEQP-VK.draw.renderpass.shader_draw_parameters.base_vertex.draw_indexed427 dEQP-VK.draw.renderpass.shader_draw_parameters.base_vertex.draw_indirect428 dEQP-VK.draw.renderpass.shader_draw_parameters.base_vertex.draw_indexed_indirect429 dEQP-VK.draw.renderpass.shader_draw_parameters.base_instance.draw430 dEQP-VK.draw.renderpass.shader_draw_parameters.base_instance.draw_indexed431 dEQP-VK.draw.renderpass.shader_draw_parameters.base_instance.draw_indirect432 dEQP-VK.draw.renderpass.shader_draw_parameters.base_instance.draw_indirect_first_instance433 dEQP-VK.draw.renderpass.shader_draw_parameters.base_instance.draw_indexed_indirect434 dEQP-VK.draw.renderpass.shader_draw_parameters.base_instance.draw_indexed_indirect_first_instance[all …]
39 VkPhysicalDeviceShaderDrawParametersFeatures shader_draw_parameters; in vn_physical_device_init_features() member91 &local_feats.shader_draw_parameters; in vn_physical_device_init_features()92 local_feats.shader_draw_parameters.sType = in vn_physical_device_init_features()94 local_feats.shader_draw_parameters.pNext = in vn_physical_device_init_features()196 local_feats.shader_draw_parameters.shaderDrawParameters; in vn_physical_device_init_features()1611 VkPhysicalDeviceShaderDrawParametersFeatures *shader_draw_parameters; in vn_GetPhysicalDeviceFeatures2() member1678 u.shader_draw_parameters->shaderDrawParameters = in vn_GetPhysicalDeviceFeatures2()
100 dEQP-VK.draw.shader_draw_parameters.base_instance.draw
562 dEQP-VK.draw.renderpass.shader_draw_parameters.base_vertex.draw563 dEQP-VK.draw.renderpass.shader_draw_parameters.base_vertex.draw_indexed564 dEQP-VK.draw.renderpass.shader_draw_parameters.base_vertex.draw_indirect565 dEQP-VK.draw.renderpass.shader_draw_parameters.base_vertex.draw_indexed_indirect566 dEQP-VK.draw.renderpass.shader_draw_parameters.base_instance.draw567 dEQP-VK.draw.renderpass.shader_draw_parameters.base_instance.draw_indexed568 dEQP-VK.draw.renderpass.shader_draw_parameters.base_instance.draw_indirect569 dEQP-VK.draw.renderpass.shader_draw_parameters.base_instance.draw_indirect_first_instance570 dEQP-VK.draw.renderpass.shader_draw_parameters.base_instance.draw_indexed_indirect571 dEQP-VK.draw.renderpass.shader_draw_parameters.base_instance.draw_indexed_indirect_first_instance[all …]
6136 dEQP-VK.draw.dynamic_rendering.shader_draw_parameters.base_vertex.draw6137 dEQP-VK.draw.dynamic_rendering.shader_draw_parameters.base_vertex.draw_indexed6138 dEQP-VK.draw.dynamic_rendering.shader_draw_parameters.base_vertex.draw_indirect6139 dEQP-VK.draw.dynamic_rendering.shader_draw_parameters.base_vertex.draw_indexed_indirect6140 dEQP-VK.draw.dynamic_rendering.shader_draw_parameters.base_instance.draw6141 dEQP-VK.draw.dynamic_rendering.shader_draw_parameters.base_instance.draw_indexed6142 dEQP-VK.draw.dynamic_rendering.shader_draw_parameters.base_instance.draw_indirect6143 dEQP-VK.draw.dynamic_rendering.shader_draw_parameters.base_instance.draw_indirect_first_instance6144 dEQP-VK.draw.dynamic_rendering.shader_draw_parameters.base_instance.draw_indexed_indirect6145 dEQP-VK.draw.dynamic_rendering.shader_draw_parameters.base_instance.draw_indexed_indirect_first_ins…[all …]