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Searched refs:sprites (Results 1 – 25 of 48) sorted by relevance

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/third_party/libpng/contrib/examples/
Dsimpleover.c398 struct sprite sprites[csprites]; in simpleover_process() local
412 sprites[nsprites].width = sprites[nsprites].height = 0; in simpleover_process()
413 sprites[nsprites].name[0] = 0; in simpleover_process()
416 &sprites[nsprites].width, &sprites[nsprites].height, in simpleover_process()
417 sprites[nsprites].name, &tombstone); in simpleover_process()
420 sprites[nsprites].width > 0 && sprites[nsprites].height > 0) in simpleover_process()
425 if (sprites[nsprites].name[0] == 0) in simpleover_process()
426 sprintf(sprites[nsprites].name, "sprite-%d", nsprites+1); in simpleover_process()
432 buf_size *= sprites[nsprites].width; in simpleover_process()
433 buf_size *= sprites[nsprites].height; in simpleover_process()
[all …]
/third_party/skia/third_party/externals/libpng/contrib/examples/
Dsimpleover.c398 struct sprite sprites[csprites]; in simpleover_process() local
412 sprites[nsprites].width = sprites[nsprites].height = 0; in simpleover_process()
413 sprites[nsprites].name[0] = 0; in simpleover_process()
416 &sprites[nsprites].width, &sprites[nsprites].height, in simpleover_process()
417 sprites[nsprites].name, &tombstone); in simpleover_process()
420 sprites[nsprites].width > 0 && sprites[nsprites].height > 0) in simpleover_process()
425 if (sprites[nsprites].name[0] == 0) in simpleover_process()
426 sprintf(sprites[nsprites].name, "sprite-%d", nsprites+1); in simpleover_process()
432 buf_size *= sprites[nsprites].width; in simpleover_process()
433 buf_size *= sprites[nsprites].height; in simpleover_process()
[all …]
/third_party/flutter/skia/third_party/externals/libpng/contrib/examples/
Dsimpleover.c398 struct sprite sprites[csprites]; in simpleover_process() local
412 sprites[nsprites].width = sprites[nsprites].height = 0; in simpleover_process()
413 sprites[nsprites].name[0] = 0; in simpleover_process()
416 &sprites[nsprites].width, &sprites[nsprites].height, in simpleover_process()
417 sprites[nsprites].name, &tombstone); in simpleover_process()
420 sprites[nsprites].width > 0 && sprites[nsprites].height > 0) in simpleover_process()
425 if (sprites[nsprites].name[0] == 0) in simpleover_process()
426 sprintf(sprites[nsprites].name, "sprite-%d", nsprites+1); in simpleover_process()
432 buf_size *= sprites[nsprites].width; in simpleover_process()
433 buf_size *= sprites[nsprites].height; in simpleover_process()
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/third_party/ffmpeg/libavcodec/
Dcdtoons.c55 CDToonsSprite sprites[CDTOONS_MAX_SPRITES]; member
211 if (c->sprites[sprite_id].active) { in cdtoons_decode_frame()
217 c->sprites[sprite_id].flags = bytestream_get_be16(&buf); in cdtoons_decode_frame()
225 c->sprites[sprite_id].size = size; in cdtoons_decode_frame()
226 c->sprites[sprite_id].owner_frame = frame_id; in cdtoons_decode_frame()
227 c->sprites[sprite_id].start_frame = bytestream_get_be16(&buf); in cdtoons_decode_frame()
228 c->sprites[sprite_id].end_frame = bytestream_get_be16(&buf); in cdtoons_decode_frame()
234 av_fast_padded_malloc(&c->sprites[sprite_id].data, &c->sprites[sprite_id].alloc_size, size); in cdtoons_decode_frame()
235 if (!c->sprites[sprite_id].data) in cdtoons_decode_frame()
238 c->sprites[sprite_id].active = 1; in cdtoons_decode_frame()
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/third_party/skia/third_party/externals/opengl-registry/extensions/OES/
DOES_point_sprite.txt66 * Should this spec say that point sprites get converted into quads?
85 of point sprites increases from top-to-bottom.
98 Applications using a single texture for both point sprites and other
100 sprites.
102 * How do point sizes for point sprites work?
110 granularity, point sprites can have an arbitrary set of sizes.
120 * Do mipmaps apply to point sprites?
131 * Should there be a global on/off switch for point sprites, or
138 * What should the TexEnv mode for point sprites be called?
144 RESOLVED: Point sprites are rasterized as squares, even in
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DOES_point_size_array.txt39 This extension extends how points and point sprites are rendered
48 points and point sprites. If point size array is enabled, the point
51 point sprites.
DOES_draw_texture.txt98 * ARB_point_sprite sprites are limited by the
102 * ARB_point_sprite sprites are square. This
105 * ARB_point_sprite sprites are clipped as points, so
/third_party/openGLES/extensions/OES/
DOES_point_sprite.txt76 * Should this spec say that point sprites get converted into quads?
95 of point sprites increases from top-to-bottom.
108 Applications using a single texture for both point sprites and other
110 sprites.
112 * How do point sizes for point sprites work?
120 granularity, point sprites can have an arbitrary set of sizes.
130 * Do mipmaps apply to point sprites?
141 * Should there be a global on/off switch for point sprites, or
148 * What should the TexEnv mode for point sprites be called?
154 RESOLVED: Point sprites are rasterized as squares, even in
[all …]
DOES_point_size_array.txt49 This extension extends how points and point sprites are rendered
58 points and point sprites. If point size array is enabled, the point
61 point sprites.
DOES_draw_texture.txt108 * ARB_point_sprite sprites are limited by the
112 * ARB_point_sprite sprites are square. This
115 * ARB_point_sprite sprites are clipped as points, so
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_point_sprite.txt65 * Should this spec say that point sprites get converted into quads?
84 of point sprites increases from top-to-bottom.
97 Applications using a single texture for both point sprites and other
99 sprites.
107 * How do point sizes for point sprites work?
115 granularity, point sprites can have an arbitrary set of sizes.
125 * Do mipmaps apply to point sprites?
136 * Should there be a global on/off switch for point sprites, or
143 * What should the TexEnv mode for point sprites be called?
149 RESOLVED: Point sprites are rasterized as squares, even in
[all …]
/third_party/openGLES/extensions/ARB/
DARB_point_sprite.txt75 * Should this spec say that point sprites get converted into quads?
94 of point sprites increases from top-to-bottom.
107 Applications using a single texture for both point sprites and other
109 sprites.
117 * How do point sizes for point sprites work?
125 granularity, point sprites can have an arbitrary set of sizes.
135 * Do mipmaps apply to point sprites?
146 * Should there be a global on/off switch for point sprites, or
153 * What should the TexEnv mode for point sprites be called?
159 RESOLVED: Point sprites are rasterized as squares, even in
[all …]
/third_party/flutter/skia/third_party/externals/sdl/test/
Dtestsprite2.c30 static SDL_Texture **sprites; variable
51 SDL_free(sprites); in quit()
96 sprites[i] = SDL_CreateTextureFromSurface(renderer, temp); in LoadSprite()
97 if (!sprites[i]) { in LoadSprite()
102 SDL_SetTextureBlendMode(sprites[i], blendMode); in LoadSprite()
252 MoveSprites(state->renderers[i], sprites[i]); in loop()
332 sprites = in main()
333 (SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites)); in main()
334 if (!sprites) { in main()
/third_party/openGLES/extensions/NV/
DNV_point_sprite.txt58 generate the R coordinate for point sprites; the R coordinate can
66 * Should this spec say that point sprites get converted into quads?
77 exact formula is given in the spec. Note that point sprites' T
81 * How do point sizes for point sprites work?
83 RESOLVED: The original NV_point_sprite spec treated point sprites
95 granularity, point sprites can have an arbitrary set of sizes.
109 * Do mipmaps apply to point sprites?
138 * Should there be a global on/off switch for point sprites, or
145 * What should the TexEnv mode for point sprites be called?
154 be drawing their own "point sprites" by rendering quads. These
[all …]
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_point_sprite.txt58 generate the R coordinate for point sprites; the R coordinate can
66 * Should this spec say that point sprites get converted into quads?
77 exact formula is given in the spec. Note that point sprites' T
81 * How do point sizes for point sprites work?
83 RESOLVED: The original NV_point_sprite spec treated point sprites
95 granularity, point sprites can have an arbitrary set of sizes.
109 * Do mipmaps apply to point sprites?
138 * Should there be a global on/off switch for point sprites, or
145 * What should the TexEnv mode for point sprites be called?
154 be drawing their own "point sprites" by rendering quads. These
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/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/textures/
Dsources.txt7 https://opengameart.org/content/free-top-down-car-sprites-by-unlucky-studio
/third_party/mesa3d/docs/gallium/cso/
Drasterizer.rst185 round sprites) and point_quad_rasterization MUST be true (sprites are
197 point sprites. For PIPE_SPRITE_COORD_LOWER_LEFT, the lower-left vertex will
210 for points and point sprites - hence this indicates if points should be
216 points, regardless of whether point sprites are enabled or not.
/third_party/mesa3d/docs/gallium/
Dpipeline.txt89 | * Wide points/sprites (as tris) |
/third_party/mesa3d/docs/relnotes/
D7.8.3.rst68 - r600: (properly) ignore ``GL_COORD_REPLACE`` when point sprites are
D10.4.6.rst107 - radeonsi: fix point sprites
D9.1.1.rst36 [gles2] Ironlake: gl_PointCoord takes no effect for point sprites
/third_party/flutter/skia/third_party/externals/sdl/Xcode-iOS/Demos/
DREADME37 …ES texture. Of lesser importance, shows how you can use OpenGL ES point sprites to build an effic…
/third_party/openGLES/extensions/SGIX/
DSGIX_sprite.txt59 rendering sprites which must maintain an alignment on the
84 * Should sprites for annotation be clip or eye aligned? Clip
/third_party/skia/third_party/externals/opengl-registry/extensions/SGIX/
DSGIX_sprite.txt59 rendering sprites which must maintain an alignment on the
84 * Should sprites for annotation be clip or eye aligned? Clip
/third_party/boost/libs/poly_collection/doc/
Dpoly_collection.qbk185 Imagine we are developing a role playing game in C++ where sprites are rendered on
196 Let us populate a polymorphic collection with an assortment of sprites:
271 We then decide to refactor the code so that sprites, messsages and windows are
291 and produces the following for a particular scenario of sprites, messages and
304 the code of the example so that sprites are further segmented according
334 entities --sprites, messages and windows-- into one single container, that would
372 In any case, we are not accessing sprites through an abstract `sprite&`

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