Searched refs:shader_types (Results 1 – 5 of 5) sorted by relevance
/third_party/mesa3d/src/panfrost/bifrost/ |
D | cmdline.c | 121 unsigned shader_types[MESA_SHADER_COMPUTE + 1]; in compile_shader() local 129 shader_types[i] = filename_to_stage(files[i]); in compile_shader() 142 gl_shader_stage stage = shader_types[i]; in compile_shader() 151 nir[i] = glsl_to_nir(&local_ctx, prog, shader_types[i], &bifrost_nir_options); in compile_shader() 153 if (shader_types[i] == MESA_SHADER_VERTEX) { in compile_shader() 160 } else if (shader_types[i] == MESA_SHADER_FRAGMENT) { in compile_shader()
|
/third_party/mesa3d/src/asahi/compiler/ |
D | cmdline.c | 89 unsigned shader_types[2] = { in compile_shader() local 110 nir[i] = glsl_to_nir(&local_ctx, prog, shader_types[i], &agx_nir_options); in compile_shader()
|
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderInvariance.cpp | 347 …static const glw::GLenum shader_types[] = { SHADER_TYPE_FRAGMENT, SHADER_TYPE_TESSELLATION_CONTROL, in initTest() local 349 static const unsigned int n_shader_types = sizeof(shader_types) / sizeof(shader_types[0]); in initTest() 356 glw::GLenum shader_type = shader_types[n_shader_type]; in initTest()
|
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cStencilTexturingTests.cpp | 89 const GLenum shader_types[N_SHADER_STAGES] = { GL_COMPUTE_SHADER, GL_FRAGMENT_SHADER, in createAndBuildProgram() local 101 shader_ids[i] = createAndCompileShader(context, shader_types[i], shader_sources[i]); in createAndBuildProgram()
|
D | gl3cCommonBugsTests.cpp | 5551 std::vector<_shader_type> shader_types; in iterate() local 5593 shader_types = getSupportedShaderTypes(); in iterate() 5596 for (std::vector<_shader_type>::const_iterator shader_type_it = shader_types.begin(); in iterate() 5597 shader_type_it != shader_types.end(); ++shader_type_it) in iterate()
|