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Searched refs:shadows (Results 1 – 25 of 204) sorted by relevance

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/third_party/grpc/examples/csharp/HelloworldUnity/ProjectSettings/
DQualitySettings.asset12 shadows: 0
40 shadows: 0
68 shadows: 0
96 shadows: 0
124 shadows: 0
152 shadows: 0
/third_party/flutter/flutter/packages/flutter/lib/src/painting/
Dshape_decoration.dart67 /// * If [shadows] is null, this decoration does not paint a shadow.
77 this.shadows,
120 shadows: source.boxShadow,
144 /// A list of shadows cast by this shape behind the shape.
145 final List<BoxShadow> shadows;
148 /// the [shadows].
178 bool get isComplex => shadows != null;
232 shadows: BoxShadow.lerpList(a?.shadows, b?.shadows, t),
247 && shadows == typedOther.shadows
258 shadows,
[all …]
Dbox_shadow.dart17 /// [BoxShadow] can cast non-rectangular shadows if the box is non-rectangular
24 /// * [Canvas.drawShadow], which is a more efficient way to draw shadows.
72 /// Linearly interpolate between two box shadows.
95 /// Linearly interpolate between two lists of box shadows.
Dtext_style.dart413 this.shadows,
671 /// Multiple shadows are supported to replicate lighting from multiple light
676 final List<ui.Shadow> shadows;
712 List<ui.Shadow> shadows,
744 shadows: shadows ?? this.shadows,
844 shadows: shadows,
903 shadows: other.shadows,
957 shadows: t < 0.5 ? null : b.shadows,
983 shadows: t < 0.5 ? a.shadows : null,
1017 shadows: t < 0.5 ? a.shadows : b.shadows,
[all …]
Ddebug.dart9 /// Whether to replace all shadows with solid color blocks.
12 /// the rendering of shadows is not guaranteed to be pixel-for-pixel identical from
/third_party/ffmpeg/libavfilter/
Dvf_colorbalance.c39 float shadows; member
62 …{ "rs", "set red shadows", OFFSET(cyan_red.shadows), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1,…
63 …{ "gs", "set green shadows", OFFSET(magenta_green.shadows), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1,…
64 …{ "bs", "set blue shadows", OFFSET(yellow_blue.shadows), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1,…
184 … r = get_component(r, l, s->cyan_red.shadows, s->cyan_red.midtones, s->cyan_red.highlights); in color_balance8_p()
185 …g = get_component(g, l, s->magenta_green.shadows, s->magenta_green.midtones, s->magenta_green.high… in color_balance8_p()
186 …b = get_component(b, l, s->yellow_blue.shadows, s->yellow_blue.midtones, s->yellow_blue.highlights… in color_balance8_p()
238 … r = get_component(r, l, s->cyan_red.shadows, s->cyan_red.midtones, s->cyan_red.highlights); in color_balance16_p()
239 …g = get_component(g, l, s->magenta_green.shadows, s->magenta_green.midtones, s->magenta_green.high… in color_balance16_p()
240 …b = get_component(b, l, s->yellow_blue.shadows, s->yellow_blue.midtones, s->yellow_blue.highlights… in color_balance16_p()
[all …]
/third_party/skia/modules/canvaskit/
Dparagraph.js214 var shadows = textStyle['shadows'];
215 var shadowColors = shadows.map(function (s) { return s['color'] || CanvasKit.BLACK; });
216 var shadowBlurRadii = shadows.map(function (s) { return s['blurRadius'] || 0.0; });
217 textStyle['_shadowLen'] = shadows.length;
219 var ptr = CanvasKit._malloc(shadows.length * 2 * 4);
221 for (var i = 0; i < shadows.length; i++) {
222 var offset = shadows[i]['offset'] || [0, 0];
/third_party/skia/third_party/externals/tint/src/sem/
Dvariable.h129 void SetShadows(const sem::Node* shadows) { shadows_ = shadows; } in SetShadows() argument
220 void SetShadows(const sem::Node* shadows) { shadows_ = shadows; } in SetShadows() argument
/third_party/skia/third_party/externals/dng_sdk/source/
Ddng_render.h206 void SetShadows (real64 shadows) in SetShadows() argument
208 fShadows = shadows; in SetShadows()
/third_party/skia/third_party/externals/tint/src/resolver/
Ddependency_graph.cc180 if (auto* shadows = scope_stack_.Get(param->symbol)) { in TraverseFunction() local
181 graph_.shadows.emplace(param, shadows); in TraverseFunction()
261 if (auto* shadows = scope_stack_.Get(v->variable->symbol)) { in TraverseStatement() local
262 graph_.shadows.emplace(v->variable, shadows); in TraverseStatement()
Ddependency_graph.h63 std::unordered_map<const ast::Variable*, const ast::Node*> shadows; member
/third_party/typescript/tests/baselines/reference/
DtypeReferenceDirectives7.types18 // local value shadows global - no need to add type reference directive
DtypeReferenceDirectives7.symbols16 // local value shadows global - no need to add type reference directive
/third_party/flutter/flutter/packages/flutter/lib/src/material/
Dshadows.dart15 /// The following elevations have defined shadows: 1, 2, 3, 4, 6, 8, 9, 12, 16, 24
17 /// Each entry has three shadows which must be combined to obtain the defined
Dmergeable_material.dart12 import 'shadows.dart';
118 /// The following elevations have defined shadows: 1, 2, 3, 4, 6, 8, 9, 12, 16, 24
691 // of the visible Material slices, not the shadows; they are not getting
693 // performance is better, shadows should be redrawn every single time the
/third_party/flutter/flutter/packages/flutter/test/painting/
Dtext_style_test.dart172 …, locale: unspecified, background: unspecified, foreground: unspecified, shadows: unspecified, fon…
175 …, locale: unspecified, background: unspecified, foreground: unspecified, shadows: unspecified, fon…
199 …, locale: unspecified, background: unspecified, foreground: unspecified, shadows: unspecified, fon…
203 …, locale: unspecified, background: unspecified, foreground: unspecified, shadows: unspecified, fon…
239 …, locale: unspecified, background: unspecified, foreground: unspecified, shadows: unspecified, fon…
/third_party/flutter/flutter/packages/flutter/lib/src/rendering/
Ddebug.dart61 /// and iOS (with fake shadows):
74 /// But this way on Fuchsia (with real shadows):
189 /// tree, such as shadows from elevations, to be ignored.
/third_party/typescript/src/harness/
DvfsUtil.ts53 shadows?: Map<number, Inode>;
955 const shadows = this._lazy.shadows || (this._lazy.shadows = new Map<number, Inode>()); constant
957 let shadow = shadows.get(root.ino);
972 shadows.set(shadow.ino, shadow);
/third_party/flutter/flutter/packages/flutter/lib/
Dpainting.dart11 /// images, interpolating between shadows, painting borders around boxes, etc.
/third_party/flutter/flutter/packages/flutter/test/widgets/
Dshadow_test.dart53 shadows: kElevationToShadow[elevation],
/third_party/mesa3d/docs/relnotes/
D19.2.5.rst34 - HSW. Tropico 6 and SuperTuxKart have shadows flickering
D17.2.5.rst37 - Rust shadows(?) flash random colours
/third_party/flutter/flutter/packages/flutter/lib/src/foundation/
Dkey.dart31 /// constructor shadows the implicit constructor.
/third_party/flutter/flutter/packages/flutter/test/material/
Dtheme_test.dart721 List<Shadow> get shadows => _delegate.shadows;
785 List<Shadow> shadows,
/third_party/skia/site/docs/dev/design/
Dtext_shaper.md31 * Decorations (i.e. colors, underlines, shadows, effects) are explicitly not specified, as those can
218 colors, shadows, underlines, placeholders, etc.). This frees the Browser from having to support

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