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Searched refs:shader_sources (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cStencilTexturingTests.cpp87 …const GLchar* shader_sources[N_SHADER_STAGES] = { cs_code, fs_code, gs_code, tcs_code, tes_code, v… in createAndBuildProgram() local
99 if (0 != shader_sources[i]) in createAndBuildProgram()
101 shader_ids[i] = createAndCompileShader(context, shader_types[i], shader_sources[i]); in createAndBuildProgram()
108 if ((0 != shader_sources[i]) && (0 == shader_ids[i])) in createAndBuildProgram()
Dgl4cTextureViewTests.cpp5417 …const glw::GLchar* shader_sources[] = { fs_body_raw_ptr, gs_body_raw_ptr, tc_body_raw_ptr, te_body… in initIterationSpecificProgramObject() local
5439 << shader_sources[n_so_id] << tcu::TestLog::EndMessage; in initIterationSpecificProgramObject()