Searched refs:shouldBindFragmentInputs (Results 1 – 2 of 2) sorted by relevance
49 bool shouldBindFragmentInputs() const { in shouldBindFragmentInputs() function
399 !fGpu->glPathRendering()->shouldBindFragmentInputs()) { in bindProgramResourceLocations()450 fGpu->glPathRendering()->shouldBindFragmentInputs()) { in resolveProgramResourceLocations()