Searched refs:source_internal_format (Results 1 – 2 of 2) sorted by relevance
75 bool verifyTexture(glw::GLuint id, glw::GLenum source_internal_format, bool is_stencil,
1082 bool FunctionalTest::verifyTexture(GLuint id, GLenum source_internal_format, bool is_stencil, in verifyTexture() argument1109 if (GL_DEPTH24_STENCIL8 == source_internal_format) in verifyTexture()1158 if (GL_DEPTH24_STENCIL8 == source_internal_format) /* DEPTH24 */ in verifyTexture()