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Searched refs:spillable (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/broadcom/compiler/
Dvir_register_allocate.c119 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node()
134 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node()
144 BITSET_CLEAR(c->spillable, inst->dst.index); in v3d_choose_spill_node()
167 if (BITSET_TEST(c->spillable, i)) in v3d_choose_spill_node()
210 BITSET_CLEAR(c->spillable, i); in v3d_setup_spill_base()
362 BITSET_CLEAR(c->spillable, i); in v3d_spill_reg()
Dvir_dump.c392 if (BITSET_TEST(c->spillable, i)) in vir_dump()
Dvir.c349 c->spillable = reralloc(c, c->spillable, in vir_get_temp()
353 BITSET_SET(c->spillable, i); in vir_get_temp()
Dv3d_compiler.h770 BITSET_WORD *spillable; member
/third_party/mesa3d/docs/relnotes/
D21.3.0.rst958 - ir3/spill: Mark root as non-spillable after inserting