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Searched refs:spill_offset (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/intel/compiler/
Dbrw_fs_reg_allocate.cpp352 uint32_t spill_offset, unsigned count);
354 uint32_t spill_offset, unsigned count);
742 uint32_t spill_offset, unsigned count) in emit_unspill() argument
754 assert(spill_offset % 16 == 0); in emit_unspill()
756 brw_imm_ud(spill_offset / 16)); in emit_unspill()
782 } else if (devinfo->ver >= 7 && spill_offset < (1 << 12) * REG_SIZE) { in emit_unspill()
791 unspill_inst->offset = spill_offset; in emit_unspill()
794 unspill_inst->offset = spill_offset; in emit_unspill()
801 spill_offset += reg_size * REG_SIZE; in emit_unspill()
807 uint32_t spill_offset, unsigned count) in emit_spill() argument
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Dbrw_vec4_reg_allocate.cpp468 unsigned spill_offset = last_scratch; in spill_reg() local
489 dst_reg(temp), inst->src[i], spill_offset); in spill_reg()
498 emit_scratch_write(block, inst, spill_offset); in spill_reg()
/third_party/mesa3d/src/broadcom/compiler/
Dvir_register_allocate.c218 v3d_emit_spill_tmua(struct v3d_compile *c, uint32_t spill_offset) in v3d_emit_spill_tmua() argument
221 c->spill_base, vir_uniform_ui(c, spill_offset)); in v3d_emit_spill_tmua()
227 struct qinst *position, uint32_t spill_offset) in v3d_emit_tmu_spill() argument
238 tmp = v3d_emit_spill_tmua(c, spill_offset); in v3d_emit_tmu_spill()
253 uint32_t spill_offset = 0; in v3d_spill_reg() local
256 spill_offset = c->spill_size; in v3d_spill_reg()
259 if (spill_offset == 0) in v3d_spill_reg()
292 inst, spill_offset); in v3d_spill_reg()
329 v3d_emit_spill_tmua(c, spill_offset); in v3d_spill_reg()
347 spill_offset); in v3d_spill_reg()
/third_party/libunwind/src/ia64/
DGparser.c251 off = sr->spill_offset; in finish_prologue()
306 sr->spill_offset = 0x10; /* default to psp+16 */ in desc_prologue()
486 sr->spill_offset = 0x10 - 4 * pspoff; in desc_spill_base()
Dunwind_i.h456 long spill_offset; /* psp-relative offset for spill base */ member
/third_party/mesa3d/docs/relnotes/
D20.3.0.rst2803 - intel/fs/ra: Increment spill_offset as part of the emit_spill loop