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Searched refs:so_valid (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_resource.h104 bool so_valid; member
Dzink_resource.c1020 if (res->so_valid) in invalidate_buffer()
1023 res->so_valid = false; in invalidate_buffer()
1280 if (usage & PIPE_MAP_WRITE && res->so_valid) { in zink_buffer_map()
1283 res->so_valid = false; in zink_buffer_map()
Dzink_draw.cpp83 if (!res->so_valid) in zink_emit_stream_output_targets()
90 res->so_valid = true; in zink_emit_stream_output_targets()
Dzink_context.c3595 zink_resource(t->base.buffer)->so_valid = true; in zink_create_stream_output_target()
3931 res->so_valid = false; in zink_resource_rebind()
3994 d->so_valid = false; in zink_context_replace_buffer_storage()
/third_party/mesa3d/docs/relnotes/
D21.3.0.rst3278 - zink: only reset zink_resource::so_valid on buffer rebind