Searched refs:spillable (Results 1 – 5 of 5) sorted by relevance
/third_party/mesa3d/src/broadcom/compiler/ |
D | vir_register_allocate.c | 119 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node() 134 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node() 144 BITSET_CLEAR(c->spillable, inst->dst.index); in v3d_choose_spill_node() 167 if (BITSET_TEST(c->spillable, i)) in v3d_choose_spill_node() 210 BITSET_CLEAR(c->spillable, i); in v3d_setup_spill_base() 362 BITSET_CLEAR(c->spillable, i); in v3d_spill_reg()
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D | vir_dump.c | 392 if (BITSET_TEST(c->spillable, i)) in vir_dump()
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D | vir.c | 349 c->spillable = reralloc(c, c->spillable, in vir_get_temp() 353 BITSET_SET(c->spillable, i); in vir_get_temp()
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D | v3d_compiler.h | 770 BITSET_WORD *spillable; member
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/third_party/mesa3d/docs/relnotes/ |
D | 21.3.0.rst | 958 - ir3/spill: Mark root as non-spillable after inserting
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