/third_party/grpc/examples/csharp/HelloworldUnity/ProjectSettings/ |
D | QualitySettings.asset | 12 shadows: 0 40 shadows: 0 68 shadows: 0 96 shadows: 0 124 shadows: 0 152 shadows: 0
|
/third_party/flutter/flutter/packages/flutter/lib/src/painting/ |
D | shape_decoration.dart | 67 /// * If [shadows] is null, this decoration does not paint a shadow. 77 this.shadows, 120 shadows: source.boxShadow, 144 /// A list of shadows cast by this shape behind the shape. 145 final List<BoxShadow> shadows; 148 /// the [shadows]. 178 bool get isComplex => shadows != null; 232 shadows: BoxShadow.lerpList(a?.shadows, b?.shadows, t), 247 && shadows == typedOther.shadows 258 shadows, [all …]
|
D | box_shadow.dart | 17 /// [BoxShadow] can cast non-rectangular shadows if the box is non-rectangular 24 /// * [Canvas.drawShadow], which is a more efficient way to draw shadows. 72 /// Linearly interpolate between two box shadows. 95 /// Linearly interpolate between two lists of box shadows.
|
D | text_style.dart | 413 this.shadows, 671 /// Multiple shadows are supported to replicate lighting from multiple light 676 final List<ui.Shadow> shadows; 712 List<ui.Shadow> shadows, 744 shadows: shadows ?? this.shadows, 844 shadows: shadows, 903 shadows: other.shadows, 957 shadows: t < 0.5 ? null : b.shadows, 983 shadows: t < 0.5 ? a.shadows : null, 1017 shadows: t < 0.5 ? a.shadows : b.shadows, [all …]
|
D | debug.dart | 9 /// Whether to replace all shadows with solid color blocks. 12 /// the rendering of shadows is not guaranteed to be pixel-for-pixel identical from
|
/third_party/ffmpeg/libavfilter/ |
D | vf_colorbalance.c | 39 float shadows; member 62 …{ "rs", "set red shadows", OFFSET(cyan_red.shadows), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1,… 63 …{ "gs", "set green shadows", OFFSET(magenta_green.shadows), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1,… 64 …{ "bs", "set blue shadows", OFFSET(yellow_blue.shadows), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1,… 184 … r = get_component(r, l, s->cyan_red.shadows, s->cyan_red.midtones, s->cyan_red.highlights); in color_balance8_p() 185 …g = get_component(g, l, s->magenta_green.shadows, s->magenta_green.midtones, s->magenta_green.high… in color_balance8_p() 186 …b = get_component(b, l, s->yellow_blue.shadows, s->yellow_blue.midtones, s->yellow_blue.highlights… in color_balance8_p() 238 … r = get_component(r, l, s->cyan_red.shadows, s->cyan_red.midtones, s->cyan_red.highlights); in color_balance16_p() 239 …g = get_component(g, l, s->magenta_green.shadows, s->magenta_green.midtones, s->magenta_green.high… in color_balance16_p() 240 …b = get_component(b, l, s->yellow_blue.shadows, s->yellow_blue.midtones, s->yellow_blue.highlights… in color_balance16_p() [all …]
|
/third_party/skia/modules/canvaskit/ |
D | paragraph.js | 214 var shadows = textStyle['shadows']; 215 var shadowColors = shadows.map(function (s) { return s['color'] || CanvasKit.BLACK; }); 216 var shadowBlurRadii = shadows.map(function (s) { return s['blurRadius'] || 0.0; }); 217 textStyle['_shadowLen'] = shadows.length; 219 var ptr = CanvasKit._malloc(shadows.length * 2 * 4); 221 for (var i = 0; i < shadows.length; i++) { 222 var offset = shadows[i]['offset'] || [0, 0];
|
/third_party/skia/third_party/externals/tint/src/sem/ |
D | variable.h | 129 void SetShadows(const sem::Node* shadows) { shadows_ = shadows; } in SetShadows() argument 220 void SetShadows(const sem::Node* shadows) { shadows_ = shadows; } in SetShadows() argument
|
/third_party/skia/third_party/externals/dng_sdk/source/ |
D | dng_render.h | 206 void SetShadows (real64 shadows) in SetShadows() argument 208 fShadows = shadows; in SetShadows()
|
/third_party/skia/third_party/externals/tint/src/resolver/ |
D | dependency_graph.cc | 180 if (auto* shadows = scope_stack_.Get(param->symbol)) { in TraverseFunction() local 181 graph_.shadows.emplace(param, shadows); in TraverseFunction() 261 if (auto* shadows = scope_stack_.Get(v->variable->symbol)) { in TraverseStatement() local 262 graph_.shadows.emplace(v->variable, shadows); in TraverseStatement()
|
D | dependency_graph.h | 63 std::unordered_map<const ast::Variable*, const ast::Node*> shadows; member
|
/third_party/typescript/tests/baselines/reference/ |
D | typeReferenceDirectives7.types | 18 // local value shadows global - no need to add type reference directive
|
D | typeReferenceDirectives7.symbols | 16 // local value shadows global - no need to add type reference directive
|
/third_party/flutter/flutter/packages/flutter/lib/src/material/ |
D | shadows.dart | 15 /// The following elevations have defined shadows: 1, 2, 3, 4, 6, 8, 9, 12, 16, 24 17 /// Each entry has three shadows which must be combined to obtain the defined
|
D | mergeable_material.dart | 12 import 'shadows.dart'; 118 /// The following elevations have defined shadows: 1, 2, 3, 4, 6, 8, 9, 12, 16, 24 691 // of the visible Material slices, not the shadows; they are not getting 693 // performance is better, shadows should be redrawn every single time the
|
/third_party/flutter/flutter/packages/flutter/test/painting/ |
D | text_style_test.dart | 172 …, locale: unspecified, background: unspecified, foreground: unspecified, shadows: unspecified, fon… 175 …, locale: unspecified, background: unspecified, foreground: unspecified, shadows: unspecified, fon… 199 …, locale: unspecified, background: unspecified, foreground: unspecified, shadows: unspecified, fon… 203 …, locale: unspecified, background: unspecified, foreground: unspecified, shadows: unspecified, fon… 239 …, locale: unspecified, background: unspecified, foreground: unspecified, shadows: unspecified, fon…
|
/third_party/flutter/flutter/packages/flutter/lib/src/rendering/ |
D | debug.dart | 61 /// and iOS (with fake shadows): 74 /// But this way on Fuchsia (with real shadows): 189 /// tree, such as shadows from elevations, to be ignored.
|
/third_party/typescript/src/harness/ |
D | vfsUtil.ts | 53 shadows?: Map<number, Inode>; 955 const shadows = this._lazy.shadows || (this._lazy.shadows = new Map<number, Inode>()); constant 957 let shadow = shadows.get(root.ino); 972 shadows.set(shadow.ino, shadow);
|
/third_party/flutter/flutter/packages/flutter/lib/ |
D | painting.dart | 11 /// images, interpolating between shadows, painting borders around boxes, etc.
|
/third_party/flutter/flutter/packages/flutter/test/widgets/ |
D | shadow_test.dart | 53 shadows: kElevationToShadow[elevation],
|
/third_party/mesa3d/docs/relnotes/ |
D | 19.2.5.rst | 34 - HSW. Tropico 6 and SuperTuxKart have shadows flickering
|
D | 17.2.5.rst | 37 - Rust shadows(?) flash random colours
|
/third_party/flutter/flutter/packages/flutter/lib/src/foundation/ |
D | key.dart | 31 /// constructor shadows the implicit constructor.
|
/third_party/flutter/flutter/packages/flutter/test/material/ |
D | theme_test.dart | 721 List<Shadow> get shadows => _delegate.shadows; 785 List<Shadow> shadows,
|
/third_party/skia/site/docs/dev/design/ |
D | text_shaper.md | 31 * Decorations (i.e. colors, underlines, shadows, effects) are explicitly not specified, as those can 218 colors, shadows, underlines, placeholders, etc.). This frees the Browser from having to support
|