Searched refs:splitEdge (Results 1 – 3 of 3) sorted by relevance
/third_party/skia/src/gpu/geometry/ |
D | GrTriangulator.cpp | 881 bool GrTriangulator::splitEdge(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, in splitEdge() function in GrTriangulator 933 return this->splitEdge(left, right->fTop, activeEdges, current, c); in intersectEdgePair() 938 return this->splitEdge(right, left->fTop, activeEdges, current, c); in intersectEdgePair() 944 return this->splitEdge(left, right->fBottom, activeEdges, current, c); in intersectEdgePair() 949 return this->splitEdge(right, left->fBottom, activeEdges, current, c); in intersectEdgePair() 1097 this->splitEdge(left, v, activeEdges, current, c); in checkForIntersection() 1098 this->splitEdge(right, v, activeEdges, current, c); in checkForIntersection()
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D | GrTriangulator.h | 158 bool splitEdge(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current,
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/X86/ |
D | X86SpeculativeLoadHardening.cpp | 223 static MachineBasicBlock &splitEdge(MachineBasicBlock &MBB, in splitEdge() function 733 : splitEdge(MBB, Succ, SuccCount, Br, UncondBr, *TII); in tracePredStateThroughCFG()
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