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Searched refs:splitEdge (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/src/gpu/geometry/
DGrTriangulator.cpp881 bool GrTriangulator::splitEdge(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, in splitEdge() function in GrTriangulator
933 return this->splitEdge(left, right->fTop, activeEdges, current, c); in intersectEdgePair()
938 return this->splitEdge(right, left->fTop, activeEdges, current, c); in intersectEdgePair()
944 return this->splitEdge(left, right->fBottom, activeEdges, current, c); in intersectEdgePair()
949 return this->splitEdge(right, left->fBottom, activeEdges, current, c); in intersectEdgePair()
1097 this->splitEdge(left, v, activeEdges, current, c); in checkForIntersection()
1098 this->splitEdge(right, v, activeEdges, current, c); in checkForIntersection()
DGrTriangulator.h158 bool splitEdge(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current,
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/X86/
DX86SpeculativeLoadHardening.cpp223 static MachineBasicBlock &splitEdge(MachineBasicBlock &MBB, in splitEdge() function
733 : splitEdge(MBB, Succ, SuccCount, Br, UncondBr, *TII); in tracePredStateThroughCFG()